Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.

It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure, that too.
  • A butter asteroid-tug than melts whenever you turn on the engines? Of course!

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Blog RSS Feed Report abuse Latest News: Trees in space!

10 comments by dirkson on Apr 30th, 2013

Trees!

One of our kickstarter goals was rather oddly labeled as "Hedgetrimmers". The stretch goal was a system of organic living treeships, with the hedgetrimmers being used to shape their growth. Nezumi and I have finished the basic tree blocks and inserted them into the game.

I don't have the growing code done yet, but I figured I'd take a brief break to explain what the heck I'm creating, and why.

Let's use this reference image:
Tree Example

On the far left you can see a curiously blue-green seed pod. This is the seed of one of three kinds of treeship, and would sell for quite a bit on the open market. It will be found somewhere deep inside an asteroid, waiting for some lucky soul to stumble across it.

Pick it up and find someplace hospitable to plant it - A patch of dirt will do nicely, although an asteroid would be even better. A happy little seedling will sprout up - Find him some sunshine and he'll start growing.

The heart of any treeship is its heartwood - This reddish brown material grows at the base and core of the tree, and any wood separated from it will sicken and die. It's quite sturdy, rivaling aluminum in its melting point, and withstanding quite a bit of flex before breaking. Outside of its heartwood, treeships are quite resistant to hollowing, happily growing even when the majority of their interior tissue is removed.

The type of wood for the majority of the tree is determined by its tree type - Cherry blossom tress get a light balsa wood, deciduous trees get a tough mahogany wood, and pine trees get softer pine wood. The woods grow and self-repair damage at different rates - Mahogany is slow, balsa is middling, and pine trees are quite speedy. The tree pictured is a deciduous.

After some time being exposed to light, treeships will produce a bud somewhere on their exterior surface. If this bud is in a poor location, it's the work of a moment to trim if off. If it's left alone, however, it will eventually grow into a small branch coated with leaves, pine needles, or cherry blossoms. Branches left to grow long enough will thicken to the point that they can be hollowed out.

Treeships need a lot of material to grow, and will extend roots into asteroids or ships they're planted on to get it. They'll also remove carbon from carbon dioxide to grow, adding oxygen to any interior atmosphere. (Fun fact: Trees on earth actually get MOST of their mass from this process - Trees are almost entirely built out of air!)

Treeships provide electricity (via sunlight hitting their leaves), and will happily transmit materials through the small pores in their trunks - Any equipment connected to a treeship will automatically be a part of the ship's electricity and supply network!

Each type of treeship has its positive and negative points - Cherry blossoms trees grow fruit for their crew to eat and are lightweight, but are poor at photosynthesis and can be fragile. Deciduous trees are quite tough and hard to burn, but have fragile leaves and flex poorly. Pine trees flex well and regrow damage faster than other trees, but burn easily and don't photosynthesize as well as deciduous.

Treeships will grow over their entire lifetimes, slowing down as they get larger. Tend to one well and you could easily have a kilometer long battleship on your hands.

As you can see, I've got quite a bit of coding ahead of me! Wish me luck!

Curious about the game?
Get
ScrumbleShip.com

Cheers,
-Dirk

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ScrumbleShip Alpha Demo 0.20 - Windows

ScrumbleShip Alpha Demo 0.20 - Windows

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Mac OSX

ScrumbleShip Alpha Demo 0.20 - Mac OSX

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Linux

ScrumbleShip Alpha Demo 0.20 - Linux

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Windows

ScrumbleShip Alpha Demo 0.19 - Windows

Nov 24, 2012 Demo 3 comments

Alpha release 0.19 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Linux64

ScrumbleShip Alpha Demo 0.19 - Linux64

Nov 24, 2012 Demo 0 comments

Alpha release 0.19 of the ScrumbleShip Demo for Linux, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.18 - Windows

ScrumbleShip Alpha Demo 0.18 - Windows

Oct 14, 2012 Demo 0 comments

Alpha release 0.18 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

Post comment Comments  (40 - 50 of 202)
Evanp
Evanp Oct 14 2012, 10:21pm says:

Can't wait for a 64-bit version!

+2 votes     reply to comment
dirkson
dirkson Oct 15 2012, 2:36pm replied:

The linux 64 bit version is already out, and the windows version works fine on Windows 64 bit. If you're having problems running it, drop me a line and we'll see if we can't get it working.

Cheers!
-Dirk

+3 votes     reply to comment
Pabo
Pabo Oct 10 2012, 2:15pm says:

Congratulations on meeting your Kickstarter goal! I've posted about your campaign in this thread ( Indiedb.com ).If there's any info I might have missed/you want me to add, tell me and I'll edit it right away!

+2 votes     reply to comment
dirkson
dirkson Oct 11 2012, 11:48am replied:

Hey thanks! Your writeup looks excellent.

Cheers,
-Dirk

+2 votes     reply to comment
keyersuzi
keyersuzi Oct 10 2012, 4:06am says:

Sweet job mate, Ya beat your kickstater :D

+2 votes     reply to comment
duartel
duartel Oct 9 2012, 5:03pm says:

*Yawn* I've known this game for ages, and I've never been able to play it ;_;
Please, please, PLEASE make it intel compatible. I love this kind of games...

Ah well, I'm just hoping that "near future" comes soon ;_;

+2 votes     reply to comment
l0d1z
l0d1z Oct 9 2012, 4:24pm says: Online

Hey, looks like your kickstarter was a success, congratz!

Cheers! =)

+3 votes     reply to comment
Deathstalker206
Deathstalker206 Sep 24 2012, 11:22pm says:

if it is not present you should add energy shields which are resistant to laser weapons and redirect their heat away from the ship... with the adition of shield generators of course.

+2 votes     reply to comment
dirkson
dirkson Sep 25 2012, 9:04pm replied:

Dynamic.scrumbleship.com - This page has a little info on shields.

Basically, I want to model them as magnetic fields, because that's the closest real-world equivalent to shields.

Cheers!
-Dirk

+3 votes     reply to comment
KyleXreX
KyleXreX Oct 17 2012, 11:36am replied:

You are so smart, just made me cry.

+2 votes     reply to comment
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ScrumbleShip
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Windows, Mac, Linux
Developer & Publisher
Orangehat Tech
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Scrumbleship.com
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Released Oct 31, 2011
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Highest Rated (4 agree) 10/10

The parts of this game that are already in place are awesomely fun, and once the rest of it is in place, there will be nothing like it anywhere. 10/10 for concept and fun.

Apr 5 2012, 9:25am by dubyrunning

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