Schein is an award-winning, puzzle platformer that tells the story of a father who enters a mystical swamp in desperate search of his son. As he becomes enveloped in darkness and begins to lose hope, a wisp named Irrlicht appears, offering him guidance and her magical power: a light that reveals hidden worlds.

Post news Report RSS Schein - It’s Gamescom time!

Like last year, we promoted Schein at the Gamescom. This time however we were there as Zeppelin Studio and we didn’t have a booth. This is Michael's report.

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Posted in Project Management | Aug 24, 2013 | by Michael Benda

Gamescom

This is the second time that Schein visits the huge games convention Gamescom in Cologne, but this time it’s different. This year we tackle the trading business with far more focus. Instead of spending the whole week presenting Schein at a booth in the business area and waiting for people to approach us, we don’t have a booth at all and spend only two days in Cologne. By doing so we can approach the people we wish to meet directly and in a concentrated fashion. And indeed it was a great success.

These are some impressions of our trip to the Gamescom 2013:

A balanced breakfast for a balanced mind.

Gamescom

Every time at the Gamescom I am excited to see the liveliness of the game’s community.

Gamescom

Meeting our handsome sound crew Leed:Audio.

Gamescom

You cannot walk through the entertainment area without noticing Titanfall.

Gamescom

On the final evening we rediscovered this bar, which we came across last year already. It just seems perfect, doesn’t it?

Gamescom

I really did my best to put all happenings on Twitter – and I am glad to have Tiare as PR Manager to take the job off me back home.

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