Rotion is a challenging, addictive game where the aim is to clear shapes by getting to the middle and popping them. Relax in free play and Single, explore the Campaign, play against your friends in Splitscreen, or take on Survival and see how long you can last...

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Alpha 1.5 is now available on all 4 platforms (Windows, Mac, Linux 32 and Linux 64).

Here's the changelist:

  • Added new level editor
  • Added new AI shape: pulsers
  • Added nicer effects on some powerups
  • Added auto-search for assets folder when it can't be located
  • Added vertical sync option to menu
  • Added achievement for popping an imploder straight away
  • Added about a year's worth of SFML updates
  • Added new music track
  • Added better random AI generation
  • Added visual aim assist helpers
  • Fixed crash on pressing cancel in the 'unsafe close' dialog
  • Fixed various shader problems on each platform
  • Windows: fixed taskbar icon
  • Linux: fixed input bugs in fullscreen & startup dialog boxes
  • Linux: changed vertical sync to default to on
  • Mac: released first build

See below for cross-platform goodness ;)

And here's a video of the new visual assist in this release:

I hope to start rounding things off and finishing the campaign from now on!

Rotion's new and improved Level Editor

Rotion's new and improved Level Editor

News 1 comment

Since porting Rotion to C++ (+Linux), it's been without a level editor. Until now!

Rotion demo 1.1 now available

Rotion demo 1.1 now available

News 3 comments

I've re-made the demo with the cross-platform code, so now it runs on Windows, Linux 32 and Linux 64.

Rotion 1.4a (Windows) now available

Rotion 1.4a (Windows) now available

News 0 comments

It's been a busy few months! I've now uploaded the new C++/SFML version of Rotion to Desura for alpha players.

Rotion: First footage of C++ version

Rotion: First footage of C++ version

News 8 comments

It's going well! Three of five gametypes are fully playable.

Post comment Comments  (10 - 20 of 141)
Franc[e]sco
Franc[e]sco

Hey, this game is lovely and highskill and the visuals are great. I have a suggestion. Could you add tablet support? Tablets would raise the skill level even more and take the game to a new level. It should't be that hard. At this stage, my tablet works with the game but it doesnt "capture" its cursor so unless I keep my pen exactly at the center of the tablet it will detect constant movement.

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novemberdobby Creator
novemberdobby

This may be possible, unfortunately I won't be able to test it properly but I'll have a go. Does your tablet detect a click when you first touch the screen? If it doesn't, I'm not sure how I could detect the touch/release events.

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Franc[e]sco
Franc[e]sco

It detects left click on release and dragging as double tap + drag, but you could use the scroll button on the pen which has regular press and release.

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Progressor
Progressor

I get the folowing error:

symbol lookup error: /home/martijn/Programs/desura/common/rotion/libs/libsfml-graphics.so.2: undefined symbol: __glewUniform1fARB

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novemberdobby Creator
novemberdobby

That's a new one, which version of glew do you have installed?

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Progressor
Progressor

I see I have libglew1.7 installed. Also, now I tried stuf again I notice I get diferent errors depending on which file I try to run:

~/Programs/desura/common/rotion$ ./run.sh
Rotion
/home/martijn/Programs/ desura/common/rotion/Rotion: error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory

~/Programs/desura/common/rotion$ ./desura_launch_Play.sh
Rotion
/home/martijn/Programs/ desura/common/rotion/Rotion: symbol lookup error: /home/martijn/Programs/ desura/common/rotion/libs/libsfml-graphics.so.2: undefined symbol: __glewUniform1fARB

~/Programs/desura/common/rotion$ ./Rotion
./Rotion: error while loading shared libraries: libGLEW.so.1.6: cannot open shared object file: No such file or directory

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novemberdobby Creator
novemberdobby

What distro are you running?

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Progressor
Progressor

Linux Mint Debian (64), using the update pack repositories.

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Fliegenfalle
Fliegenfalle

I've got the same error with Arch Linux 32Bit (open source graphics driver)

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novemberdobby Creator
novemberdobby

Ah that's what I suspected, I have a friend who is having the same problem. When I have time, I'm going to install Debian myself and try fixing it.

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Progressor
Progressor

It has been 2 weeks. Dificult problem?

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novemberdobby Creator
novemberdobby

It's more that I haven't really had much time; I've moved house and had several job interviews since then! I am half way through downloading Debian at the moment. Do the repositories you're using have a libGLEW.so.1.6 available?

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Progressor
Progressor

Yes, and apt shows I have config files of it left, suggesting I tried it. (not 100% sure though)

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novemberdobby Creator
novemberdobby

Have you been able to get to the load screen using any version? Because if you can modify the cfg it'll work from there.

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novemberdobby Creator
novemberdobby

Strange...I ran it in a VM on Debian 6.0.5 64bit, and it worked up until the load screen closed. I ran ldd on libsfml-graphics and saw it depends on libGLEW.so.1.5, which was also reported as missing.

I don't know why mine would get that far and yours wouldn't (I have a stock install and haven't touched libs at all), since I can't even find GLEW installed.

If I do ./desura_launch_play in the terminal, I can see Rotion's output and that it is crashing on a shader load. I may be able to fix that but it probably wouldn't solve anything for you if glew isn't linking properly (before it even starts).

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Rotion
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Windows, Mac, Linux
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novemberdobby
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Highest Rated (3 agree) 10/10

i liek gam

Aug 7 2011 by BackwardSpy

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