Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.

It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure, that too.
  • A butter asteroid-tug than melts whenever you turn on the engines? Of course!

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Giant Asteroid Galaxy rise Psyrek's Lab
Blog RSS Feed Report abuse Latest News: Trees in space!

10 comments by dirkson on Apr 30th, 2013

Trees!

One of our kickstarter goals was rather oddly labeled as "Hedgetrimmers". The stretch goal was a system of organic living treeships, with the hedgetrimmers being used to shape their growth. Nezumi and I have finished the basic tree blocks and inserted them into the game.

I don't have the growing code done yet, but I figured I'd take a brief break to explain what the heck I'm creating, and why.

Let's use this reference image:
Tree Example

On the far left you can see a curiously blue-green seed pod. This is the seed of one of three kinds of treeship, and would sell for quite a bit on the open market. It will be found somewhere deep inside an asteroid, waiting for some lucky soul to stumble across it.

Pick it up and find someplace hospitable to plant it - A patch of dirt will do nicely, although an asteroid would be even better. A happy little seedling will sprout up - Find him some sunshine and he'll start growing.

The heart of any treeship is its heartwood - This reddish brown material grows at the base and core of the tree, and any wood separated from it will sicken and die. It's quite sturdy, rivaling aluminum in its melting point, and withstanding quite a bit of flex before breaking. Outside of its heartwood, treeships are quite resistant to hollowing, happily growing even when the majority of their interior tissue is removed.

The type of wood for the majority of the tree is determined by its tree type - Cherry blossom tress get a light balsa wood, deciduous trees get a tough mahogany wood, and pine trees get softer pine wood. The woods grow and self-repair damage at different rates - Mahogany is slow, balsa is middling, and pine trees are quite speedy. The tree pictured is a deciduous.

After some time being exposed to light, treeships will produce a bud somewhere on their exterior surface. If this bud is in a poor location, it's the work of a moment to trim if off. If it's left alone, however, it will eventually grow into a small branch coated with leaves, pine needles, or cherry blossoms. Branches left to grow long enough will thicken to the point that they can be hollowed out.

Treeships need a lot of material to grow, and will extend roots into asteroids or ships they're planted on to get it. They'll also remove carbon from carbon dioxide to grow, adding oxygen to any interior atmosphere. (Fun fact: Trees on earth actually get MOST of their mass from this process - Trees are almost entirely built out of air!)

Treeships provide electricity (via sunlight hitting their leaves), and will happily transmit materials through the small pores in their trunks - Any equipment connected to a treeship will automatically be a part of the ship's electricity and supply network!

Each type of treeship has its positive and negative points - Cherry blossoms trees grow fruit for their crew to eat and are lightweight, but are poor at photosynthesis and can be fragile. Deciduous trees are quite tough and hard to burn, but have fragile leaves and flex poorly. Pine trees flex well and regrow damage faster than other trees, but burn easily and don't photosynthesize as well as deciduous.

Treeships will grow over their entire lifetimes, slowing down as they get larger. Tend to one well and you could easily have a kilometer long battleship on your hands.

As you can see, I've got quite a bit of coding ahead of me! Wish me luck!

Curious about the game?
Get
ScrumbleShip.com

Cheers,
-Dirk

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ScrumbleShip Alpha Demo 0.20 - Windows

ScrumbleShip Alpha Demo 0.20 - Windows

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Mac OSX

ScrumbleShip Alpha Demo 0.20 - Mac OSX

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Linux

ScrumbleShip Alpha Demo 0.20 - Linux

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Windows

ScrumbleShip Alpha Demo 0.19 - Windows

Nov 24, 2012 Demo 3 comments

Alpha release 0.19 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Linux64

ScrumbleShip Alpha Demo 0.19 - Linux64

Nov 24, 2012 Demo 0 comments

Alpha release 0.19 of the ScrumbleShip Demo for Linux, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.18 - Windows

ScrumbleShip Alpha Demo 0.18 - Windows

Oct 14, 2012 Demo 0 comments

Alpha release 0.18 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

Post comment Comments  (70 - 80 of 202)
SynysterMyth
SynysterMyth Aug 18 2012, 1:45pm says:

This may have been answered, but I've done some looking around and no luck.

I've downloaded the newest demo version and every time it opens, say's it isn't responding, and closes. I tried the older version, same problem.

I really want to try this game out but I just can't get it working. Any ideas?

Thanks.

+4 votes     reply to comment
Lulloser
Lulloser Jul 27 2012, 2:31pm says:

Suggestion: You could add an mirror function for building. Would be way faster :P

+2 votes     reply to comment
Insolent.
Insolent. Aug 3 2012, 10:02am replied:

I have thought and suggested the same - I'd file that one in your "maybe" column. I believe robust build tools like rectangles, circles, etc. are planned.

Such tools won't detract from the challenge of building, because eventually you will simply be placing a blueprint. You, your AI clones, and any willing players must fill in that blueprint a block at a time with blocks made from resources!

+2 votes     reply to comment
Pixel_Reaper
Pixel_Reaper Jul 24 2012, 11:26am says:

Hi everyone :) Some questions. Are there any planned rotatable weapons(turrets)? And how about energy shields to envelop the hull of a ship?
Great game by the way :)

+2 votes     reply to comment
Insolent.
Insolent. Jul 27 2012, 3:36pm replied:

As far as I know, all weapons (except some modular fixed weapons) will be on a rotatable turret. The closest to an energy shield that has been discussed is a directional magnetic field, since the game is going for realism wherever possible.

Stop on by the IRC channel - your questions will be answered much more quickly by knowledgeable, friendly people.

+2 votes     reply to comment
Pixel_Reaper
Pixel_Reaper Jul 28 2012, 5:36am replied:

Thanks, I'll do that.

+2 votes     reply to comment
Domo_Skully_
Domo_Skully_ Jul 17 2012, 2:48am says: Online

Id buy it but haven't got any spare money, so anyway, CANT WAIT TO BUY IT EVENTUALLY!!!

+3 votes     reply to comment
dirkson
dirkson Jul 4 2012, 3:21pm says:

Explorer13 had a question about planets, but a bug in indiedb's system won't allow me to reply to it directly.

Planets will be introduced as unlandable gravity wells sometime within the alpha push. You try to land on them, you burn up, crash, or get vaporized by

Sometime after 1.0, I plan to develop and release a ScrumbleShip expansion to introduce landable, procedurally generated planets with realistic cave systems and cities, procedurally generated alien plants, alien animals, and playable intelligent aliens. So, basically, bigger than most games :D

Cheers,
-Dirk

+4 votes     reply to comment
CMDKeen
CMDKeen Jul 4 2012, 6:51am replied:

Crisis over, site's back up.

+2 votes     reply to comment
dirkson
dirkson Jul 4 2012, 2:54pm replied:

Aye. I ran into a crazy problem with the server's SSD drives. With the default firmware, they start failing once per hour once they reach 5184 hours of runtime. Guess what hour we reached yesterday? :D

Took ~12 hours to troubleshoot and fix. Also, now our drives are faster, so Scrumbleship.com things should now load faster.

Cheers,
-Dirk

+2 votes     reply to comment
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ScrumbleShip
Platforms
Windows, Mac, Linux
Developer & Publisher
Orangehat Tech
Engine
Custom Built
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Scrumbleship.com
Release Date
Released Oct 31, 2011
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Highest Rated (4 agree) 10/10

The parts of this game that are already in place are awesomely fun, and once the rest of it is in place, there will be nothing like it anywhere. 10/10 for concept and fun.

Apr 5 2012, 9:25am by dubyrunning

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