A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 112
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olivierstein
olivierstein

looking very nice! i was very sad you changed to 3D, but now i'm seeing it doesn't matter, it's still AWESOME!

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ethanethan
ethanethan

whoa

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MrFidelmios
MrFidelmios

Play WindWaker and that should inspire you for this.

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aristoatle
aristoatle

Looks pretty dang schweet again

It'd be nifty if the captain could command an automated crew (the accumulated "stats" of crew and officers determining aiming ability, speed and maneuverability of ship), but could also take firing duties, if desired

[the "action" of a ship (firing broadside, increasing sail, tacking, etc.) wouldn't depend on individual crew AI but just their stats. On the other hand, individual crew AI would come into play in melee]

man, I need to make something

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Don't worry, I'm still here. Will have some announcements to make tomorrow, so stay tuned!

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Veshch
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