Savage 2: A Tortured Soul takes the best of the FPS, RTS, and RPG genres and blends them seamlessly into an extremely addictive and complex experience. Anyone who's seen the game in action knows that each match is full of possibilities for epic moments and amazing displays of skill and strategy. Take the reigns as your team's commander from an overhead RTS perspective with superior strategic insight -- or join them on the field from a mixed action RPG and FPS view with a wide array of powerful classes and carve your path to victory.

Report article RSS Feed Patch 1.1.0 Is Now Live - Inform The Masses!

We're pleased to announce the release of 1.1.0 patch with sexy visual enhancements, balance tweaks, and a metric assload of minor fixes.

Posted by poison2003 on Jan 25th, 2008

VERSION 1.1.0
-------------
-Fixed an issue with replays
-Fixed a server crash
-A small area around the commander's cursor is now rendered transparently
-When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
-Any time the camera is obstructed by the player, the player is rendered 50% transparent
-Fixed a crash related to gadget placement
-Made it so players cannot "ping" the map when viewing the spawn screen
-Receiving a soul should now play a sound effect in addition to the visual effect
-Eden now has monkits
-Removed fog of war from warmup
-In warmup you can spawn from any allied OR enemy spawn points. You can
also spawn from any foundation structure (gold mines, scars) during the
warmup phase
-NPCs will not aggro during warmup unless attacked
-All units, weapons, and skills are available (and free) during warmup
-Team damage is enabled during warmup
-Fixed bug where using charge would cause other states and effects to be removed from the player
-Fixed "view stats" button from right clicking a player, it should now display stats properly
-Fixed client side lag issues that would sometimes appear when joining games in progress
-Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
-Fixed other various crashes
-Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
-Fixed commander worker move speed
-Improve Imp/Bearloth following ability
-Fixed a few issues with the build button being blocked
-Squad officer hover info now properly disappears
-Significant experience increase for dealing damage to buildings
-Sentry Hawk now uses the same minimap icon as the Electric Eye
-Workers cost more gold and react slower in combat situations
-Gold donation experience reward from 20% of gold donated to 10%
-Tower costs increased slightly
-Fixed issues with "ghost" NPCs
-Fixed an issue where ranged weapons would be unusable after blocking in melee
-ALT info should now show for all visible players on your screen, not just some
-Towers will now attack polymorphed players if the player has damaged it recently
-Firing a gun now puts the player's other guns into cooldown for the appropriate length
-Destroyed siege units no longer show the repair tooltip
-Vehicles no longer tilt if they are dead
-Local servers are no longer affected by server filters
-Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
-Fixed "Authentication failure" issue
-Malphas health degeneration increased slightly (Still lower than original)
-Malphas movement speed increased slightly
-Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
-Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
-Demo accounts now only have a 3 second spawn time increase, instead of 10
-Fixed a potential issue that could give a user negative experience or gold
-Beginner servers are now level 1 - 4, general are 5 - inf.
-Lowered the max. clients temporarily
-Fixed several editor-related crashes
-Scoreboards are now sorted by experience
-When using a toggled skill that disables your skills, the toggled skill now remains "available"
-Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
-Added a "Connection Timeout" message to the connecting interface
-Shaman's Health and Mana Chant no longer have any effect on Hellbourne
-Commander's workers now repair slightly slower
-Towers now take longer to construct
-Imp's health changed to 425, armor reduced from 5 to 3
-Fix "Not in level range" error when you are actually in a server's level range
-Added a new effect for when a player recieves a soul
-Setup the patch test server

Post comment Comments
poison2003
poison2003 Jan 26 2008, 1:07am says:

fixed a lot of the issues of initial release

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Savage 2: A Tortured Soul
Platforms
Windows, Mac, Linux
Developer
S2 Games
Publisher
Salvage2
Engine
K2
Contact
Send Message
Official Page
Savage2.com
Release Date
Released Jan 15, 2008
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Savage 2: A Tortured Soul
Savage 2: A Tortured Soul Indie Multiplayer Real Time Shooter
Related Engines
Unknown
Unknown Commercial TBD
Related Groups
N/A
N/A Developer & Publisher