Salvation Prophecy is a space epic. Four warring factions battle over control of the known galaxy. Space stations and planet colonies endure constant assault. You begin your journey as a soldier recruit. Through intense planet and space battle, your combat skills will be put to a grim test. Success is rewarded with powerful skills, combat gear, and ship upgrades, and you may rise in rank to become commander of your faction. Lurking in the dark recesses of the universe is a threat foreseen by an apocalyptic prophecy. A danger far greater than mankind's endless battles. The pursuit of the prophecy leads through distant alien worlds with deadly creatures and untold secrets. A chance for redemption, if only we find our way through that dark hour.

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Blog RSS Feed Report abuse Latest News: Linux port of Salvation Prophecy available on Desura

16 comments by JabberwockyX on May 6th, 2013

Salvation Prophecy on Ubuntu
Salvation Prophecy running on Ubuntu

The native linux port of Salvation Prophecy has been released on Desura.

Lots of care was taken to support a full linux experience:

  • Robust full-screen functionality
  • Support for mouse & keyboard, joysticks, and gamepads
  • Testing on multiple distributions, on both NVidia and AMD cards
  • English and French (new!) language language settings

In other news - .Underdog Reviews has created a video review for Salvation Prophecy, included below.  This video gives a good overview of the gameplay and features of Salvation Prophecy, which includes both space and planetary combat.

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Post comment Comments  (40 - 50 of 211)
pacerdawn
pacerdawn May 27 2013, 10:04pm says:

Nice game so far, but 2 missions in and I've already found a game affecting bug that caused me to have to force shut-down the game. I was in my ship for the first time, went through the initial tutorial moves and ramming the instructors ship, and then it told me to go to an asteroid to blow stuff up. I brought up the Menu, clicked Scanner, selected the Asteroid, and then hit the JUMP button -- I didn't click the Jump button on screen, I hit the jump button on the keyboard (which I have remapped to be the space bar). At that point I was in a wormhole, but I couldn't steer because the Scanner interface was still up. I could not close the scanner interface at all. Nothing I clicked or no key I hit would get it to go away, and at that point my mouse would not steer the ship. I had to load the last autosave, at which point my screen just stayed black so I had to alt-tab out and kill the process. Anyway, just an FYI. Regardless, good game so far.

+2 votes     reply to comment
JabberwockyX
JabberwockyX May 28 2013, 1:15am replied:

Hiya pacerdawn -
Dang, sorry you ran into a bug. The game has generally been quite stable. I can see how this might happen though - the tutorial has a lot of one-off code to make sure you follow the instructions. I may have overlooked using the jump shortkey. Thanks for the bug report, I'll fix that up. The work-around is just to use the jump button as instructed by the tutorial. But for sure, it should work either way.

+1 vote     reply to comment
hamishwilson
hamishwilson May 21 2013, 6:36pm says:

While I can not spare the money for moment, the Linux release is definitely on my to buy list when I can. Just thought I would let your know that.

+4 votes     reply to comment
JabberwockyX
JabberwockyX May 22 2013, 2:12pm replied:

Hi Hamish - nice to see you here on Desura - I recognize your profile from GamingOnLinux. I appreciate the solid support from you and the linux crowd.

+4 votes     reply to comment
rufferson
rufferson May 11 2013, 10:58am says:

A huge thanks for the release, it's a real milestone, right in time when linux gaming is not a geeky thnkg anymore, but becoming a mainstream.

One Q though - is there any particular reason to link agains lcms 1? Original binary was using only lcms2 while desura's version is also linked with v1:
[ruff@mo release]$ ldd SalvationProphecy | grep lcms
liblcms2.so.2 => ./lib/liblcms2.so.2 (0xf564e000)
[ruff@mo release]$ cd ~/desura/common/salvation-prophecy/build/release/
[ruff@mo release]$ ldd SalvationProphecy | grep lcms
liblcms.so.1 => not found
liblcms2.so.2 => ./lib/liblcms2.so.2 (0xf567a000)
[ruff@mo release]$

+3 votes     reply to comment
JabberwockyX
JabberwockyX May 11 2013, 4:09pm replied:

Agreed on the linux movement, rufferson!
I'll check into the liblcms thing and get back to you. Thanks for the ldd output.

+3 votes     reply to comment
JabberwockyX
JabberwockyX May 11 2013, 7:17pm replied:

Hey rufferson,
I responded to this over on my support forums, so I don't clutter up the Desura comments section with a bunch of technical linux stuff. Here's the link: Salvationprophecy.com

+1 vote     reply to comment
JabberwockyX
JabberwockyX Oct 2 2013, 2:49pm replied:

Hmm, just noticed I replied to the wrong post here (to rufferson) --- his post is next. Whoops!

+1 vote     reply to comment
jones.herbert
jones.herbert May 8 2013, 7:25pm replied:

It's Gentoo 64bit. I've got multilib enabled. I just realized that I could try unmasking ~x86 for libjasper in /etc/portage/package.accept_keywords and rebuild. I tried it and it worked! (I really wish that was in the Gentoo 64bit FAQ). So looks like there's no need to include another shared lib for Gentoo after all.

Thanks.

+1 vote     reply to comment
JabberwockyX
JabberwockyX May 8 2013, 7:29pm replied:

Ahh cool, thanks for posting back with the solution. I'm glad everything is running smoothly! You're the first gentoo 64-bit Salvation Prophecy player I'm aware of. :)

+3 votes     reply to comment
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Salvation Prophecy
Platforms
Windows, Linux
Developer
Firedance Games
Engine
Ogre Engine
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Official Page
Salvationprophecy.com
Release Date
Released Jun 25, 2012
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Highest Rated (8 agree) 9/10

I've played through the game once, and I have to say it really exceeded my expectations. Although the game suffers a bit from repetition, I feel like it's really got a good tempo; let me explain what I mean by tempo. There's always something to do, and you're (until near the end) always getting stronger in some way. The best way I could describe it is to draw comparisons to Pirates!. New mission types are introduced at a reasonable pace and keep the game interesting. Maybe you'll start out doing…

Aug 3 2012, 3:01pm by Ysengrim

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