Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!

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Beta 0.93 Beta 0.93 sneak peek Beta 0.93 sneak peek
Blog RSS Feed Report abuse Latest News: Running with Rifles 0.93 is out!

7 comments by pasik on Dec 21st, 2013

As said a few weeks ago RWR 0.93 was coming in a few weeks and now it's indeed here! Most of the crucial changes were covered that time, go check it out if you're eager for a refresher. A cleaned up and probably incomplete change log can be seen here.

Beta 0.93

On other news, my Mac mini has finally arrived, so completing (read: starting) the Mac port gets closer every day. We're also preparing a new demo, so if any of you, the beta-testers, stumble on any crashes or critical launch issues, would be gold for us to know about it. We of course know each and every other bug the game has, so we'll process the other bug reports a bit later, obviously they are welcome too :P Just stop by at the forum and speak your mind!

Any feedback on the current state of campaign would also be highly useful for us. We've obviously played the game for a long time, and to keep the campaign challenging for us, it can become unbearable for newcomers. Campaign difficulty settings are also coming, but aren't there yet. We haven't finished balancing the campaign, far from it, and especially the maps you see in the later phases might be a bit so-so in terms of balance, depending on which route you take. Also writing (faction, map and base names, dialogue, item naming and descriptions) can be considered placeholders at this stage, that is something we will start working with with a clearer mind for the Steam Early Access.

Speaking of which, RWR Steam Early Access release should soonish follow the release of the demo, the biggest time sink being the promotional video. The last ones are starting to look dated by now so we've got to step up in that department as well.

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RUNNING WITH RIFLES Demo Beta 0.76 Linux

RUNNING WITH RIFLES Demo Beta 0.76 Linux

Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!



Dec 19, 2012 Demo 0 comments

Single player, one map without vehicles, rank progression capped. Full beta version available in Desura!

Beta 0.67 single player demo

Beta 0.67 single player demo

Jun 13, 2012 Demo 0 comments

The demo features the single player mode from the full beta with the second map included, with some weapon, rank and difficulty limitations.



Feb 8, 2012 Demo 2 comments

The demo includes all the features in the full beta 0.4, except online multiplayer. The demo was initially released on September 16th 2011. The full beta...

Post comment Comments  (30 - 40 of 534)
Gn0meSlice Sep 6 2013, 8:52pm says:

Hey, congrats on getting Greenlit, this game really deserves the larger audience of Steam. Will people who bought it on Desura get Steam keys? I know not all developers decide to do that, and that's fine.

+3 votes     reply to comment
JackMayol Sep 7 2013, 3:12am replied:

sure thing!

+1 vote     reply to comment
JackMayol Aug 24 2013, 9:06am says:

Hey runners,

a Multiplayer session is planned for tomorrow, Sunday August 25 at 7pm UTC!
Here is a coundown for people who don't want to mess around with different time zones: Itsalmo.st
We will play beta 0.91 which will probably not be released on Desura before monday so if you want to join us, just hop into our IRC channel tomorrow and ask for a download link. For the chat, just go on the official homepage and hit the "chat" tab.
Cya soon!

+4 votes     reply to comment
inflamedtruth Aug 10 2013, 12:55am replied:

imma end up buying the beta so ill have it when it comes out and it wont cost me 15 bucks when it releases and such so ya you got a player in me

+1 vote     reply to comment
plok Aug 10 2013, 8:55am replied:

even 15 bucks wouldn't be too much in my opinion if you consider the replay value, the multiplayer fun and all the stuff that will still be done until the final version.

+3 votes     reply to comment
kevjo35 Jul 25 2013, 4:57pm replied:

so are there still alot of AI players in these matches? i imagine its not just 3 vs 3 with 20 AI on each team....

+1 vote     reply to comment
pasik Creator
pasik Jul 26 2013, 5:42am replied:

Yea, all servers have plenty of AI as well unless configured otherwise. Invasion servers force players to play on the same faction, while other servers allow PvP.

We tried nearly botless PvP in a 20-player match, it's pretty tight stuff. Just a handful of bots were there to help with temporary unbalanced teams. Would be great to have these up constantly.

+2 votes   reply to comment
kevjo35 Jul 27 2013, 10:24pm replied:

I have been kinda lazy with buying this game lately but i am probably getting it this week, but before i buy it i wanted to know 2 things, 1. how does the stealth system work? do i crawl behind him and he detects me instantly or can i sneak up and melee him? and 2. i saw the Stealth trailer and there were only 2 guys in the beginning....is that something you can set where it is only you and your buddy?

+1 vote     reply to comment
pasik Creator
pasik Jul 28 2013, 7:32am replied:

1. When the area is not under alert, the AI will basically detect you only if you approach him from front or from sides, so yes, you can sneak up and stab him from behind.

You also lower your detectability by walking, being still, crouching and going prone; the more you trade off agility and movement, the harder it is to detect you. This affects the AI's range and sector of sight in relation to you, which is also affected by the time of day.

2. While we had the server specifically configured for the mission you see in the video, it could've happened in the usual gameplay too. You can, and many times should, attack the other bases by yourself or with your coop buddies while your AI is fighting at the main attack target.

Also it's these non-alerted bases where you tend to find the comms truck or the cargo truck. Destroying the comms truck disables the enemy's commander AI and reduces soldier capacity temporarily, stealing the cargo truck and taking it safely to your armory gives you a hefty resource point reward.

Anyway, yes, it is possible to set it up so that you practically have no AI in your faction by a simple mod. There's also this game mod(e) discussion on the forum Modulaatio.com , shame no one has yet made an attempt to set it up.

+2 votes   reply to comment
kevjo35 Jul 28 2013, 10:01pm replied:

k thanks i am picking this game up tonight or tomorrow afternoon, cheers mate :) P.S. i voted for you on greenlight, you better make it on steam :D

+3 votes     reply to comment
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Running with Rifles
Windows, Linux
Developer & Publisher
Modulaatio Games
Ogre Engine
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Release Date
Released Jun 12, 2012
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512 votes submitted.

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Highest Rated (18 agree) 10/10

This is a great game. I've described it to friends as a combination between General Chaos, Cannon Fodder, a rather obscure but innovative game called Net War and once vehicles are added, even a touch of Warhawk. On top of all of this, the developer is great and really listens to the community.

Jun 14 2012, 7:45am by gnrlchaos

Tactical Shooter
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