Rune is a third person action, combat, and adventure games with strong themes from Norse mythology. You play a young Viking trying to uncover the mysteries around recent attacks on your village. The game is played from third person perspective to make the melee combat with a huge variety of weapons more fun, as well as giving you a chance to fully appreciate and explore the complex world.

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Including Imported Textures With Maps

Including Imported Textures With Maps

Level Design/Theory Tutorial

How to guide to importing textures into Rune, and having them included as part of a map, in the MyLevel package. Also covers including script code, exporting...

Keyboard shortcuts and toolbar reference

Keyboard shortcuts and toolbar reference

Mapping/Technical Tutorial

Keyboard shortcuts for Rune ED and a labeled toolbar reference.

Special Event Trigger: A Lesson in Torture

Special Event Trigger: A Lesson in Torture

Mapping/Technical Tutorial

This tutorial covers a simple set-up in which a sword/axe can be pulled from the stomach of a viking and the viking will scream and squirm. Take a look!

Tips & Ideas For Good Map Flow & Playability

Tips & Ideas For Good Map Flow & Playability

Level Design/Theory Tutorial

This is more of a ideas and tips basis for placements of items and the general flow of a map.

Level importing and exporting in RuneEd

Level importing and exporting in RuneEd

Mapping/Technical Tutorial

If you want to use UnrealEd version 2 to create levels for Rune, this tutorial explains how to do so and get it to run in Rune. Good stuff from Brother...

All About Lighting

All About Lighting

Mapping/Technical Tutorial

This tutorial is for everyone. Because of its size, we've broken it into THREE parts. It is optimized for UEd2, but if you have UEd1 (RuneEd), you can...

Introduction to Brushes

Introduction to Brushes

Mapping/Technical Tutorial

This article covers the main concepts behind just what a brush is in the Unreal Editor. A good read if you are just starting out in 3D editing, as while...

Skinning HOV Player Models

Skinning HOV Player Models

Skinning Tutorial

This tutorial is for skinning the HOV player models. It borrows heavily from LonghorN’s Rune skinning tutorial. Packed with images, you should find...

All About Movers - Part Three

All About Movers - Part Three

Level Design/Theory Tutorial

Part Three of Lode Vandevenne's "All About Movers" tutorial. Part One can be found in the Beginners section of this site. Part Two is in the Intermediate...

Low Polygon Real-Time Modeling with 3D Studio Max

Low Polygon Real-Time Modeling with 3D Studio Max

Players Modelling Tutorial

Want to use 3D Studios Max to make models in Rune? This tutorial will show you how.

Skinning in Rune

Skinning in Rune

Skinning Tutorial

Everyone wants to create their own skins for Rune. Well, this step-by-step tutorial shows you how.

Making Headball and Arena Maps - A Technical Look

Making Headball and Arena Maps - A Technical Look

Mapping/Technical Tutorial

Need technical instructions for making maps for the HH Arena and Headball maps, the 2 MOD's included in "Halls Of Valhalla?" Dave Halsted, a level designer...

Making New “HeadBall” Maps

Making New “HeadBall” Maps

Mapping/Technical Tutorial

Like Arena, HeadBall is a new game type added with the Halls of Valhalla expansion. Similarly, there are some special considerations to take when designing...

New Stuff in the 106 Patch

New Stuff in the 106 Patch

Mapping/Technical Tutorial

Important Info, Tips & Tricks for RUNE Mappers – 106 Patch and “Halls Of Valhalla” Expansion. Written by JP LeBreton, a level designer at Human...

Cinematics/Beetle Tutorial

Cinematics/Beetle Tutorial

Level Design/Theory Tutorial

Wonder how Human Head Studios created the cool cinematics and the flying bettles? This tutorial breaks down all the behind-the-scenes info. Written by...

Major Additions to RuneEd

Major Additions to RuneEd

Mapping/Technical Tutorial

Written by Dave Halsted, a level designer at Human Head Studios.Following is an extensive reference list of additions we have made to UnrealEd with Rune...

Making New “Arena” Maps

Making New “Arena” Maps

Mapping/Technical Tutorial

The new Arena gametype in Halls of Valhalla offers players a chance to compete in 1on1 or team fighting in specially made Arena environments. Mappers...

