Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!

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Beta 0.93 Beta 0.93 sneak peek Beta 0.93 sneak peek
Blog RSS Feed Report abuse Latest News: RUNNING WITH RIFLES 0.99 is out now!

1 comment by pasik on Dec 19th, 2014

Hi there!

RWR version 0.99 marks the spot where we consider feature development, and largely content too, complete for what comes to the single player/small scale coop campaign. From this point on, only minor changes will go through into that part of the game, some vehicle texture work, more AI dialogue, tweaking map and campaign win moments, things like that.

RWR 0.99

That means that the campaign is becoming complete with 9 regular maps and 2 special maps for final missions, with the very final mission being introduced in this update. The other major addition this time is the faction specific vehicle models for APC, tank and jeep. Big thanks go to harrified for the two new tank models, awesome work there.

RWR 0.99

Other than those, there have been several fixes, some new support added for stuff specific to the new final mission, and new stuff for modding; see the change log over here.

What's next then? Possibility for remote profiles / profile sharing and online Invasion teamkill penalty mode have been hot topics lately, which I will be working on for the next weeks targeting 0.99.1 update still on this year's side. Minimodes development continues as well, as does the usability tweaking.

In other news, RWR made it to top 100 here in indiedb's own Indie of the Year 2014! Voting is still going on for about a day, so if you haven't voted RWR yet, now's the time!

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RUNNING WITH RIFLES Demo Beta 0.76 Linux

RUNNING WITH RIFLES Demo Beta 0.76 Linux

Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!



Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!

Beta 0.67 single player demo

Beta 0.67 single player demo

Jun 13, 2012 Demo 0 comments

The demo features the single player mode from the full beta with the second map included, with some weapon, rank and difficulty limitations.



Feb 8, 2012 Demo 2 comments

The demo includes all the features in the full beta 0.4, except online multiplayer. The demo was initially released on September 16th 2011. The full beta...

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Post comment Comments  (440 - 450 of 538)
Kuro_Keiyakusha Jun 22 2012, 5:51pm says:

Hey great game!! But I can't seem to find any vehicles. Are they only in online play?? Thanks.. looking foward to future updates! =D

+2 votes     reply to comment
RicksterCraft Jun 22 2012, 9:36pm replied:

In version 0.68, you can find the vehicles in map 3 around the West End. Look in parking lots. ;D

+5 votes     reply to comment
PenultimatePanda Jun 21 2012, 3:54pm says:

Top-down Soldat?
Worth a try.

Edit: Has it been asked if there will be a demo mode soon?

+3 votes     reply to comment
RicksterCraft Jun 23 2012, 7:28pm replied:

I saw your review and it is very one-sided.

Let me boost up on some of the things I feel about the game.
The guns are satisfying. It is realistic. When you get shot, you don't have some cheesy health bar, you have a chance at dying depending where you got shot, and a small random chance. I could fire the guns at enemies all day and still think the game is great! There is a kill log, if you press 'Delete' it brings up a player list as well as a few statistics. I don't see what's wrong with the AI. I personally think it is great, and they've already had MANY tweaks. Try playing Pre-Alpha v 0.1 versus the newest version. You'll see many improvements. :P And now, about the aiming, it is height based. Wherever your crosshair is, is the height at which you'll shoot. That is why instead of shooting behind the enemy, it's best to aim ON them instead. There is also a miniature crosshair to show where you'll be shooting, but remember, there is a bullet scatter factor applied with the random death on hit. The slowness of the mini-crosshair is for a reason. MANY people complained when it was instant, and everyone agreed upon the current speed. And for the lack of explanation, yes, there is a planned help screen in the coming versions. Sorry for your dis-enjoyment, but stick with it, you'll see the fun sooner later. If you do happen to have further questions, post it on the forums. (http://www.modulaatio.com/runningwithrifles/phpBB3/index.php) Thank you for your review though. Your insights will be taken into consideration. ;D

+2 votes     reply to comment
PenultimatePanda Jun 23 2012, 11:01pm replied:

Well here’s a lot of what I have to say run on sentences, rambling train of thought and all. Hehe I make you read loads.

