A safe-cracker career in the modern world? All these fortified outposts with pesky sensors and robotic security on top? Still you were getting by… until the last botched job. Now the Corporation is on your tail, and only your skills and a huge bit of luck can save you.

New challenging infiltration every time

Each mission will present you with a completely new procedurally generated level. The generation algorithm we are working on is pretty complex and aimed at building vast, open environments filled with obstacles, enemies and collectibles. One primary objective - find and loot the safe.There are always multiple ways to reach your goals and no pre-designed solutions exist. You are on your own.

Deep playing style customization

Find and grab upgrades for your suit during the missions. Abilities and traits you receive from these upgrades may completely change the way you play the game. Hide in the shadows and climb between the rooftops unnoticed? Break through the walls and take down multiple enemies at a time? Or, may be, rule the cyber-world and exploit your enemies instead? The choice is yours.

“Adaptive Alarms” system

The level you are infiltrating is not a decoration but a living, breathing world. Security systems are smart and trying their best to coordinate the defense. Your activity is analyzed and alarms system is trying to adapt to your playing style. Responsive strategy and possible reinforcements will keep you on your toes. Get out alive.

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wiseman17 Creator
wiseman17 - - 10 comments

Alpha prototype gameplay:

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

Recently we improved a lot in the way our game looks and behaves. Screenshots and video are updated. Check it out!

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

Our "Coming soon" page is now available on Steam!

Store.steampowered.com

Updated visuals and video on indiedb with the most recent ones as well!

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

Updated the game's logo and added few new images! Enjoy :)

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

First playable prototype is released!

Mostly a gameplay part for the hacker class, but enough toys to play around and get a first feel of the game.

Check it out at Wiseman.itch.io

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

Screenshots and description are updated... big time.

Reply Good karma+2 votes
wiseman17 Creator
wiseman17 - - 10 comments

New video post.

In this early prototype we are focusing on Stealth and Hacking approach and hope to demonstrate a few interesting mechanics the player would be able to use.

Reply Good karma+1 vote
wiseman17 Creator
wiseman17 - - 10 comments

DevLog entry #3

Tweaking and programming devices

Forums.tigsource.com

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wiseman17 Creator
wiseman17 - - 10 comments

First video post: Youtu.be

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wiseman17 Creator
wiseman17 - - 10 comments

We've posted a first entry in our DevLog on TIGSource.
It describes our stealth systems with many curious details.
For those who are interested:
Forums.tigsource.com

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Latest posts from @safenotsafegame

GIFed demo of the updated Story interface #screenshotsaturday #gamedev #indiedev #interface #art #uidesignT.co

May 1 2022

The first design of the Hacker headgear. Thanks, @DmitrySorokin9! #gamedev #indiedev #conceptart #cyberpunk T.co

Apr 17 2022

Interchangeable upgrades explained for our robots #screenshotsaturday #gamedev #indiedev #indiegames #robotsT.co

Mar 5 2022

Finally crunched the last training data for our Machine Learning A.I. Visualization of Player Engagement for diffe… T.co

Feb 26 2022

New weapon module for our bots. Finally, we'll introduce melee enemies! Coming in alpha5. #screenshotsaturdayT.co

Feb 19 2022

Moving forward with lighting and rendering improvements! #screenshotsaturday #gamedev #indiedev #leveldesignT.co

Feb 12 2022

The new iteration of our Story screen. The story will be told by traversing a huge virtual investigation board.… T.co

Feb 5 2022