Making grouped lights

Making grouped lights

Mapping/Technical Tutorial

Making grouped lights Author: Twofer Last Updated: January 29, 2002 at 05:32:22 PM

Making A New Weapon

Making A New Weapon

Weapons Modelling Tutorial

Making A New Weapon Author: Screwball Last Updated: December 26, 2001 at 11:32:43 AM

Tips for Modelers

Tips for Modelers

Mapping/Technical Tutorial

Tips for Modelers Author: Scamp Last Updated: December 26, 2001 at 11:54:41 AM

How to Make the Colored Vampire Power Up Effect

How to Make the Colored Vampire Power Up Effect

Mapping/Technical Tutorial

How to Make the Colored Vampire Power Up Effect Author: Hollower Last Updated: January 16, 2002 at 10:01:07 AM

All About Movers - Part Two

All About Movers - Part Two

Mapping/Technical Tutorial

All About Movers - Part Two Author: Lode Vandevenne Last Updated: December 26, 2001 at 08:34:13 PM

Rune Mod Menu Tutorial

Rune Mod Menu Tutorial

Mapping/Technical Tutorial

Rune Mod Menu Tutorial Author: Nurail Last Updated: July 22, 2001 at 12:29:35 PM

Lighting Properties: The Basics

Lighting Properties: The Basics

Mapping/Technical Tutorial

Lighting Properties: The Basics Author: Jared "FrEaKy" Lacey Last Updated: June 20, 2001 at 12:45:51 PM

Creating Ramps

Creating Ramps

Mapping/Technical Tutorial

Creating Ramps Author: Kid Ying Last Updated: May 1, 2001 at 09:59:17 AM

Vertex Editing – Not Handy, but Indispenable

Vertex Editing – Not Handy, but Indispenable

Mapping/Technical Tutorial

Vertex Editing – Not Handy, but Indispenable Author: Jannis "Dr.Pest" Borgers Last Updated: May 1, 2001 at 09:33:28 AM

Prefabs - How to Create Them in RuneEd

Prefabs - How to Create Them in RuneEd

Level Design/Theory Tutorial

Prefabs - How to Create Them in RuneEd Author: Steve "SoulSaver" Maisch Last Updated: April 26, 2001 at 07:32:46 PM

Coding Tutorial - Part 3

Coding Tutorial - Part 3

Mapping/Technical Tutorial

Coding Tutorial - Part 3 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:43:49 PM

Coding Tutorial - Part 2

Coding Tutorial - Part 2

Mapping/Technical Tutorial

Coding Tutorial - Part 2 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:46:03 PM

Coding Tutorial - Part 1

Coding Tutorial - Part 1

Mapping/Technical Tutorial

Coding Tutorial - Part 1 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:45:40 PM

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Rune
Platforms
Windows, Mac, Linux, PS2
Developer
Human Head Studios
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Homepage
Runegame.com
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Popular Tutorials
Editor Overview
Editor Overview Basic Level Design/Theory
Special Event Trigger: A Lesson in Torture
Special Event Trigger: A Lesson in Torture Advanced Mapping/Technical
All About Movers - Part Three
All About Movers - Part Three Basic Level Design/Theory
Making A New Weapon
Making A New Weapon Intermediate Weapons Modelling
Making New “HeadBall” Maps
Making New “HeadBall” Maps Advanced Mapping/Technical
Rune Mod Menu Tutorial
Rune Mod Menu Tutorial Intermediate Mapping/Technical
Surface Properties
Surface Properties Basic Mapping/Technical
Constructing a Basic Map - Part 1: Making Rooms
Constructing a Basic Map - Part 1: Making Rooms Basic Level Design/Theory
Including Imported Textures With Maps
Including Imported Textures With Maps Advanced Level Design/Theory
Keyboard shortcuts and toolbar reference
Keyboard shortcuts and toolbar reference Advanced Mapping/Technical
New Stuff in the 106 Patch
New Stuff in the 106 Patch Basic Mapping/Technical
Tips for Modelers
Tips for Modelers Intermediate Mapping/Technical
All About Movers - Part One
All About Movers - Part One Basic Level Design/Theory
Coding Tutorial - Part 3
Coding Tutorial - Part 3 Intermediate Mapping/Technical
Coding Tutorial - Part 2
Coding Tutorial - Part 2 Intermediate Mapping/Technical
Tutorial Areas
- Client Side Coding
1
- Mapping/Technical
23
- Level Design/Theory
11
- Players Modelling
1
- Weapons Modelling
1
- Skinning
2
- Other
2