Well I'll definitely start by saying I never intended to imply I did not enjoy the game in the hours I’ve put into this it was never not fun nor did it seem like it would get dull quick like my golden shovel. It’s more like I was expecting a roller coaster with loops but it didn't have any it’s still fun but roller coasters need loops.
Please don't read too far into that roller coaster line because I was not implying that this game isn't thrilling enough or that I literally wanted my character inverted more often just that the game is fun--very fun just I wanted and expected more fun. I am also aware that there are good roller coasters sans loop like Space Mountain or any of my roller coasters in my Cavalcade series of rides in Roller Coaster Tycoon. This is game I will tell good things about to my friends when I get some.

But as to my review as a whole for me it describes my impression of the game I think a lot of the differences are down to personal taste in what we think perfection or correctness is and as I'm pretty sure you are not my wife I don't think you'll Jedi mind trick me into changing what I like.
Also my scores tend to be lower than the average review score on Desura but that's how averages and statistics work. I believe it was Confucius that described review scores best he say there will be some who give everything a 10 some who dole out 1s like Dole doles out Dole bananas and there will be people who tend to give generally high scores and those who give generally low scores but statistically games will get gamers who provide every color and flavor review combo there is which is generally good (except for those fruit cocktail things that's stupid).

+3 votes     reply to comment
PenultimatePanda Jun 23 2012, 11:03pm replied:

To compare it to something else Kill Fun Yeah looks like a great game I love so many things about it but the way it has come together at this moment is isn't that enjoyable for me and its certainly not what I want.
Looking at things like the grey aiming aid moving slowly are clearly not to my preference because you found out what people want and I'm on the edge of the bell curve (it’s the good edge and I must say I wouldn't want to be anywhere else so much more roomy and airy). But it’s a bell curve and my score depends on where I want things not on what is best for the greater good. Maybe a slider for the speed would satisfy asshats like me but then again I’m an asshat who might just continue to be an asshat. ;)
Fun fact spell check doesn’t think asshat is a word.
Probably the thing I feel most strongly about is that the guns are not fun and satisfying. Whatever it is about the combination of sound and feel along with smell and top down perspective didn't grab me. To make the above comments into one of those pros and cons critique sandwiches I will add there were other decisions that I found interesting and engaging like the ‘realistic’ health system. Okay that’s an open-faced club but technically still a sandwich. Comparing it to a similar top down game Endless war 3 (which I loved and apparently has sequels I haven’t played) there are a few rifles which are really fun hold in my grubby little virtual paws. Endless War 3 also had enough weapons variety to make a lead loaded pu pu platter and that makes the game an order of magnitude more interesting. I wouldn’t say a nice little game needs a Time Splitter amount of guns but a couple dozen is crazy awesome.
Fun fact 1 Borderlands = 30,000 Time Splitters in the gun variety counting world.

+3 votes     reply to comment
PenultimatePanda Jun 23 2012, 11:04pm replied:

I am certain that my score will change over time as the game gets tweaked and gets that extra 32% of its content but as it stands now I would like to know how my review counts as one sided. You mostly brought up things that we differ in opinion about if that is what you meant by one sided I disagree more than a pack of live, livid hornets disagree with my sexy sexy stomach. My views are meant to be my views I understand that certain things like what everyone else wants effects how the game turns out but I’m not meant to make a review based on that. Am I?

Also I know my score stings a bit (that’s why I willing to put this much effort into a response I can empathize with developers and I understand the economic and emotional value of reviews. I feel that and take it into account when I write a review. I think hard about the score I want to give a game (more so if it will be below the average) and I am never fully satisfied or confident in my score because I respect the power reviews have.

