Rotion is a challenging, addictive game where the aim is to clear shapes by getting to the middle and popping them. Relax in free play and Single, explore the Campaign, play against your friends in Splitscreen, or take on Survival and see how long you can last...

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Platforms Demo 1.1 Demo 1.1
Blog RSS Feed Report abuse Latest News: New Alpha now available (Windows, Mac & Linux)

0 comments by novemberdobby on Apr 3rd, 2013

Alpha 1.5 is now available on all 4 platforms (Windows, Mac, Linux 32 and Linux 64).

Here's the changelist:

  • Added new level editor
  • Added new AI shape: pulsers
  • Added nicer effects on some powerups
  • Added auto-search for assets folder when it can't be located
  • Added vertical sync option to menu
  • Added achievement for popping an imploder straight away
  • Added about a year's worth of SFML updates
  • Added new music track
  • Added better random AI generation
  • Added visual aim assist helpers
  • Fixed crash on pressing cancel in the 'unsafe close' dialog
  • Fixed various shader problems on each platform
  • Windows: fixed taskbar icon
  • Linux: fixed input bugs in fullscreen & startup dialog boxes
  • Linux: changed vertical sync to default to on
  • Mac: released first build

See below for cross-platform goodness ;)

And here's a video of the new visual assist in this release:

I hope to start rounding things off and finishing the campaign from now on!

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Post comment Comments  (30 - 40 of 143)
npic Jun 28 2012, 9:31am says:

Does not work on Debian stable. Here is the error message:

/lib/ version `GLIBC_2.14' not found (required by /mnt/data/games/desura/common/rotion/Rotion)

You should not build the game with the latest compilers!

+3 votes     reply to comment
novemberdobby Creator
novemberdobby Jul 6 2012, 8:02pm replied:

Could you try again once it has updated? It should now depend on glibc 2.11.

+2 votes   reply to comment
npic Jul 7 2012, 9:46am replied:

Unfortunately, errors are the very same. Rotion binary and sfml libraries require GLIBC_2.14, and libsfml-network requires 2.15.

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Jul 7 2012, 10:04am replied:

Is this the updated build? AFAIK it hasn't been authorised yet. I forgot that it was Friday so it may be a day or two before Desura releases it.

+2 votes   reply to comment
npic Jul 7 2012, 10:28am replied:

Probably not :P
I misread your post, sorry. I thought that the game is updated already.

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Jun 28 2012, 4:41pm replied:

I didn't know I was! I just got Code::Blocks and GCC (4.6 it seems). I'm working on fixing this, a lot of people are getting it.

+2 votes   reply to comment
n3wu53r Jul 1 2012, 3:27pm replied:

He has an older version of glibc. If the game was compiled on a newer release of glibc (like 2.15 in 12.04) it won't work on older versions. (But older versions generally work on newer releases). That is why many developers compile on distros with older software, like Debain Stable, CentOS or an Ubuntu LTS that has been out for at least 1 year. Then they test that compiled software on newer releases as well. This way it works regardless of your glibc version. Good releases that are mature and stable for this include, Ubuntu 10.04 (from 2010 but still supported until April 2013) and CentOS as they have glibc 2.13 or older.

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Jul 1 2012, 5:17pm replied:

Thanks, that helps a lot. I installed an older Ubuntu on a VM but it seems I went too far back and couldn't get any of the libs I needed - I'll try 10.04.

+2 votes   reply to comment
Progressor Jun 28 2012, 12:26pm replied:

Same here on Linux Mint Debian

+2 votes     reply to comment
jose1711 Jun 16 2012, 6:33pm says:

is the code for gamepad controls finished in linux version? i seem to be having no problems when navigatin menus, but can't move the cursor (ball) inside the game.

+2 votes     reply to comment
novemberdobby Creator
novemberdobby Jun 16 2012, 7:20pm replied:

It's finished in that it works for me (Ubuntu 12.04) but I guess another fun feature of Linux is that every distro will treat gamepads differently. Which distro are you on? It may just be a matter of making customisable axis settings.

+2 votes   reply to comment
jose1711 Jun 17 2012, 4:56am replied:

arch linux, 32bit. gamepad brand is speedlink (read: no name) - works fine in other games though (e. g. trine 2, supertuxkart).

+2 votes     reply to comment
jose1711 Jun 17 2012, 6:24am replied:

ok, somehow it started to work.. :-)

+3 votes     reply to comment
novemberdobby Creator
novemberdobby Jun 17 2012, 8:21am replied:

Really? Great!

+2 votes   reply to comment
gabsd84 Jun 17 2012, 9:32am replied:

Just tested the latest build, input with mouse is working great. Keep up the awesome work.

To anyone else reading this, buy the game. Very polished (for a development version) and has a great soundtrack.

+4 votes     reply to comment
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Aug 7 2011, 2:36pm by BackwardSpy

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