In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.
RUSE is a mixed bag, but instead of having a variety of things wherein you can just get rid of what you don't like, you are stuck with the bad and the good is all opinion based. Let's get the bad out of the way first. The biggest issue with this game is the lack of mod support and the ignorance towards the positive effects mods have. The entire reason most people buy Valve games or Paradox games or, even further on the pedestal, Bohemia games, are the mods. No-one buys an ARMA game for the actual game, and the ARMA series is one of the highest grossing realistic shooters right now. But I'm just rambling now, so let's move on to the second problem, that being the campaign. It's a boring, generic story where the hero disagrees with a commanding officer but slowly starts acting like the officer until eventually something happens to snap him out of it. It's a generic 2edgy4u shonen anime/American tween 77edgy99u plot line that wears out it's welcome the second you guess the ending. It's also really easy to cheese this game. Just camp the resources and you'll be fine. Well, I'm half kidding about that. The French and the Germans are really the best factions to do that with so use them if you want to do that, but otherwise there's a building generates money so spamming that should be your third priority after the initial resource building and the barracks. It sounds like I hate this doesn't it? I don't, I actually really like it. The good aspects of this game are that the A.I. is both ruthless and intelligent without being cheap. The ruses the game is named after are both useful and fun without feeling necessary. The unit rosters feel natural for each faction, though I feel they could have done better here and there. The best part though, has to be the way units beat each other. It isn't rock-paper-scissors but it also isn't a dice roll. It's actually based on the individual units stats and experience and I adore it. There are tanks, vehicles, and units that never saw combat past prototypes or designs and even they feel like a portray'll of the units stats and experience. Did I mention it's fun? As generic as the story is, it's not trying to be Shakespeare so I won't judge it like Shakespeare, and any flaws with the story are made up for by the fun and interesting situations the story puts you in. Which brings me to the conclusion. Even though it is an RTS, there isn't much replayablity other than the skirmish and multiplayer and sadly both of those get pretty repetitive or boring after you've played on every map with every faction. There are challenges and yes those are fun too, but it doesn't change my opinion. Mod's could have saved this game and maybe they could have gave it a sequel, but it's a crying shame that something so interesting with so much potential go to be forgotten by many. I recommend that you try get it for cheap or wait for a steam sale.