Space is big, empty and silent. Your role as a spaceship pilot is unclear.
You know a few coordinates to some random locations; but this is the only information you have.

Game Features:

  • Procedural World:
    The world is different every-time you play, with over 100 different objects to discover, like planets, stars and spaceships.
  • Randomized Loot:
    There is a large amount of different item types you can find to enhance your ship.
    These are randomized as well. Try to get legendary items!
  • Solitude of space:
    The universe is lonely, open and unforgiving, But that doesn't mean it isn't peaceful.
    We have tried to create a place for relaxation and beauty. 
  • Ship Customization
    Every ship has 6 item-slots. You can find different styles for your ship; auras and other improvements. 
  • Beautiful Art:
    Retro inspired pixel-art mixed with a posterized style, together with a strict color pallet,
    explore and enjoy a big set of visuals, crafted with Rymdresas art style. 
  • Original Soundtrack:
    Every ship has a custom soundtrack enhancing the world around it.
    Two musicians Tom Croke & Pat Jacobs created the soundtrack with their vision of the game.
  • Interactive Exploration:
    There are over a hundred text-based quests. The outcome reflects your choices. Poetic and abstract stories will tell you about the world of RymdResa.
  • Voice-acted Story:
    While traveling the universe you will some time hear a voice log from the pilot describing thoughts feelings and poetry. Voice acted by Eric Reed.
  • None Violent:
    We didn't want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.

Visit for more info

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Statistic screen Screenshot New Space Wonder: Porthos
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0 comments by Vemdel on Apr 2nd, 2014

We're working really hard to get RymdResa ready for a release. We now have a alpha build working on steam for windows and mac. 

And now to the patreon-thingy... 
We have set up on account on patreon, let us tell you why:

We are two  persons (Vendela and Kim) developing this game, under the  title Morgondag.  Creating games together, as a couple, is our passion.  We are  self-funded, and can only invest our time. While keeping the boat floating, we're taking the time we got available to work on our game projects, and of course RymdResa is our current baby number one. With your help we could increase that time and work on things we are passionate about. 

Become a patron and support our work with RymdResa.

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Post comment Comments  (0 - 10 of 20)
YordanD Jan 20 2014, 7:13pm says:

really interesting game. I can't wait for it to be out, good luck with the game development process!

+2 votes     reply to comment
Vemdel Jan 26 2014, 4:49am replied:

All love ^^

+1 vote     reply to comment
Friction98 Jan 18 2014, 7:26pm says:

Looking really nice!

+2 votes     reply to comment
Vemdel Apr 2 2014, 6:54am replied:

Thank you!

+1 vote     reply to comment
conneryoung123 Jan 15 2014, 10:05pm says:

Game looks good, I love the art style, and the soundtrack is amazing! I would like to see a demo of it at some point.

+3 votes     reply to comment
Vemdel Jan 26 2014, 4:48am replied:

Thank you, it warms our hearts to hear.

+1 vote     reply to comment
mkire Jan 14 2014, 5:48pm says:

Will you be releasing a trial version? I refuse to buy games these days without being able to discover if i will actually enjoy playing them.

+1 vote     reply to comment
Vemdel Jan 26 2014, 4:47am replied:

We have not decided that yet, I don't think we gonna release a trial version actually :-)

+1 vote     reply to comment
Guest Jan 13 2014, 2:41pm says:

This looks like a fun game. Would love to see it in tablet form (Android AND iOS).

+2 votes     reply to comment
Vemdel Jan 26 2014, 4:46am replied:

Right now we're not planning to release it on android, we have no android-devices, you see. But maybe in the future :-)

+1 vote     reply to comment
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The release is getting closer for every day! #GameDev #IndieGame #Pixelart #Space #scifi

Jul 9 2014, 11:48am

We expanded the menu a bit :D #UIdesign #Dev #IndieGame #javascript #space #game #pixelart

Jul 9 2014, 10:05am

@RymdResa mouse, keyboard,gamepad as well as touch (ipad) Thinking about adding iPhone as a controller for desktop version.

Jul 9 2014, 9:56am

@Krummelz Mostly vanilla js ontop of the really nice structure, gameloop and entity component system from @impactjs at the core.

Jul 9 2014, 9:50am

@Krummelz javascript ofc :-)

Jul 9 2014, 9:19am

Take a look on our new #statisticScreen! #Space #UiDesign #Indiegame #GameDev #Pixelart

Jul 9 2014, 7:09am

Yesterday we worked on a gamepad support for RymdResa, and it's now fully working! :D #gamepad #indiegame #steam #adventuregame #IndieDev

Jul 9 2014, 6:24am

@BagronkeN @Patreon Thank you!

Jul 7 2014, 12:11pm

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