Primary website is www.roleplay2.com

Overview:
Roleplay 2 is a standalone game that is built off the good old SAGE engine (specifically the version that C&C Renegade used). When the project was first started the aim was to bring Grand Theft Auto style gameplay to C&C Renegade (This was done mostly because back in 2003 when the project was statured GTA didn’t have its own multiplayer yet).

However, now that GTA has its own multiplayer, Rp2 doesn’t exactly hold the goal of being a GTA spinoff so much anymore, true it still does have some very GTA like features in it, but in many other ways its far different.

GamePlay:
Rp2’s gameplay has changed much over the years, back in the day it was primarily a sandbox map, where the player could just build a lot of stuff. On occasion there was still some fighting (Deathmatch) but players mostly just screwed around on the map and built stuff.

As of the last year however, I’ve been working on rebalancing the weapons in the game, as well as making it so the server keeps records of who has the most kills and other stuff, so that players feel there is something to compete for. In addition to standard Free for all gameplay many players will probably want to explore the massive landmasses Rp2 has, finding the many weapons and vehicles, as well as any other secrets that may be hidden from the player.

The build servers are still around for Rp2, although for the most part they are empty, it’s a fairly old mod after all, and much of the player base on C&C Renegade had their fun with Rp2 a long time ago.

Features:
*A massive land mass that’s 100,000x150,000 meters to explore (true much of that is water, but you can swim so… yeah).
*Over 100 (107 was my last exact count) different weapons and items for the player to use.
*Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechs.
*Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
*Smart AI that can drive vehicles, form teams, and decided if they like a player or not based on the players actions.
*Houses that can be bought by the player, and be customized to their liking, only down side is that there is a imitated supply as far as the houses are concerned (However 2 more have been added in the standalone release!). You can also spawn from your house which helps speed up your ability to move around the map.
*The phone is one of the most useful pieces of equipment you can have on Rp2, it allows you to transfer money into the bank, call other players, buy houses, purchase vehicles and weapons, trigger certain weapons, and many other things!
*An inventory system that C&C Renegade had previously never seen the likes of. You have an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). You can drop weapons and items, as well as set your own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons (only 50 because the good old SAGE engine has a flaw that caused the players all to lose connection to the server if you pushed many more weapons then 50). The inventory system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when you die you keep all your weapons for your next life (10% ammo reduction applicable to all weapons and you still drop the one you were holding at the time of death).
*And many more things, don’t want to list it all after all, I’d ruin the adventure :p

Rp2 Team:
Over the years the project has switched hands as far as who’s in control several times, it started off with Napalmic, then was transferred over to Canadacdn, then after a few years it went back to Napalmic, and then finally Jerad gained control of the mod, and that brings it up to the preset.

Even though the project lead has switched many times, the primary (and original) 3D modeler has remained the same, Blazea58 who created C&C_Roleplay.mix is still with us today, and still working away on Roleplay2.

Our newest addition to the team is Brandan, who is currently working on a program to list the on-line servers. It might end up being a little hacky, but sense it was a rather short term request I don’t blame him for the results.

Full Rp2 Team:
- Blazea58; lead modeler and texture artist.
- Brandan; Constructor of the Roleplay2 Client and the Roleplay2 Broadcaster.
- Canadacdn; 2nd Leveledit guy, and does a lot of other random things.
- Jerad Gray; 3rd Leveledit guy, Scripting and some minor modeling.
- Napalmic; 1st Leveledit guy, terrain mesh adjuster.
- SlikRik; Promotions, sound.
- As well as many testers.

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1 comment by JeradGray on Apr 7th, 2013

Generic request for further assistance developing our game, we mostly need testers but I won't complain if any 3D modelers, sound artists, or other people decide to volunteer. In addition anyone with good UI design or web design skills would be great, as our 3d modeler is being drafted by our networking guy to do these things right now, and our modeler really isn't a UI guy.

If you have any skills you think you can contribute to our little mode please comment below and we'll get in touch.

Oh also, if anyone has any good PR skills please assist, we're really short on them!

Here is a little video of our Renegade Comet Busters game mode:
Youtu.be

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Post comment Comments  (50 - 60 of 159)
AudioGhostX
AudioGhostX Jan 7 2012, 9:21pm says:

Meh, i'd much rather play Grand Theft Auto

0 votes     reply to comment
JeradGray
JeradGray Feb 2 2012, 6:09pm replied:

To each their own; however, any suggestions on what we could do better?

+1 vote     reply to comment
SoulWithADisplay
SoulWithADisplay Oct 25 2011, 3:58pm says:

pit this on desura, it would be nice

+1 vote     reply to comment
JeradGray
JeradGray Oct 26 2011, 5:21pm replied:

After the next release we plan to, for now the current release has too many issues, I would patch it but that could cause more issues, better to make it a clean install and distribute it with a ton of new features.

+1 vote     reply to comment
SoulWithADisplay
SoulWithADisplay Oct 26 2011, 10:56pm replied:

Good point.

+1 vote     reply to comment
JeradGray
JeradGray Aug 27 2011, 9:18pm says:

I compressed all the textures to .dds but still the maps theirself (for the main map) are about 200-300MB a piece.

+1 vote     reply to comment
[NE]Fobby[GEN]
[NE]Fobby[GEN] Aug 27 2011, 4:12am says:

Canadacdn RULES

0 votes     reply to comment
Brandan
Brandan Sep 23 2011, 5:10pm replied:

Oh yeah sorry i missed the total point of the conversation. If you need a disc I bet i could find away to mail it once the release is done.

+1 vote     reply to comment
JeradGray
JeradGray Aug 27 2011, 9:17pm replied:

No clue why it'd be giving you issues, its either the capcha or your e-mail I suppose.

+1 vote     reply to comment
Brandan
Brandan Aug 30 2011, 6:41am replied:

Welcome To non dedicated website hosting.

+1 vote     reply to comment
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Roleplay 2
Platform
Windows
Developer & Publisher
RP2 Team
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Official Page
Roleplay2.com
Release Date
Released Jun 23, 2011
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Highest Rated (2 agree) 9/10

i like

Jun 22 2011, 2:25pm by mounir112

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