Space is big, empty and silent. Your role as a spaceship pilot is unclear.
You know a few coordinates to some random locations; but this is the only information you have.

Game Features:

  • Procedural World:
    The world is different every-time you play, with over 100 different objects to discover, like planets, stars and spaceships.
  • Randomized Loot:
    There is a large amount of different item types you can find to enhance your ship.
    These are randomized as well. Try to get legendary items!
  • Solitude of space:
    The universe is lonely, open and unforgiving, But that doesn't mean it isn't peaceful.
    We have tried to create a place for relaxation and beauty.
  • Ship Customization
    Every ship has 6 item-slots. You can find different styles for your ship; auras and other improvements.
  • Beautiful Art:
    Retro inspired pixel-art mixed with a posterized style, together with a strict color pallet,
    explore and enjoy a big set of visuals, crafted with Rymdresas art style.
  • Original Soundtrack:
    Every ship has a custom soundtrack enhancing the world around it.
    Two musicians Tom Croke & Pat Jacobs created the soundtrack with their vision of the game.
  • Interactive Exploration:
    There are over a hundred text-based quests. The outcome reflects your choices. Poetic and abstract stories will tell you about the world of RymdResa.
  • Voice-acted Story:
    While traveling the universe you will some time hear a voice log from the pilot describing thoughts feelings and poetry. Voice acted by Eric Reed.
  • None Violent:
    We didn't want to create yet another space-shooter, with laser-beams and exploding aliens. In RymdResa the game play is peaceful, passive and relaxing.


Visit Rymdresa.com for more info

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Blog RSS Feed Report abuse Latest News: Happy Holiday From Space!

0 comments by Vemdel on Dec 21st, 2014

As we told you the last week, we've the core game-play flow in place, but there's still much to be done. Below you can read about what we'll be doing the coming weeks after our Christmas break!

Ironing out the UI even more
The UI have been under iteration since start and we've gotten some great feedback on what areas that need clarification or improvement, that includes nasty bugs like inverted coordinates and un-clickable buttons.

Core Balancing

What spawns when and where have been a big question to answer for us, and that is where the zone system comes in. Every zone you travel to has a procedurally generated pattern and a pool of things that can spawn and it will be an ongoing work to tweak these. We'll also tweak rewards and risks for quests, items and the new endgame bosses.

Bugs in general

We still have some bugs we need to get rid of before a release; small things like spawning, for example; right now a mine can pop into existence right next to your ship without warning, and we don't want that to happen when you play!

Save-state for Mac sometimes removes the cache for the save-slot resulting in progress being lost. So we are moving to another type of game-saving and when this is done we should have export- and import-save-files available.

Features

Features that still needs to be finalized are the big ending cinematic, Chapter 2 ending cinematic, a few missing sound effects, the space-shop, space wonders and some of the consumable items.

We're also making an encyclopedia application available for iOS and the web, listing all the different things you encounter in space, along with deeper statistical information (cause we are nerds).
Happy Holiday!MorgondagVendela & Kim

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Post comment Comments  (0 - 10 of 21)
LWGames
LWGames Oct 11 2014, 6:54am says:

love the art direction and gameplay.

+3 votes     reply to comment
YordanD
YordanD Jan 20 2014, 7:13pm says:

really interesting game. I can't wait for it to be out, good luck with the game development process!

+3 votes     reply to comment
Vemdel
Vemdel Jan 26 2014, 4:49am replied:

All love ^^

+2 votes     reply to comment
Friction98
Friction98 Jan 18 2014, 7:26pm says:

Looking really nice!

+3 votes     reply to comment
Vemdel
Vemdel Apr 2 2014, 6:54am replied:

Thank you!

+2 votes     reply to comment
conneryoung123
conneryoung123 Jan 15 2014, 10:05pm says:

Game looks good, I love the art style, and the soundtrack is amazing! I would like to see a demo of it at some point.

+3 votes     reply to comment
Vemdel
Vemdel Jan 26 2014, 4:48am replied:

Thank you, it warms our hearts to hear.

+2 votes     reply to comment
mkire
mkire Jan 14 2014, 5:48pm says:

Will you be releasing a trial version? I refuse to buy games these days without being able to discover if i will actually enjoy playing them.

+1 vote     reply to comment
Vemdel
Vemdel Jan 26 2014, 4:47am replied:

We have not decided that yet, I don't think we gonna release a trial version actually :-)

+2 votes     reply to comment
Guest
Guest Jan 13 2014, 2:41pm says:

This looks like a fun game. Would love to see it in tablet form (Android AND iOS).

+2 votes     reply to comment
Vemdel
Vemdel Jan 26 2014, 4:46am replied:

Right now we're not planning to release it on android, we have no android-devices, you see. But maybe in the future :-)

+2 votes     reply to comment
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RymdResa
Platforms
Windows, Mac, Linux, iPad, WiiU
Developer & Publisher
Morgondag
Engine
Custom Built
Contact
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Official Page
Rymdresa.com
Release Date
TBD
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Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @rymdresa

RymdResa Newsletter Week 51 - T.co #gamedev

Dec 21 2014, 1:46pm

RT @TheGamingGround: This is a really cool procedurally generated space odyssey game for PC, MAC, Linux & iOS ;) T.co htt…

Dec 17 2014, 5:31am

RT @grrrlbrush: Issa testing the new bosses in Vendela's game Rymdresa :3 T.co

Dec 17 2014, 5:26am

RT @vemdel: Btw: @RymdResa Newsletter Week 50 T.co

Dec 15 2014, 6:12am

We need some people who can test the game from a gameflow perspective! Are you interested? Send a mail to @morgondag.nu">vendela@morgondag.nu

Dec 14 2014, 3:54pm

Laser Entity - boss 1! T.co

Dec 14 2014, 3:51pm

Gravity Entity - Boss 2! T.co

Dec 14 2014, 3:50pm

Electricity Entity in burning tears. T.co

Dec 14 2014, 3:49pm

Electricity Entity - Boss 3! Finished and all. T.co

Dec 14 2014, 3:48pm

The Monolith Gathering in Chapter 3!! #screenshotsaturday #gamedev #space #pixelart #indie T.co

Dec 13 2014, 5:57pm

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