Primary website is www.ExpansiveCivilianWarfare.com

Overview:
Roleplay 2 is a standalone game that is built off the good old SAGE engine (specifically the version that C&C Renegade used). When the project was first started the aim was to bring Grand Theft Auto style gameplay to C&C Renegade (This was done mostly because back in 2003 when the project was statured GTA didn’t have its own multiplayer yet).

However, now that GTA has its own multiplayer, Rp2 doesn’t exactly hold the goal of being a GTA spinoff so much anymore, true it still does have some very GTA like features in it, but in many other ways its far different.

GamePlay:
Rp2’s gameplay has changed much over the years, back in the day it was primarily a sandbox map, where the player could just build a lot of stuff. On occasion there was still some fighting (Deathmatch) but players mostly just screwed around on the map and built stuff.

As of the last year however, I’ve been working on rebalancing the weapons in the game, as well as making it so the server keeps records of who has the most kills and other stuff, so that players feel there is something to compete for. In addition to standard Free for all gameplay many players will probably want to explore the massive landmasses Rp2 has, finding the many weapons and vehicles, as well as any other secrets that may be hidden from the player.

The build servers are still around for Rp2, although for the most part they are empty, it’s a fairly old mod after all, and much of the player base on C&C Renegade had their fun with Rp2 a long time ago.

Features:
*A massive land mass that’s 100,000x150,000 meters to explore (true much of that is water, but you can swim so… yeah).
*Over 100 (107 was my last exact count) different weapons and items for the player to use.
*Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechs.
*Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
*Smart AI that can drive vehicles, form teams, and decided if they like a player or not based on the players actions.
*Houses that can be bought by the player, and be customized to their liking, only down side is that there is a imitated supply as far as the houses are concerned (However 2 more have been added in the standalone release!). You can also spawn from your house which helps speed up your ability to move around the map.
*The phone is one of the most useful pieces of equipment you can have on Rp2, it allows you to transfer money into the bank, call other players, buy houses, purchase vehicles and weapons, trigger certain weapons, and many other things!
*An inventory system that C&C Renegade had previously never seen the likes of. You have an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). You can drop weapons and items, as well as set your own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons (only 50 because the good old SAGE engine has a flaw that caused the players all to lose connection to the server if you pushed many more weapons then 50). The inventory system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when you die you keep all your weapons for your next life (10% ammo reduction applicable to all weapons and you still drop the one you were holding at the time of death).
*And many more things, don’t want to list it all after all, I’d ruin the adventure :p

Rp2 Team:
Over the years the project has switched hands as far as who’s in control several times, it started off with Napalmic, then was transferred over to Canadacdn, then after a few years it went back to Napalmic, and then finally Jerad gained control of the mod, and that brings it up to the preset.

Even though the project lead has switched many times, the primary (and original) 3D modeler has remained the same, Blazea58 who created C&C_Roleplay.mix is still with us today, and still working away on Roleplay2.

Our newest addition to the team is Brandan, who is currently working on a program to list the on-line servers. It might end up being a little hacky, but sense it was a rather short term request I don’t blame him for the results.

Full Rp2 Team:
- Blazea58; lead modeler and texture artist.
- Brandan; Constructor of the Roleplay2 Client and the Roleplay2 Broadcaster.
- Canadacdn; 2nd Leveledit guy, and does a lot of other random things.
- Jerad Gray; 3rd Leveledit guy, Scripting and some minor modeling.
- Napalmic; 1st Leveledit guy, terrain mesh adjuster.
- SlikRik; Promotions, sound.
- As well as many testers.

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Blog RSS Feed Report abuse Latest News: Industrial area WIP

0 comments by JeradGray on May 25th, 2014

"Blazea58" wrote:----------Update , March 21

Nearing complete now, just a few things to get welded still, and one more lot to go, which will be for now a large parking lot.

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----Update March 18

Here's some more progress. Lots are getting more established now, and I'm starting to get the terrain welded up. A few roads are constantly changing, sidewalks are being added to all the roads that didn't already have one, and many different changes along the way to suite it.

