Primary website is www.ExpansiveCivilianWarfare.com

Overview:
Roleplay 2 is a standalone game that is built off the good old SAGE engine (specifically the version that C&C Renegade used). When the project was first started the aim was to bring Grand Theft Auto style gameplay to C&C Renegade (This was done mostly because back in 2003 when the project was statured GTA didn’t have its own multiplayer yet).

However, now that GTA has its own multiplayer, Rp2 doesn’t exactly hold the goal of being a GTA spinoff so much anymore, true it still does have some very GTA like features in it, but in many other ways its far different.

GamePlay:
Rp2’s gameplay has changed much over the years, back in the day it was primarily a sandbox map, where the player could just build a lot of stuff. On occasion there was still some fighting (Deathmatch) but players mostly just screwed around on the map and built stuff.

As of the last year however, I’ve been working on rebalancing the weapons in the game, as well as making it so the server keeps records of who has the most kills and other stuff, so that players feel there is something to compete for. In addition to standard Free for all gameplay many players will probably want to explore the massive landmasses Rp2 has, finding the many weapons and vehicles, as well as any other secrets that may be hidden from the player.

The build servers are still around for Rp2, although for the most part they are empty, it’s a fairly old mod after all, and much of the player base on C&C Renegade had their fun with Rp2 a long time ago.

Features:
*A massive land mass that’s 100,000x150,000 meters to explore (true much of that is water, but you can swim so… yeah).
*Over 100 (107 was my last exact count) different weapons and items for the player to use.
*Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechs.
*Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
*Smart AI that can drive vehicles, form teams, and decided if they like a player or not based on the players actions.
*Houses that can be bought by the player, and be customized to their liking, only down side is that there is a imitated supply as far as the houses are concerned (However 2 more have been added in the standalone release!). You can also spawn from your house which helps speed up your ability to move around the map.
*The phone is one of the most useful pieces of equipment you can have on Rp2, it allows you to transfer money into the bank, call other players, buy houses, purchase vehicles and weapons, trigger certain weapons, and many other things!
*An inventory system that C&C Renegade had previously never seen the likes of. You have an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). You can drop weapons and items, as well as set your own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons (only 50 because the good old SAGE engine has a flaw that caused the players all to lose connection to the server if you pushed many more weapons then 50). The inventory system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when you die you keep all your weapons for your next life (10% ammo reduction applicable to all weapons and you still drop the one you were holding at the time of death).
*And many more things, don’t want to list it all after all, I’d ruin the adventure :p

Rp2 Team:
Over the years the project has switched hands as far as who’s in control several times, it started off with Napalmic, then was transferred over to Canadacdn, then after a few years it went back to Napalmic, and then finally Jerad gained control of the mod, and that brings it up to the preset.

Even though the project lead has switched many times, the primary (and original) 3D modeler has remained the same, Blazea58 who created C&C_Roleplay.mix is still with us today, and still working away on Roleplay2.

Our newest addition to the team is Brandan, who is currently working on a program to list the on-line servers. It might end up being a little hacky, but sense it was a rather short term request I don’t blame him for the results.

Full Rp2 Team:
- Blazea58; lead modeler and texture artist.
- Brandan; Constructor of the Roleplay2 Client and the Roleplay2 Broadcaster.
- Canadacdn; 2nd Leveledit guy, and does a lot of other random things.
- Jerad Gray; 3rd Leveledit guy, Scripting and some minor modeling.
- Napalmic; 1st Leveledit guy, terrain mesh adjuster.
- SlikRik; Promotions, sound.
- As well as many testers.

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Blog RSS Feed Report abuse Latest News: Industrial area WIP

0 comments by JeradGray on May 25th, 2014

"Blazea58" wrote:----------Update , March 21

Nearing complete now, just a few things to get welded still, and one more lot to go, which will be for now a large parking lot.

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----Update March 18

Here's some more progress. Lots are getting more established now, and I'm starting to get the terrain welded up. A few roads are constantly changing, sidewalks are being added to all the roads that didn't already have one, and many different changes along the way to suite it.

Starting to get the lot structuring around the factory area, then ill start moving up towards the docks.

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Well i think everything is finally starting to come together for the industrial area, the areas around the buildings are getting a lot of extra detailing then they had before to add more variety and better use of structuring. I am working on one building and section at a time, and filling in the front-to back until everything is welded and filled properly.  Figured now would be a good time to start showing it, in case anyone has any ideas as I'm going along.

Remember this is all very bare bones, so any holes and gaps that you see, are waiting to be worked on next.

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The dock area is still heavy work in progress, but the buildings are roughly in the right spots, roads just need to get redone.
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ECW Public Beta Release (Installer)

ECW Public Beta Release (Installer)

Mar 13, 2014 Full Version 4 comments

Its finally here, after 2.66 years we've made a release!

Post comment Comments  (10 - 20 of 191)
EliteHunter39
EliteHunter39 Mar 13 2014, 11:13am says:

Wait, C&C requires less memory to play, but for this game, why has the memory amount increased?
I mean it can't be from 256mb/560mb/1gb of ram needed to 4 gigs needed..

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Guest
Guest Mar 6 2014, 10:52am says:

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JeradGray
JeradGray Mar 9 2014, 1:21pm replied:

Hey thanks SlikRik; and yes, my PR skills suck lol.

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Mar 1 2014, 9:33am says:

I really want to try this..
When is this coming out?

+1 vote     reply to comment
JeradGray
JeradGray Mar 1 2014, 11:13am replied:

Original goal was today, however the installer isn't done yet, and Renegade X came out just a few days ago which I believe would steal a chunk of our community so I'm delaying the release for another 2 weeks (I'd also like to have one last large internal test before we go to public betas just to make sure the server can handle the traffic).

+1 vote     reply to comment
Td10
Td10 Feb 17 2014, 2:58pm says:

Jerad, still nothing about downloads? I want to up private server for fun with friends =)

+1 vote     reply to comment
JeradGray
JeradGray Feb 24 2014, 9:31am replied:

Getting close now, I have to build the installer yet, starting to ask around today to see if anyone knows of programs that can handle 1.8GB data files. If all goes well release will be ready by the first of next month.

+1 vote     reply to comment

 Dec 28 2013, 6:33am says:

nice, add a player gangwar mode with capturable city turfs and more weapon shops! bring on some more san andreas feel :D

+1 vote     reply to comment
lokemannen
lokemannen Dec 12 2013, 2:24pm replied:

How much time does that take?

+1 vote     reply to comment
JeradGray
JeradGray Jan 6 2014, 12:39am replied:

I put it on hold for 2 months, I plan on major polishing during this time, so hopefully when we release it doesn't crash the first 2 hours into a multiplayer game.

+1 vote     reply to comment
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Roleplay 2
Platform
Windows
Developer & Publisher
RP2 Team
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Official Page
Roleplay2.com
Release Date
Released Mar 13, 2014
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Highest Rated (3 agree) 10/10

Great mod, for a great game. Now it's going standalone and it's free for everyone! If you have a computer, I highly recommend you download this fun and enjoyable multiplayer experience. There are many different vehicles to drive, ranging from a Bugatti supercar, to a Comanche, to a Madcat from Mechwarrior. There will be a vehicle in this game that you throughly enjoy. Over a hundred different weapons for people to enjoy inhabit this game. Most realistic deplictions of firearms, some are just silly…

Jun 23 2011, 11:36am by Testament117

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