Primary website is www.ExpansiveCivilianWarfare.com

Overview:
Roleplay 2 is a standalone game that is built off the good old SAGE engine (specifically the version that C&C Renegade used). When the project was first started the aim was to bring Grand Theft Auto style gameplay to C&C Renegade (This was done mostly because back in 2003 when the project was statured GTA didn’t have its own multiplayer yet).

However, now that GTA has its own multiplayer, Rp2 doesn’t exactly hold the goal of being a GTA spinoff so much anymore, true it still does have some very GTA like features in it, but in many other ways its far different.

GamePlay:
Rp2’s gameplay has changed much over the years, back in the day it was primarily a sandbox map, where the player could just build a lot of stuff. On occasion there was still some fighting (Deathmatch) but players mostly just screwed around on the map and built stuff.

As of the last year however, I’ve been working on rebalancing the weapons in the game, as well as making it so the server keeps records of who has the most kills and other stuff, so that players feel there is something to compete for. In addition to standard Free for all gameplay many players will probably want to explore the massive landmasses Rp2 has, finding the many weapons and vehicles, as well as any other secrets that may be hidden from the player.

The build servers are still around for Rp2, although for the most part they are empty, it’s a fairly old mod after all, and much of the player base on C&C Renegade had their fun with Rp2 a long time ago.

Features:
*A massive land mass that’s 100,000x150,000 meters to explore (true much of that is water, but you can swim so… yeah).
*Over 100 (107 was my last exact count) different weapons and items for the player to use.
*Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechs.
*Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
*Smart AI that can drive vehicles, form teams, and decided if they like a player or not based on the players actions.
*Houses that can be bought by the player, and be customized to their liking, only down side is that there is a imitated supply as far as the houses are concerned (However 2 more have been added in the standalone release!). You can also spawn from your house which helps speed up your ability to move around the map.
*The phone is one of the most useful pieces of equipment you can have on Rp2, it allows you to transfer money into the bank, call other players, buy houses, purchase vehicles and weapons, trigger certain weapons, and many other things!
*An inventory system that C&C Renegade had previously never seen the likes of. You have an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). You can drop weapons and items, as well as set your own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons (only 50 because the good old SAGE engine has a flaw that caused the players all to lose connection to the server if you pushed many more weapons then 50). The inventory system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when you die you keep all your weapons for your next life (10% ammo reduction applicable to all weapons and you still drop the one you were holding at the time of death).
*And many more things, don’t want to list it all after all, I’d ruin the adventure :p

Rp2 Team:
Over the years the project has switched hands as far as who’s in control several times, it started off with Napalmic, then was transferred over to Canadacdn, then after a few years it went back to Napalmic, and then finally Jerad gained control of the mod, and that brings it up to the preset.

Even though the project lead has switched many times, the primary (and original) 3D modeler has remained the same, Blazea58 who created C&C_Roleplay.mix is still with us today, and still working away on Roleplay2.

Our newest addition to the team is Brandan, who is currently working on a program to list the on-line servers. It might end up being a little hacky, but sense it was a rather short term request I don’t blame him for the results.

Full Rp2 Team:
- Blazea58; lead modeler and texture artist.
- Brandan; Constructor of the Roleplay2 Client and the Roleplay2 Broadcaster.
- Canadacdn; 2nd Leveledit guy, and does a lot of other random things.
- Jerad Gray; 3rd Leveledit guy, Scripting and some minor modeling.
- Napalmic; 1st Leveledit guy, terrain mesh adjuster.
- SlikRik; Promotions, sound.
- As well as many testers.

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0 comments by JeradGray on Mar 12th, 2014

Actual Installer coming shortly!Installation:
*By default it will “install” to program files(x86).*Change your resolution and other options by launching config.exe (run it in admin mode).*Next launch ECW, if you can't launch the client, install .Net 4.5 (Microsoft.com)
 *Once the client has been started you can double click on the server, where you will be prompted with an entry for user name and password (just like XWIS) just enter in any user name and password. Make sure it is something you like as all player records, perks, favorite weapons/vehicles, spawn character, and other settings will be stored under this player name.
 *If you are unable to launch/join try downloading and (re)installing the DirectX End-User Runtime Web Installer (Microsoft.com), if that doesn’t work try restarting your computer.
*I will try to be in game to help any of the new players as they join (the tutorial map is horribly out of date and would only help players with the very basics of ECW).

 System Requirements:
Minimum:
OS: Windows XP, Windows Vista, Windows 7, Windows 8
Processor: Duo Core 2.0 GHz*
Memory: 4 GB RAM
Graphics: GeForce 8000 series or Radeon HD2000 series*
DirectX: Version 9c
Hard Drive: 2 GB available space 
Sound Card: Directsound compliant soundcard.
Network: TCP/IP required
Controller: Mouse and keyboard (tracpad and touch screen work but you will be better off with a mouse).

Recommended:
OS: Windows 8, Windows 7
Processor: FUTURE TECH (We've tested on 8 core 4.0Ghz processors and still get lag on the main map unless traffic is completely disabled, perhaps if you use one of those AMD 8 core 5GHz CPUs you can pull it off but we haven't tested).
Memory: 4 GB RAM
Graphics: NVidia 480 or Radeon HD 5870 CrossFire (CPU is the bottleneck in this game for now).
DirectX: Version 11 (Why not)
Hard Drive: SSD (Rape those load times)
Sound Card: Sound System with Subwoofer (We make use of the bass line for some sounds, like civilian cars listening to music that is excessively loud).
Network: Connection that supports at least 300Mbps.

