Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.

Report abuse The Fourth Age: Total War - The New Shadow v2.0b
Filename
fatw_tns_2_0_basic_full_b.exe
Type
Full Version
Uploader
Dúnadan
Date
Dec 2nd, 2007
Size
239.46mb (251,092,844 bytes)
Downloads
3,052 (1 today)
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Description

‘The Fourth Age: Total War – The New Shadow’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6). TNS is the third instalment in our successful series of releases, begun with ‘Corsair Invasion’, and followed by ‘Forth Eorlingas’, which have been downloaded by over 60,000 people. CI was given coverage in the PCGamer and PC Action magazines, as well as being 'Mod of the Week' on krawall.de. It was also voted 'Best BI/Alexander Mod' by the users of Total War fansite totalwar.org. FE has been mentioned by PC Games, GameStar.de, 4players.de, and was voted 'Best RTW/BI Fantasy Mod' & 'Best RTW Battle Map Experience' by the users of the TW fansite twcenter.net. TNS has since its release been featured in PCGamer UK, PC Games, and Igromania.


One of the main goals of FATW has been to faithfully portray the lands and inhabitants of Middle-earth in the Fourth Age, and immerse the player in the world that Tolkien created. We hope and believe that we have achieved that goal. ‘The New Shadow’
is a provincial campaign taking place on a map that is roughly half that of the full map of Middle-earth. Players can choose between six factions: The Reunited Kingdom, The Kingdom of Rohan, The Empire of Harad, The Chiefdom of Rhûn, The Kingdom of Adûnabâr, and The Chiefdom of Dunland. In addition there are three new factions playable in custom battles: The Kingdom of the Elves, The Kingdom of the Dwarves, and The Kingdom of Dale. You will be treated to a whole host of new features including a new alignment, over 50 new units (more Dwarves, Elves, Orcs, & Trolls), a complete overhaul of the unit & faction balance systems, new animations, new traits and ancillaries, new music, and more.

It is the 238th Year of the Fourth Age of the Sun, and over 200 years have passed since the Return of the King, and the downfall of the Dark Lord. The Reunited Kingdom is beset on all sides by foes, and now even her own people are rebelling. The new Kingdom of Adûnabâr has seized Mordor and all its lands to the East of the Anduin. Their alliance with Rohan is faltering, as the Rohirrim are in open war with the Dunlendings. To the East the hordes of the Easterlings are once again moving, and the Haradrim are mustering their forces for yet another invasion. And as if that was not enough, rumours of a dark cult have been spreading through the lands of Gondor…

The New Shadow includes:

  • One new faction playable in the campaign: The Kingdom of Adûnabâr, in addition to the The Kingdom of Rohan, The Chiefdom of Dunland, The Reunited Kingdom, The Empire of Harad, and The Chiefdom of Rhûn.

  • A map incorporating roughly half of western Middle-earth, including Minhiriath, Enedhwaith, Dunland, Drúwaith Iaur (Old Púkel-land), Rohan, the Brown Lands, Emyn Muil, Dagorlad, Gondor, Mordor, Near & Far Harad, Khand, southern Wilderland, and the areas just south of the Sea of Rhûn.

  • Over 50 entirely new units, for a total of 150. Orcs & Wargs are recruitable by Dunland and Adûnabâr (who also get Trolls), the Reunited Kingdom starts with one Elven archer unit, and Rohan starts with one Dwarven unit. This does not include levies and assimilation units.

  • A complete revamp of the unit balance system, and many improvements to campaign balance.

  • Three historical battles: The Battle of the Crossings of Poros, The First Battle of the Fords of Isen, and the Battle of the Cloven Way (Faramir’s ambush of the Haradrim).

  • Around 50 entirely new traits (for a total of 200), and 50 (total 350) new ancillaries (including many new images); plus many tweaks to the triggers and effects of current traits and ancs requested by the community.

  • A new alignment has been implemented, and loyalty activated for the two Dúnedanic factions.

  • New formations that will make the battles even more challenging than before.

  • New armour/weapon upgrade system that now utilizes recent coding discoveries that allow units to be blocked from being recruited if technologies are not available.

  • A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major sub-cultural areas.

  • Five Wonders: The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath; three Unique Cities: Minas Tirith, Helm’s Deep, and Edoras; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.

  • Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; six new trade resources: gemstones, sheep, fish, ivory, horses, and cattle.

  • Completely revamped technology trees for all 6 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.

