Savage 2 is a hybrid RTS-action game. Two teams--Beasts and Humans--square off in large-scale maps. On each team, one player is the "commander" and plays the game like an RTS, while every other player on the team plays it as an action game. Savage 2 adds upon the existing Savage formula by expanding the melee combat system, updating the RPG and stat-tracking elements, and adding an entirely new race--the Hellborne. The strong emphasis on teamwork, innovative merging of genres, and asymmetrical teams make Savage 2 a very unique gameplay experience.
FCP2 contains many improvements and new content for Savage 2. Listed here are some of the highlights of FCP2.
FCP1 (Otherwise known as 1.4) has been released for Savage 2: A Tortured Soul. This release includes a Linux Client and as always is free to download...
Version 1.3.1 is out and is trying to fix the stacking issue mostly. It also added a new function to the editor.
We no longer incorporate a players win / loss record in determining their SF which is the ultimate factor in ranking the Player Ladder.
The new patch fixes and balances a lot of units. Now the hellbourne are less effective against buildings and siege is cheaper.
The unit page on the main site has been updated with more current and accurate information. A new flash tutorial released on the basics of the game on...
Patch 1.2.0 has been uploaded, with a laundry list of balance changes and game fixes. In particular, we fixed several memory leaks and improved the netcode...
We're pleased to announce the release of 1.1.0 patch with sexy visual enhancements, balance tweaks, and a metric assload of minor fixes.