Something else it certainly is nice to get lots of developer interaction with the community I know I saw in at least on review that noted people feeling please with your input and interaction with the community in a mutually beneficial way and that is certainly always a plus. Because of that you certainly seem like a good developer I want to like and support but at the moment my review score does reflect my opinion of the game.
I am very excited to see how the development of this game unfolds and I look forward to trying any and hopefully many future titles.

+3 votes     reply to comment
PenultimatePanda Jun 23 2012, 11:06pm replied:

Also things like AI I didn’t factor into my review score negatively but about the problem—or what I consider a problem ;)—with the AI was I noticed numerous times a single guy or up to a dozen guys would be sitting still far away from the current battle area a couple times I also noted that some of those guys were aiming in odd directions like at buildings. It may be that something about how and where the enemy will spawn next made holding some point seemingly in the middle of nowhere strategically advantageous but it definitely seemed unlikely. (Also if something like that was advantageous without thing like the future feature of a help page there is no way for me to know what they are doing.) Also when I would run by these lazy bits of computer code I couldn’t get them to follow me to their inevitable deaths.
Also also also there were some instances where the enemy made some odd strategic decisions in who they would shoot at or follow and when to do things like make a move to round a corner and attack when I clearly waiting for them.
About aiming off a roof at a guy that kind of thing I usually chalk up to me sucking because I was born a vacuum of a man but I do feel from replicating the situation that something fishy is up with that. When I said aiming over a guy I meant over his head so directly on him not beyond him and even if the little grey dot was saying I was actually hitting the roof of the building it would have been impossible for him to hit me from below if I couldn’t get him from above.
Fun fact that is why you will always find me ******* on people from above and not below.

Also it’s time to wind this down 1333 words is plenty but I will be making an account with your forum to keep up with development.

Grr 2000 character comment limit! And comment spam speed limit.

+3 votes     reply to comment
JackMayol Jun 25 2012, 4:13am replied:

you should check the "Tips and tricks" post in the official forum to know the basics of the game and some advanced tricks: Modulaatio.com

For the AI idling far from the combat area, this is meant to be like this. They want to defend their bases, else it would be too easy to backdoor and capture areas without resistance, which isn't what the game is supposed to be ;)
That's why you have always soldiers in ANY base.
The AI might in those "quiet" bases look into weird directions, but it's to cover a bigger sight area since they react to what they hear (you can sneak and stab them from the back :p) and to what they see. When they cover a larger area, it might be then difficult to stab them without getting seen by another soldier.

+1 vote     reply to comment
RicksterCraft Jun 24 2012, 12:19am replied:

Ahh, that is long. :P (It is 12:00 AM lol)
But yeah, I see your point and I didn't mean to be rude or angry or mad or anything, I was just explaining some of the things you mentioned. Sorry if you did feel I was being rude. :P

+2 votes     reply to comment
PenultimatePanda Jun 24 2012, 1:36am replied:

No I never took it as rude at all. :)

+3 votes     reply to comment
C4_bot123 Jun 21 2012, 5:25pm replied:

Modulaatio.com Demo here.

+5 votes     reply to comment
PenultimatePanda Jun 23 2012, 3:42pm replied:

Thanks I've knit you some socks to show my thanks but my dog vomited on them.

+3 votes     reply to comment
C4_bot123 Jun 23 2012, 4:42pm replied:

I'm honored. :P

+4 votes     reply to comment
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Running with Rifles
Windows, Linux
Developer & Publisher
Modulaatio Games
Ogre Engine
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Release Date
Released Jun 2012
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519 votes submitted.

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Highest Rated (18 agree) 10/10

This is a great game. I've described it to friends as a combination between General Chaos, Cannon Fodder, a rather obscure but innovative game called Net War and once vehicles are added, even a touch of Warhawk. On top of all of this, the developer is great and really listens to the community.

Jun 14 2012, 7:45am by gnrlchaos

Tactical Shooter
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