Starting to get the lot structuring around the factory area, then ill start moving up towards the docks.

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Well i think everything is finally starting to come together for the industrial area, the areas around the buildings are getting a lot of extra detailing then they had before to add more variety and better use of structuring. I am working on one building and section at a time, and filling in the front-to back until everything is welded and filled properly.  Figured now would be a good time to start showing it, in case anyone has any ideas as I'm going along.

Remember this is all very bare bones, so any holes and gaps that you see, are waiting to be worked on next.

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The dock area is still heavy work in progress, but the buildings are roughly in the right spots, roads just need to get redone.
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ECW Public Beta Release (Installer)

ECW Public Beta Release (Installer)

Mar 13, 2014 Full Version 4 comments

Its finally here, after 2.66 years we've made a release!

Post comment Comments  (150 - 160 of 191)
logana60
logana60 Jun 13 2011, 4:17pm says:

nice idea cant wait for release

+1 vote     reply to comment
stephen.kay.cheng
stephen.kay.cheng Jun 2 2011, 3:34pm says:

Hello everybody, I'm a staff member of PlanetCNC ( planetcnc.gamespy.com ) and I'm previewing Roleplay2. Let me know if any of you working on the mod would like to have an interview/discussion with me so that I can write the preview. I'm reachable by this site's private message and by email: stephen.kay.cheng@gmail.com

Thanks!

+1 vote     reply to comment
JeradGray
JeradGray Jun 13 2011, 10:17pm replied:

I tried to find a team member that could do an interview with you, but we're all hauling *** to try to get this ready on time, so sorry.

+1 vote     reply to comment
thunderising
thunderising May 29 2011, 5:23am says:

eagerly await release

+1 vote     reply to comment
JeradGray
JeradGray May 30 2011, 5:32pm replied:

Good to hear, I have the desire to improve the submarines (want to make one that launches rockets like the SCUD Launcher does) and after the subs have been make more... sub like, rp2 will be ready for release.

+1 vote     reply to comment
ImperialKaskins
ImperialKaskins Dec 24 2010, 7:11pm says:

Christmas day is today.

+1 vote     reply to comment
ImperialKaskins
ImperialKaskins Dec 22 2010, 3:27am says:

Umm. 3 More days to Christmass. That means this mod is going to be release 2 more days later? Here in Malaysia my time is GMT+8

+1 vote     reply to comment
wzk
wzk Dec 10 2010, 10:02pm says:

NICE!!!!!!!! THE Map is very good!!!!!!

+1 vote     reply to comment
JeradGray
JeradGray Nov 10 2010, 6:36pm says:

Blarg, seems we forgot to keep an eye on this page, its way out of date, I’ll have to get access to it so I can start updating it.

Current release of Roleplay2 is 2.2, and it has many, many more features than the previous release of 1.4 (stability is one of the major improvements, but there are a lot of new features as well).

I am working on making a co-op gameplay mode for 2.3 in hopes that will spark a little more interest into our community.

Go to www.roleplay2.com to stay up to date with the latest Roleplay2 news!

+1 vote     reply to comment
JeradGray
JeradGray Nov 10 2010, 6:25pm says:

Newest .pkg file is inside a self extractor, all you should have to do is extract it inside of your Renegade folder (not the data) and it'll put down all the files you need.

NOTE: If you have a custom keys config you should back it up, as this will attempt to override it.

+1 vote     reply to comment
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Roleplay 2
Platform
Windows
Developer & Publisher
RP2 Team
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Official Page
Roleplay2.com
Release Date
Released Mar 13, 2014
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Highest Rated (3 agree) 10/10

Great mod, for a great game. Now it's going standalone and it's free for everyone! If you have a computer, I highly recommend you download this fun and enjoyable multiplayer experience. There are many different vehicles to drive, ranging from a Bugatti supercar, to a Comanche, to a Madcat from Mechwarrior. There will be a vehicle in this game that you throughly enjoy. Over a hundred different weapons for people to enjoy inhabit this game. Most realistic deplictions of firearms, some are just silly…

Jun 23 2011, 11:36am by Testament117

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