Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!

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Beta 0.93 Beta 0.93 sneak peek Beta 0.93 sneak peek
Blog RSS Feed Report abuse Latest News: Running with Rifles 0.93 is out!

7 comments by pasik on Dec 21st, 2013

As said a few weeks ago RWR 0.93 was coming in a few weeks and now it's indeed here! Most of the crucial changes were covered that time, go check it out if you're eager for a refresher. A cleaned up and probably incomplete change log can be seen here.

Beta 0.93

On other news, my Mac mini has finally arrived, so completing (read: starting) the Mac port gets closer every day. We're also preparing a new demo, so if any of you, the beta-testers, stumble on any crashes or critical launch issues, would be gold for us to know about it. We of course know each and every other bug the game has, so we'll process the other bug reports a bit later, obviously they are welcome too :P Just stop by at the forum and speak your mind!

Any feedback on the current state of campaign would also be highly useful for us. We've obviously played the game for a long time, and to keep the campaign challenging for us, it can become unbearable for newcomers. Campaign difficulty settings are also coming, but aren't there yet. We haven't finished balancing the campaign, far from it, and especially the maps you see in the later phases might be a bit so-so in terms of balance, depending on which route you take. Also writing (faction, map and base names, dialogue, item naming and descriptions) can be considered placeholders at this stage, that is something we will start working with with a clearer mind for the Steam Early Access.

Speaking of which, RWR Steam Early Access release should soonish follow the release of the demo, the biggest time sink being the promotional video. The last ones are starting to look dated by now so we've got to step up in that department as well.

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RUNNING WITH RIFLES Demo Beta 0.76 Linux

RUNNING WITH RIFLES Demo Beta 0.76 Linux

Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!



Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!

Beta 0.67 single player demo

Beta 0.67 single player demo

Jun 13, 2012 Demo 0 comments

The demo features the single player mode from the full beta with the second map included, with some weapon, rank and difficulty limitations.



Feb 8, 2012 Demo 2 comments

The demo includes all the features in the full beta 0.4, except online multiplayer. The demo was initially released on September 16th 2011. The full beta...

Post comment Comments  (420 - 430 of 534)
huw Jul 8 2012, 7:56am says:

Does anyone else have loads of mouse lag with this? I wasn't sure whether it was a feature but it's there on the menu too.

+2 votes     reply to comment
pasik Creator
pasik Jul 8 2012, 11:59am replied:

Did you try with and without VSync?

How's your framerate? You can press CTRL-F7 in-game to see the fps and bunch of other debug data.

You probably noticed that the camera moves a bit behind the mouse cursor movements which can take a bit time getting used to, that's a feature, but I guess that's not what you're specifically talking about here.

+3 votes   reply to comment
huw Jul 8 2012, 5:30pm replied:

Thanks for the reply! Yeah, it looks like disabling vsync did it. No lag now, and framerates in excess of 30 which is more than enough for me.

It took all of 5 minutes' play before I bought the game, by the way - it's amazing fun!

+2 votes     reply to comment
Tandour1 Jul 6 2012, 10:29am says:

an awesome addition was if you leveled up and unlocked custom classes as such and could chose weopens and secondaries

+2 votes     reply to comment
pasik Creator
pasik Jul 8 2012, 12:04pm replied:

Ranking up will be used to influence which weapons you can use, how many grenades / LAWs you can carry, which vehicle seats are available to you, and things like that. While the game doesn't feature classes as such, these limitations should steer which role you are able to take in the battle.

+2 votes   reply to comment
tritian Jul 3 2012, 2:26am says:

damn, i really want this game! wish i had some money to get it, medical bills, and prescriptions cost too damn much!

+4 votes     reply to comment
jak1 Jul 6 2012, 12:07pm replied:

rent is toooo damn high!

+5 votes     reply to comment
stinkytaco Jun 28 2012, 2:52pm says:

Did my first online match today with 2 people from finland. I am in hawaii, and only had a couple of lag incidents.

Very fun. I must say it is the most fun I have had playing an online game.

rating is still 10/10

+3 votes     reply to comment
Aarkreinsil Jun 26 2012, 2:55am says:

Oh how we need more games centered around a good AI. That makes games still playable with your (few) friends after the community and official support are gone.

+8 votes     reply to comment
Spiderwolf2 Jun 25 2012, 7:43pm says:

Don't know if you guys are planning to at all, but I think it would be pretty cool and add to immersion if you could only see enemies in you or you teammates line of sight. Would add better stealth gameplay.

+7 votes     reply to comment
pasik Creator
pasik Jun 26 2012, 4:24am replied:

There has been some discussion about such a feature, it would be added as an option at the game start whether it is used or not.

While making the soldiers hidden based on player line of sight would be a pretty simple thing to add, the feature started to get a little carried away by also making the LOS hide everything else too with a fog of war -like thing.

I hope we'll get to try even the simpler method sooner than later, it surely would be interesting to see how it affects the gameplay.

+5 votes   reply to comment
JackMayol Jun 26 2012, 4:14am replied:

This has been discussed. This might be a mod at some point.

+3 votes     reply to comment
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Running with Rifles
Windows, Linux
Developer & Publisher
Modulaatio Games
Ogre Engine
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Release Date
Released Jun 12, 2012
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512 votes submitted.

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Highest Rated (18 agree) 10/10

This is a great game. I've described it to friends as a combination between General Chaos, Cannon Fodder, a rather obscure but innovative game called Net War and once vehicles are added, even a touch of Warhawk. On top of all of this, the developer is great and really listens to the community.

Jun 14 2012, 7:45am by gnrlchaos

Tactical Shooter
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