A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 112
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olivierstein
olivierstein Jan 20 2013, 9:50pm says:

looking very nice! i was very sad you changed to 3D, but now i'm seeing it doesn't matter, it's still AWESOME!

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ethanethan
ethanethan Jan 20 2013, 10:48pm says:

whoa

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MrFidelmios
MrFidelmios Jan 21 2013, 12:25am says:

Play WindWaker and that should inspire you for this.

+1 vote     reply to comment
aristoatle
aristoatle Jan 21 2013, 2:06pm says:

Looks pretty dang schweet again

It'd be nifty if the captain could command an automated crew (the accumulated "stats" of crew and officers determining aiming ability, speed and maneuverability of ship), but could also take firing duties, if desired

[the "action" of a ship (firing broadside, increasing sail, tacking, etc.) wouldn't depend on individual crew AI but just their stats. On the other hand, individual crew AI would come into play in melee]

man, I need to make something

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Description

Don't worry, I'm still here. Will have some announcements to make tomorrow, so stay tuned!

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Type
Entertainment
Date
Jan 20th, 2013
By
Veshch
Size
640×360
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