Keyboard: Full keyboard with numpad, lot of controls in this and your life will be much easier without the mapping nightmare you will have without a numpad.

Additional Notes:
-An IP address (Single player is done through 1Player LAN).
-If you are running Windows Vista/7/8 and UAC is on you need to run Config in admin mode, you may also need compatibility settings for Windows 8.
-You play on-line (Gameplay was designed for multiplayer, and while there are some single player aspects, it's all better with more players, and way more stable... plus I'd love to see a nice full game for once).
-Defrag is your friend, this will help load times (Unless you are running an SSD).
-Desert DM likes to lock up if not hosted on a FDS.
-To play Single Player LAN the GameXXXX.exe files are the different view distances (they are hidden; the plan was for the client to have a launch offline button but has not been added yet.
-If you do not like the SMAA shader (or its eating too much of your GRAPHICS) you can disable it by deleting the d3d9.dll.
-VSYNC is highly recommended as frame rates above 60 can cause serious issues, the closer your frame rate is to the server frame rate the better your game will run.
-Additional settings can be changed in Rp2ServerSettings.ini (Data/Rp2ServerSettings.ini) if you are hosting; these can be used to tweak gameplay and even performance.
-Make sure you do a clean install; if you have the old standalone Rp2 do not install over the top of it.

Known issues:
-Currently we do not support wide screen field of views, I recommend playing in windowed mode to avoid graphics stretching (This will be fixed when we move to 4.0).
-Currently people running NVidia cards will notice texture flickering on the ground, this issue was introduced to the game at some point around 2.9.2 update, and will be fixed when we move to 4.0.
-Flying over ladders will get your vehicle stuck in the air; hopefully we will see a fix for this in 4.0.
-FPS and SFPS above and below 60 FPS directly affect gameplay (physics engine has bugs that will cause vehicles to bounce around if the frame rate is low, and if frame rate is extremely low scripts will run slow/stop running).
-Sliding the Geometry Detail slider up to full in game (ESC->Options->Configuration->Expert Mode->Geometry Detail) causes LOD to disable, if you are experiencing bad frame rates try moving the geometry slider down to the middle to re-enable LOD.
-For better particle effects, slide the Particle Detail slider (Config.exe->Performance->Expert Mode->Particle Detail) up to full.
-The physics issue know as Blue Hell (occasionally happens when something collides with something else and pushes either item or both off the map so far that they can't see the map anymore), this will be fixed when we go to 4.0.

Sorry for a lack of actual installer, I tried to set one up but the scripted installer I tried to build it from ran out of indexes.

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ECW Public Beta Release (Installer)

ECW Public Beta Release (Installer)

Mar 13, 2014 Full Version 3 comments

Its finally here, after 2.66 years we've made a release!

Post comment Comments  (40 - 50 of 191)
architectts
architectts Aug 4 2012, 10:40pm says:

Any updates? This is a very anticipated experience for me.

+2 votes     reply to comment
GooberTrooper
GooberTrooper May 14 2012, 5:36pm says:

I remember playing this years ago. Good to see recent development. So far it looks great! Much, much better then the old version. Tracking.

+2 votes     reply to comment
JeradGray
JeradGray May 16 2012, 10:42pm replied:

Thanks, it is undergoing a lot of changes; I have a few more new buildings to add in, possibly more depending how much our 3D modeler gets done, and then I'll be ready for another internal test, and then possibly a release.

+2 votes     reply to comment
BasseXon
BasseXon May 10 2012, 8:24am says:

Is this dead?..

+2 votes     reply to comment
JeradGray
JeradGray Jun 2 2012, 3:13pm replied:

It’s just that many of the changes I've been making lately are in the code to either add new features or improve performance; and most new features I add aren't that interesting to be shown in a news update.

+2 votes     reply to comment
Sparehawk
Sparehawk May 10 2012, 9:24am replied:

Surely not, just visit the official page.

+2 votes     reply to comment
BasseXon
BasseXon May 10 2012, 10:13am replied:

Been there.. and no servers are online

+2 votes     reply to comment
Brandan
Brandan May 12 2012, 7:10pm replied:

Its not dead, just Jerad wont release the newer release to the public until its finished and my servers kinda moved away from that old version and adapted to the newer one. In addition our servers are not online on the newer one due to no users have been active on it for 4 months so It's saving us money until it becomes popular again.

+2 votes     reply to comment
JeradGray
JeradGray May 16 2012, 10:18pm replied:

It’s not that I won't release until Rp2 is finished, it’s just I won't release until I think this release is finished ;p

Plus it needs to be very stable, as that is one of the main things that make people leave the server.

+2 votes     reply to comment
Sparehawk
Sparehawk May 7 2012, 8:20am says:

Could you please return console cheatcodes? You've removed the Renegade ones. I truly enjoy playing but I miss the possibility to kid those bots, mutants and overpowered ceiling turrets by turning invulnerability on and just watching them trying to wound me ) I even tried to use ArtMoney to freeze health variable but it seems to be somehow protected.

+2 votes     reply to comment
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Roleplay 2
Platform
Windows
Developer & Publisher
RP2 Team
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Roleplay2.com
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Released Mar 13, 2014
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Highest Rated (2 agree) 9/10

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Jun 22 2011, 2:25pm by mounir112

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