Salvation Prophecy is a space epic. Four warring factions battle over control of the known galaxy. Space stations and planet colonies endure constant assault. You begin your journey as a soldier recruit. Through intense planet and space battle, your combat skills will be put to a grim test. Success is rewarded with powerful skills, combat gear, and ship upgrades, and you may rise in rank to become commander of your faction. Lurking in the dark recesses of the universe is a threat foreseen by an apocalyptic prophecy. A danger far greater than mankind's endless battles. The pursuit of the prophecy leads through distant alien worlds with deadly creatures and untold secrets. A chance for redemption, if only we find our way through that dark hour.
I can't hardly find matching games from the entire variety produced by fat publishers, and if I do - I can count them with one hand. This piece of art definitely deserves highest rank among others. Diverse possibilities presented by author can satisfy various tastes, from straight action to strategic planning of missions, to character developing in classical RPG style.
Not to mention detailed workings with engine - textures, models, shaders & particles; with gameplay - sounds, texts, layout and plot; controls - keyboard, joystick, mouse, gamepad...
Final blow is a linux support - I just cannot miss this fact and apparently among linux games this one is a top.
Awesome game, especially considering it's coming from an indie developer. Old school gameplay, ground and air combat, progression through ranks and higher level gear, nicely ambiented setting... and all for just 16 bucks. Hope to see more games like this one coming to Linux in the near future.
Despite feeling bit repetitive, and AI being bit flaky, it's not a bad game. Environments are nice, and every planet has different one so it doesn't feel generic. Ground physics engine is superb!
Space shooting is good enough, but with artificial difficulty as AI cheats. Doesn't make it much harder, only annoying. Oh, battleships are OP. When attacking space stations, every single one can be destroyed singlehandedly by legal cheating and playing on not too smart AI card if that's your thing. Teleporting back to space station is nice touch as it saves tons of time. Also bounty missions are available, at almost any time. Ground combat is meh, guns sound like toys, and lack punch. Gets much better over time though, but still...
Until you become a leader, faction command has tendency to target most illogical places to attack, but that's not really a complaint as it hardly matters at that point. Once you get to faction leader, management and attacking is in your hands, and if you f-up, you may end up loosing game. Not likely, but still an option. Protip: Colonies are more important than space stations. ;) When you leave base defense to AI, it's pretty much a gamble whether they will win or lose, even if they are much more powerful than enemy. Ground upgrade system is limited, and not too good. Spaceship upgrades, on the other hand are much, much, much better, as you have plenty of upgrades to choose from. Inventory management system is a lie.
Developer is really nice guy, and as I managed to run into game breaking bug he was more than eager to provide me assistance and fix buggered up save. He seems to be happy to get feedback for his game as witnessed by Desura game page. Also he is aware of game's shortcomings, but budget didn't allow it to be better. It seems he is willing to work it up when/if game gets greenlit on Steam and he gets some money to allow him to work on it.
Game leaves a lot to be desired, but it's not too bad by any means.