Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.

It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure, that too.
  • A butter asteroid-tug than melts whenever you turn on the engines? Of course!

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Blog RSS Feed Report abuse Latest News: Trees in space!

10 comments by dirkson on Apr 30th, 2013

Trees!

One of our kickstarter goals was rather oddly labeled as "Hedgetrimmers". The stretch goal was a system of organic living treeships, with the hedgetrimmers being used to shape their growth. Nezumi and I have finished the basic tree blocks and inserted them into the game.

I don't have the growing code done yet, but I figured I'd take a brief break to explain what the heck I'm creating, and why.

Let's use this reference image:
Tree Example

On the far left you can see a curiously blue-green seed pod. This is the seed of one of three kinds of treeship, and would sell for quite a bit on the open market. It will be found somewhere deep inside an asteroid, waiting for some lucky soul to stumble across it.

Pick it up and find someplace hospitable to plant it - A patch of dirt will do nicely, although an asteroid would be even better. A happy little seedling will sprout up - Find him some sunshine and he'll start growing.

The heart of any treeship is its heartwood - This reddish brown material grows at the base and core of the tree, and any wood separated from it will sicken and die. It's quite sturdy, rivaling aluminum in its melting point, and withstanding quite a bit of flex before breaking. Outside of its heartwood, treeships are quite resistant to hollowing, happily growing even when the majority of their interior tissue is removed.

The type of wood for the majority of the tree is determined by its tree type - Cherry blossom tress get a light balsa wood, deciduous trees get a tough mahogany wood, and pine trees get softer pine wood. The woods grow and self-repair damage at different rates - Mahogany is slow, balsa is middling, and pine trees are quite speedy. The tree pictured is a deciduous.

After some time being exposed to light, treeships will produce a bud somewhere on their exterior surface. If this bud is in a poor location, it's the work of a moment to trim if off. If it's left alone, however, it will eventually grow into a small branch coated with leaves, pine needles, or cherry blossoms. Branches left to grow long enough will thicken to the point that they can be hollowed out.

Treeships need a lot of material to grow, and will extend roots into asteroids or ships they're planted on to get it. They'll also remove carbon from carbon dioxide to grow, adding oxygen to any interior atmosphere. (Fun fact: Trees on earth actually get MOST of their mass from this process - Trees are almost entirely built out of air!)

Treeships provide electricity (via sunlight hitting their leaves), and will happily transmit materials through the small pores in their trunks - Any equipment connected to a treeship will automatically be a part of the ship's electricity and supply network!

Each type of treeship has its positive and negative points - Cherry blossoms trees grow fruit for their crew to eat and are lightweight, but are poor at photosynthesis and can be fragile. Deciduous trees are quite tough and hard to burn, but have fragile leaves and flex poorly. Pine trees flex well and regrow damage faster than other trees, but burn easily and don't photosynthesize as well as deciduous.

Treeships will grow over their entire lifetimes, slowing down as they get larger. Tend to one well and you could easily have a kilometer long battleship on your hands.

As you can see, I've got quite a bit of coding ahead of me! Wish me luck!

Curious about the game?
Get
ScrumbleShip.com

Cheers,
-Dirk

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ScrumbleShip Alpha Demo 0.20 - Windows

ScrumbleShip Alpha Demo 0.20 - Windows

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Mac OSX

ScrumbleShip Alpha Demo 0.20 - Mac OSX

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Linux

ScrumbleShip Alpha Demo 0.20 - Linux

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Windows

ScrumbleShip Alpha Demo 0.19 - Windows

Nov 24, 2012 Demo 3 comments

Alpha release 0.19 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Linux64

ScrumbleShip Alpha Demo 0.19 - Linux64

Nov 24, 2012 Demo 0 comments

Alpha release 0.19 of the ScrumbleShip Demo for Linux, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.18 - Windows

ScrumbleShip Alpha Demo 0.18 - Windows

Oct 14, 2012 Demo 0 comments

Alpha release 0.18 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

Post comment Comments  (180 - 190 of 202)
keyersuzi
keyersuzi Oct 9 2011, 11:53am says:

are the things on the side of the ships like the cicle things and the other objects. I can't tell are they 2D or 3D ?

+2 votes     reply to comment
dirkson
dirkson Oct 11 2011, 1:54pm replied:

Everything is 3D, and voxel based- Each block is composed out of 16x16x16 tiny cubes. The only 2d elements present in the game are the HUD and graphics options! The 3d nature is easier to see in videos, and will become even apparent when I get the lighting model finished. (Several more days)

In the alpha release, you'll even be able to shoot individual voxels, exposing the inside of things. Nezumi has been doing a great job drawing the insides of everything - The human models have red flesh and white bone inside, the electronic models have wires and such running through them, etc.

Cheers,
-Dirk

+1 vote     reply to comment
keyersuzi
keyersuzi Oct 11 2011, 2:28pm replied:

Oh thats pretty cool to find out, But if you were have a ship of butter would the tiny little cubes float around like little blobs of butter? That would be quite cool and werid too see hehe

+1 vote     reply to comment
dirkson
dirkson Oct 11 2011, 3:21pm replied:

Assuming you kept your ship cold enough, the butter would stay quite solid and together. Let it warm up too much, though, and it will start melting away - We don't have a good visual model for melted blobs of things yet, but we will likely gain one sometime during the alpha push.

Cheers,
-Dirk

+1 vote     reply to comment
keyersuzi
keyersuzi Oct 7 2011, 11:46am says:

when willy ou be accpeting pre-orders or alpha buying thingys? Cuz i have to say im really looking to this game and how its going to turn out :D

+2 votes     reply to comment
dirkson
dirkson Oct 7 2011, 4:09pm replied:

Look for that sometime before the end of the year. I'm hoping November, but I'm mostly waiting on lawyers - We're doing a pseudo-open-source style license that needs to be custom written.

Cheers,
-Dirk

+1 vote     reply to comment
keyersuzi
keyersuzi Oct 7 2011, 8:04pm replied:

Ah okay thanks, Buying this thing so its avaialbie and make my warships out of butter !

+1 vote     reply to comment
keyersuzi
keyersuzi Oct 4 2011, 10:33am says:

So i wonder what would a ship made of butter shoot exactly?

Shoot more butter? Onto toast :D

+1 vote     reply to comment
dirkson
dirkson Oct 4 2011, 8:59pm replied:

I did intend to create a genetic liquid-spewing weapon, so that you can launch your waste heat (in the form of liquified ship bits) at your enemy.

Suddenly I imagine butterships shooting melted butter at organic, lobster shaped ships.

BRB dinner,
-Dirk

+1 vote     reply to comment
APinkPanzer
APinkPanzer Oct 3 2011, 3:28pm says:

DO WANT.

+2 votes     reply to comment
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ScrumbleShip
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Windows, Mac, Linux
Developer & Publisher
Orangehat Tech
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Scrumbleship.com
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Released Oct 31, 2011
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Highest Rated (4 agree) 10/10

The parts of this game that are already in place are awesomely fun, and once the rest of it is in place, there will be nothing like it anywhere. 10/10 for concept and fun.

Apr 5 2012, 9:25am by dubyrunning

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