Rooks Keep is a PC based, fantasy melee deathmatch/arena game. Best described as "UT with swords", players will battle it out in a selection of game-modes, across a variery of maps. The list of game-modes includes traditional Deathmatch and Team-Deathmatch, Conversion(kill your enemy to get them on your team), Combat and Classic Chess, and more. Players will get control of two factions of six characters each, based on traditional Chess archetypes(Pawn, Knight, etc) and engage in battles using a diversity of offensive and defensive abilities and skills. Pawns will be skewered, mighty Rooks will smash their opponents with massive clubs, and sinister Beasts will tear into their foes with tenacity. Games can be played solo against AI opponents, in LAN or online multiplayer or a combination. Up to 32 players are allowed in all non-Chess modes. Players will fight in detailed, full 3D environments that use the power of the UnrealĀ® Development Kit. Mod support is intended for Rooks Keep.

Post news Report RSS Update: March 2013

As we near the end of March, Rooks Keep nears the end! New improvements include the addition of support for 3rd party Chess engines, maps and smoother combat.

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Greetings earth-people!

We're getting very near the end of RK now, and depending on various things, we hope to release toward the end of April! Hooray! We'll see how Greenlight treats us though, but at this point it looks like we'll be releasing elsewhere before Steam. Spread the word if ya'll can :)

Anyway, on the gameplay front, plenty of small tweaks and polish have gone on in the last few months. Still hoping to get a video or two out. I'll be adding some more screenshots of the new maps and such shorty as well.

One of the big new things though, is support for 3rd party Chess engines. Rather than us crafting a Chess AI in the limited time, and making of hash of it, we added support for Chess engines to be plugged into RK. Engines such as Stockfish and more. The AI is now very challenging, but we also have all sorts of difficulty settings too. Yay!

As we figure out release dates, cost, etc, we'll be announcing that. I'm also going to be taking time to get the website sorted and get my PR hat on. Hopefully plenty of juicy previews soon :)

Thanks for the support again people! If this goes well, we may get to do a shooter again down the line :D

Also, please remember to vote for Rooks Keep on Steam Greenlight!

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