Rolling Coaster - a game of racing v1.0
Jan 18, 2012 Full Version 0 commentsRelease of v1.0. Now with the ability to unlock the full version with a licence code.
This game is a my project to learn each and every part of game-design. I started from scratch and designed each and every part of the code without using any high-level framework or toolbox (except from DirectX). This approach has been very time-consuming but I've learned a lot.
Comments and suggestions are very much welcome!
Please take the time to put down a line of what you think of the game.

Please note that to unlock the full game you will need a version of the game that has the "Activate full version" choice in the main menu.
0 comments by JohanBergelo on Jan 24th, 2012
Rolling Coaster has been developed over the course of a couple of years. I have always liked racing games but I didn't want to make a standard car-racing-type game. I wanted a game that feeled a lot like racing a car but with different physics.
The idea of a ball rolling in a track is absolutely not new but I liked it enough to make a prototype for the physics with a skelleton of objects (track, ground) to go with it. I was new to "modern" graphics programming (the kind that has been around for decades) and it took quite a while to learn. My approach has been to not use a pre-made engine but to make everything from scratch to learn how it all works. Time-consuming to say the least.
I feel that I'm pretty finished with the racing part of the game. The racing is the best part of the game. It's actually the only part of the game. Even though you may make upgrades to the ball and unlock races on areas that have different textures and color schemes that is not enough. The game is, well, to put it bluntly, just too boring.

But I still like the game. I like the racing part and the close competition with the computer AI balls.
That is why I'm announcing the continued development of this game. There will be a version 2.0. There will be changes to the overall goal of the gameplay as well as other minor or mayor updates and additions.

What will change? This is a list of possible mayor changes:
Huge open world to explore. The game drops the single race on a single track principle and you are free to explore a world of tracks and areas. This was the way I wanted it from the start.
Ball-to-ball combat. It will be necessary to take on balls with the aim of killing them. Guns and rockets? Possible. But also by the means of magnetic linking, tractor beam, hitting etc. If you install the latest version you may go to the setup-game-menu and change the aggressiveness of the opponets. This gives you a feel of how combat may be.
Make your own track. Laying out new tracks to reach other areas may be a part of the game.
Multiplayer. A bit hard to do with a game that was designed as singleplayer from the start. But I will look into it.
Underground races. Tracks go under ground in tunnels.
Release of v1.0. Now with the ability to unlock the full version with a licence code.
reminds me of goron racing on Majoras Mask
I played every level last night/this morning and I think it's pretty good, It really exceeded my expectations(No offense)! It was fast, exciting, and the achievements kept it interesting! The controls still need a little bit of work, but all in all, it's good solid fun. Something I'd like to see would be the ability to roll up walls and ceilings;) Anyway way, good luck with your game, I'll be watching for updates!
FINALLY THE GAME I WAS WAITING FOR! :D (i wonder if it works on my pc)
Great looking game one of the very few racers I have actually enjoyed. Also I didnt get motion sickness from it. One problem though is that every time I played the demo on the third track I played (not neccessarily the third part of lagoon but just the third track that session) The demo would always crash and I would get an error message about an error rendering.
The error while rendering should be fixed by now.
Thanks a lot for your comment on the error!
Reminds me of that old PS2 racing game called Hyper Sonic Extreme (HSX)
Cool! This game looks like fun! Is the full version done?
Thanks!
It's a "work in progress". I'm curretly doing bug-fixing to make this version as stable as possible. Then I'll may add/update features of the game OR I'll add a lot of new levels.
Good! I look forward to it!
1 out of 1 gamer (100%) on this site is inflicted by motion sickness by this game.