Eons after the human civilization has crumbled upon itself, its nomadic descendants, known as the Legion of Man, are uncovering long-forgotten knowledge and technology. Devastating weapons help them fight a violent battle for their very existence, against a monstruous enemy, the Beast Horde. A race of beings evolved from the wildlife that survived the apocalyptic wars, they use brute force and the powerful magic of nature to punish the humans. Savage XR, the successor of the 2003 award winning PC game “Savage: Battle for Newerth”, delivers a unique team-based gaming experience, defining a new genre: RTSS (Real Time Strategy Shooter). As a field player, you will master diverse weapons and units engaged in a fast paced battle. The FPS mode boasts a truly one-of-a-kind melee system, rewarding genuine player skill. In the RTS mode, as the commander of your team, you will manage your economy and resources, develop a robust tech tree, plan your assault and lead real human players to battle.

Making Savage XR Maps

Making Savage XR Maps

Feb 29, 2012 Basic level design/theory 3 comments

Useful links for people interested in designing new Maps for Savage XR.

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Savage XR
Platforms
Windows, Mac, Linux
Developer
S2 Games
Publisher
Newerth
Engine
Custom Built
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Official Page
Newerth.com
Release Date
Released Sep 9, 2003
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