Salt War is a multiplayer, team-based game that pits two opposing anthropomorphic slug factions against once another. Gameplay will be a fusion of real-time strategy and a third-person shooter. The two teams must work together with their commanders to take over the map, and inevitably destroy the enemy headquarters, winning the game. Maps will lean towards being large scale, outdoor environments, which will allow for infantry combat combined with vehicle support. Each team must take over resource points located throughout the map in order for the commander to research upgrades, use abilities like calling in airstrikes, and build vehicles such as tanks to turn the tide of battle.
I thought it was time for a video update for my game project: Salt War. For those of you who don't know, Salt War is a team-based 32-person multiplayer game that combines a third-person shooter with real-time strategy elements. The game pits two anthropomorphic slug factions against each other as they attempt to destroy the enemy headquarters, with resources like Rock Salt and Oil to be used for commander abilities, upgrades, and the construction of vehicles to aid in the assault.
Here's some video captures of the artwork I've been working on for the game.
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