Rune is a third person action, combat, and adventure games with strong themes from Norse mythology. You play a young Viking trying to uncover the mysteries around recent attacks on your village. The game is played from third person perspective to make the melee combat with a huge variety of weapons more fun, as well as giving you a chance to fully appreciate and explore the complex world.

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Making grouped lights

Making grouped lights

Mapping/Technical Tutorial

Making grouped lights Author: Twofer Last Updated: January 29, 2002 at 05:32:22 PM

Making A New Weapon

Making A New Weapon

Weapons Modelling Tutorial

Making A New Weapon Author: Screwball Last Updated: December 26, 2001 at 11:32:43 AM

Tips for Modelers

Tips for Modelers

Mapping/Technical Tutorial

Tips for Modelers Author: Scamp Last Updated: December 26, 2001 at 11:54:41 AM

How to Make the Colored Vampire Power Up Effect

How to Make the Colored Vampire Power Up Effect

Mapping/Technical Tutorial

How to Make the Colored Vampire Power Up Effect Author: Hollower Last Updated: January 16, 2002 at 10:01:07 AM

All About Movers - Part Two

All About Movers - Part Two

Mapping/Technical Tutorial

All About Movers - Part Two Author: Lode Vandevenne Last Updated: December 26, 2001 at 08:34:13 PM

Rune Mod Menu Tutorial

Rune Mod Menu Tutorial

Mapping/Technical Tutorial

Rune Mod Menu Tutorial Author: Nurail Last Updated: July 22, 2001 at 12:29:35 PM

Lighting Properties: The Basics

Lighting Properties: The Basics

Mapping/Technical Tutorial

Lighting Properties: The Basics Author: Jared "FrEaKy" Lacey Last Updated: June 20, 2001 at 12:45:51 PM

Creating Ramps

Creating Ramps

Mapping/Technical Tutorial

Creating Ramps Author: Kid Ying Last Updated: May 1, 2001 at 09:59:17 AM

Vertex Editing – Not Handy, but Indispenable

Vertex Editing – Not Handy, but Indispenable

Mapping/Technical Tutorial

Vertex Editing – Not Handy, but Indispenable Author: Jannis "Dr.Pest" Borgers Last Updated: May 1, 2001 at 09:33:28 AM

Prefabs - How to Create Them in RuneEd

Prefabs - How to Create Them in RuneEd

Level Design/Theory Tutorial

Prefabs - How to Create Them in RuneEd Author: Steve "SoulSaver" Maisch Last Updated: April 26, 2001 at 07:32:46 PM

Coding Tutorial - Part 3

Coding Tutorial - Part 3

Mapping/Technical Tutorial

Coding Tutorial - Part 3 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:43:49 PM

Coding Tutorial - Part 2

Coding Tutorial - Part 2

Mapping/Technical Tutorial

Coding Tutorial - Part 2 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:46:03 PM

Coding Tutorial - Part 1

Coding Tutorial - Part 1

Mapping/Technical Tutorial

Coding Tutorial - Part 1 Author: Charles "MrBlonde" Palmer Last Updated: April 26, 2001 at 02:45:40 PM

Constructing a Basic Map - Part 1: Making Rooms

Constructing a Basic Map - Part 1: Making Rooms

Level Design/Theory Tutorial

Unlike most tutorials that tell you how to build a room, and then leave you to your own devices, this tutorial is actually several steps. It will take...

All About Movers - Part One

All About Movers - Part One

Level Design/Theory Tutorial

It's not difficult to make a basic mover, like a simple door or lift, but you can do so much more with movers. This tutorial by Lode will teach you everything...

Surface Properties

Surface Properties

Mapping/Technical Tutorial

This tutorial will explain the settings in the surface properties window in as much detail as possible. Author: Markus "Brother Kane" Hölper

Making a Basic Sky Box

Making a Basic Sky Box

Level Design/Theory Tutorial

The Skybox is one of the most important elements to making outdoor maps. Kid Ying's tutorial gets you through the basics of creating one. Author: Kid...

Major Additions to RuneEd - Introduction

Major Additions to RuneEd - Introduction

Level Design/Theory Tutorial

Written by Dave Halsted, a level designer at Human Head Studios.Following is an extensive reference list of additions we have made to UnrealEd with Rune...

Beginner FAQ

Beginner FAQ

Other Tutorial

Have a quick question about RuneEd? We've pulled the most frequently asked questions from the RuneGame.com Editing for Newbies forum. Check here for some...

Adding Theme to Your Level

Adding Theme to Your Level

Level Design/Theory Tutorial

Want to make your Rune maps stand out? Why not create a theme for it that no one else has done? In this interesting overview, SoulSaver shows you how...

Editor Overview

Editor Overview

Level Design/Theory Tutorial

This tutorial goes over all the editor buttons and their functions - plus some Do's and Dont's. Author: Daniel "RunicPagan" Kendrick

Coding Decorations

Coding Decorations

Client Side Coding Tutorial

Goblin of Truth Tutorial - Ever wanted to know the future? Author: Charles "MrBlonde" Palmer

Overview of Rune Mapping

Overview of Rune Mapping

Mapping/Technical Tutorial

Overview of Rune Mapping Author: Fusion menjin.org/runeed

Picklock tutorial:

Picklock tutorial:

Thieves Guild Other

Our picklocks are different from other picklocks that you may have seen in other games so we decided to make this tutorial. We hope this tutorial will...

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Rune
Platforms
Windows, Mac, Linux, PS2
Developer
Human Head Studios
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Homepage
Runegame.com
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Popular Tutorials
Constructing a Basic Map - Part 1: Making Rooms
Constructing a Basic Map - Part 1: Making Rooms Basic Level Design/Theory
Creating Ramps
Creating Ramps Intermediate Mapping/Technical
Major Additions to RuneEd - Introduction
Major Additions to RuneEd - Introduction Advanced Level Design/Theory
Adding Theme to Your Level
Adding Theme to Your Level Basic Level Design/Theory
How to Make the Colored Vampire Power Up Effect
How to Make the Colored Vampire Power Up Effect Intermediate Mapping/Technical
Tips for Modelers
Tips for Modelers Intermediate Mapping/Technical
All About Movers - Part One
All About Movers - Part One Basic Level Design/Theory
Overview of Rune Mapping
Overview of Rune Mapping Basic Mapping/Technical
Prefabs - How to Create Them in RuneEd
Prefabs - How to Create Them in RuneEd Intermediate Level Design/Theory
Editor Overview
Editor Overview Basic Level Design/Theory
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13
- Level Design/Theory
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- Weapons Modelling
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