  • City Development: Engage the City development process and gain access to a choice of over 25 Diversification Buildings across the 6 campaign factions. These buildings will powerfully develop your city by way of trade, military strength, naval power, and so forth.
  • Regional Buildings: Each sub-cultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.

  • A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.

  • New music by David Arkenstone, complementing the artists such as: Justin R. Durban , Jonas Fancony, Matti Paalanen, Tapani Siirtola, and Matias ‘Amppi’ Puumala.

  • New interfaces for all campaign cultures.

  • 19 loading screens, and 228 loading-screen quotations.

  • several new campaign-map textures.


Installation Instructions for The New Shadow (FATW 2.0b)

The New Shadow functions from a mod folder ("ci") that sits under your "bi" folder. The mod in no way overwrites or spills into your RTW or BI folders. It will thus not affect your original games. It is compatible with any other mod that works from within its own modfolder. It can be uninstalled completely simply by deleting the "ci" folder should you wish to grab back space from your hard drive. If you have a previous installation of FATW then please delete the "ci" folder (in the "bi" folder) to avoid complications. The New Shadow assumes you do not have any previous versions of FATW installed.

1. In-game in Barbarian Invasion click on the Options menu item and you will see the version number in the top right of the screen. If this is not 1.6 you will need to patch it up by using the official SEGA 1.6 patch. This can be found the following link: Sega.com

2. In most cases the default path of "C:Program FilesActivisionRome - Total War" will be fine, but in cases where the Gold Edition of RTW are used (or where you have changed your directory names) the path must reflect that. The installation path will always be the directory that holds the RTW-BI.exe

3. Some users have problems with the dos window, this may be because of an unusual or varied setup on your PC. Please visit out support forums at thefourthage.org if you have problems.

Preview Image
The Fourth Age: Total War - The New Shadow v2.0b
Comments
turboman666
turboman666 Mar 17 2008, 1:25pm says:

hi

i downloaded the new fourth age and despite previous atempts to install the previous fourth age games have failed. I installed this version but clearin all data of the previous tries of the previous games, installed it, went throught the prompt installin it all, soo the icon appears on my desktop, so i think this time its worked. so i clicked it and the MS DOS prompt pops up 4 a breif second n desipears then nothin happens. can u help me.

n to help u my babarian invasion is uptodate with the v1.6 patch

thanks

+1 vote     reply to comment
Gotomtom
Gotomtom May 2 2008, 3:51am says:

you might find it very intresting that i haven't installed the mod jet but i just installed bi and the patch 1.6 but not the mod, and i have the same problem so i guess its in the bi patch 1.6 that it say's that, i can't play a custom battle either, once i click the start battle button it goes back to nation selection.

+3 votes     reply to comment
Gotomtom
Gotomtom May 2 2008, 3:52am says:

sorry posted it on the wrong section :(

+1 vote     reply to comment
ivory_guard
ivory_guard Aug 16 2008, 12:46pm says:

Your version of rome: total war MUST be vanilla: no previous mods that change the stock data folder. Mods in other folders work fine, however.

+1 vote     reply to comment
osmanqureshy
osmanqureshy Dec 7 2008, 8:32am says:

i ve the same problm as turboman666....it jst pops up nd closes..how cn dis b fixd???
btw where do i put my file...in the bi folder or the rome total war foldr...cuz ive gt the gold edition...plz reply

+1 vote     reply to comment
DrazharLn
DrazharLn May 16 2009, 5:33pm says:

You should include the fix for those who bought RTW:BI on steam in the installation description.

For those who don't know, simply replace the path of the shortcut with this:
"C:\Program Files\Steam\Steam.exe" -applaunch 4760 -nm -show_err -mod:bi\ci

If that does not work, go here: thefourthage.org/forums/viewtopic.php?t=3067

+1 vote     reply to comment
DrazharLn
DrazharLn May 16 2009, 6:04pm says:

My above comment is in error, you should add
-nm -show_err -mod:bi\ci
to the "set launch options" in steam (under properties of RTW). This way when you select run BI, the bod will run.

+1 vote     reply to comment
ukraine88
ukraine88 Nov 4 2009, 2:35pm says:

hey im new here my name is oscar and i cant play rome total war fourth age total war i lunch the game and it goes to my fourth age back rouad and thats it five seconds later it leads me back to my laptop backroud can someone plz help me and tell what ive done wrong>??
contact me at oscar.oscaryatsynych@gmail.com ty sooo much

+1 vote     reply to comment
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Rome: Total War
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Activision
Engine
Custom Built
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Released Sep 22, 2004
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