Hi! I'm Dirkson. I'm making the most accurate space combat simulation. Ever.

It's got voxels, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, multiplayer, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure, that too.
  • A butter asteroid-tug than melts whenever you turn on the engines? Of course!

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Giant Asteroid Galaxy rise Psyrek's Lab
Blog RSS Feed Report abuse Latest News: Trees in space!

10 comments by dirkson on Apr 30th, 2013

Trees!

One of our kickstarter goals was rather oddly labeled as "Hedgetrimmers". The stretch goal was a system of organic living treeships, with the hedgetrimmers being used to shape their growth. Nezumi and I have finished the basic tree blocks and inserted them into the game.

I don't have the growing code done yet, but I figured I'd take a brief break to explain what the heck I'm creating, and why.

Let's use this reference image:
Tree Example

On the far left you can see a curiously blue-green seed pod. This is the seed of one of three kinds of treeship, and would sell for quite a bit on the open market. It will be found somewhere deep inside an asteroid, waiting for some lucky soul to stumble across it.

Pick it up and find someplace hospitable to plant it - A patch of dirt will do nicely, although an asteroid would be even better. A happy little seedling will sprout up - Find him some sunshine and he'll start growing.

The heart of any treeship is its heartwood - This reddish brown material grows at the base and core of the tree, and any wood separated from it will sicken and die. It's quite sturdy, rivaling aluminum in its melting point, and withstanding quite a bit of flex before breaking. Outside of its heartwood, treeships are quite resistant to hollowing, happily growing even when the majority of their interior tissue is removed.

The type of wood for the majority of the tree is determined by its tree type - Cherry blossom tress get a light balsa wood, deciduous trees get a tough mahogany wood, and pine trees get softer pine wood. The woods grow and self-repair damage at different rates - Mahogany is slow, balsa is middling, and pine trees are quite speedy. The tree pictured is a deciduous.

After some time being exposed to light, treeships will produce a bud somewhere on their exterior surface. If this bud is in a poor location, it's the work of a moment to trim if off. If it's left alone, however, it will eventually grow into a small branch coated with leaves, pine needles, or cherry blossoms. Branches left to grow long enough will thicken to the point that they can be hollowed out.

Treeships need a lot of material to grow, and will extend roots into asteroids or ships they're planted on to get it. They'll also remove carbon from carbon dioxide to grow, adding oxygen to any interior atmosphere. (Fun fact: Trees on earth actually get MOST of their mass from this process - Trees are almost entirely built out of air!)

Treeships provide electricity (via sunlight hitting their leaves), and will happily transmit materials through the small pores in their trunks - Any equipment connected to a treeship will automatically be a part of the ship's electricity and supply network!

Each type of treeship has its positive and negative points - Cherry blossoms trees grow fruit for their crew to eat and are lightweight, but are poor at photosynthesis and can be fragile. Deciduous trees are quite tough and hard to burn, but have fragile leaves and flex poorly. Pine trees flex well and regrow damage faster than other trees, but burn easily and don't photosynthesize as well as deciduous.

Treeships will grow over their entire lifetimes, slowing down as they get larger. Tend to one well and you could easily have a kilometer long battleship on your hands.

As you can see, I've got quite a bit of coding ahead of me! Wish me luck!

Curious about the game?
Get
ScrumbleShip.com

Cheers,
-Dirk

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ScrumbleShip Alpha Demo 0.20 - Windows

ScrumbleShip Alpha Demo 0.20 - Windows

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Mac OSX

ScrumbleShip Alpha Demo 0.20 - Mac OSX

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.20 - Linux

ScrumbleShip Alpha Demo 0.20 - Linux

Jan 24, 2013 Demo 0 comments

Alpha release 0.20 of the ScrumbleShip Demo, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Windows

ScrumbleShip Alpha Demo 0.19 - Windows

Nov 24, 2012 Demo 3 comments

Alpha release 0.19 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.19 - Linux64

ScrumbleShip Alpha Demo 0.19 - Linux64

Nov 24, 2012 Demo 0 comments

Alpha release 0.19 of the ScrumbleShip Demo for Linux, released for free on a Creative Commons License.

ScrumbleShip Alpha Demo 0.18 - Windows

ScrumbleShip Alpha Demo 0.18 - Windows

Oct 14, 2012 Demo 0 comments

Alpha release 0.18 of the ScrumbleShip Demo for Windows, released for free on a Creative Commons License.

Post comment Comments  (140 - 150 of 202)
APinkPanzer
APinkPanzer Nov 17 2011, 5:35pm says:

Version: 0.13.0
Unable to load options file
Successfully loaded language file!
OpenGL version: 3.0
Enabling full opengl.

+1 vote     reply to comment
Rhyl3yMaster
Rhyl3yMaster Nov 15 2011, 4:46pm says:

minecraft with spaceships!

+1 vote     reply to comment
dirkson
dirkson Nov 15 2011, 5:20pm replied:

And guns! And voxels! And destructable blocks! And realistic physics! And masses of AI players!

Cheers,
-Dirk

+2 votes     reply to comment
mechwarrior24
mechwarrior24 Nov 13 2011, 4:46am says:

0.12 completely fixed every graphic issue that was previously present, and runs at a silky smooth fps on my laptop. Oh, and textures show now. :P How long till we start to see weapons included?

+1 vote     reply to comment
dirkson
dirkson Nov 13 2011, 1:04pm replied:

Awesome! And that must be a pretty impressive laptop!

Weapons are something I'm going to start work on in the Alpha. Sales of the alpha are currently being held up by lawyer difficulties, but they should start sometime before the end of November. (With luck) I'll have screenshots of Alpha+ features before that, though, like the current screenshots of block damage.

Cheers,
-Dirk

+2 votes     reply to comment
mechwarrior24
mechwarrior24 Nov 15 2011, 7:12am replied:

Sounds pretty damn awesome! =)

+1 vote     reply to comment
dirkson
dirkson Nov 13 2011, 2:17pm replied:

I should also have a couple of pre-alpha updates before then, too : ) We're not going to stop pre-alpha dev just because we have a pay version up!

-Dirk

+1 vote     reply to comment
duartel
duartel Nov 10 2011, 9:22am says:

Mind making an opengl 2.1 compatible version? idc if it's got less graphical fidelity, just KEEP TEH BUTTER D: No but seriously PLEASE D: I WANT TO PLAY THIS SO BAD X(

+1 vote     reply to comment
dirkson
dirkson Nov 10 2011, 2:40pm replied:

The tricky part with opengl 2.x-only video cards is that, even if I rewrote the renderer to support them, performance wouldn't be good enough to really justify it. It's not just graphical fidelity, it's core game features like sub-block destruction.

That said, I'm leaving the possibility open, and we're quasi-open-source, so other people may be able to write a 2.x renderer as well.

Cheers,
-Dirk

+1 vote     reply to comment
SoulWithADisplay
SoulWithADisplay Nov 9 2011, 11:12pm says:

your doing awesome on this!

+2 votes     reply to comment
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ScrumbleShip
Platforms
Windows, Mac, Linux
Developer & Publisher
Orangehat Tech
Engine
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Scrumbleship.com
Release Date
Released Oct 31, 2011
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Highest Rated (4 agree) 10/10

The parts of this game that are already in place are awesomely fun, and once the rest of it is in place, there will be nothing like it anywhere. 10/10 for concept and fun.

Apr 5 2012, 9:25am by dubyrunning

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