Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king. A demo version and game guide can be found on the homepage. Key features: - Classless character building where you can choose to be the kind of rogue you want. - Seemingly unfair, untimely and unforgiving deaths which are also permanent. - Ways to counter these deaths by learning the game mechanics. - Random dungeons and encounters. - 24 talents to build your character with. - 30 spells to build your character even further. - 30 heritages that make your next character stronger. - 30 challenges to complete once you get the hang of the game.

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Rogue's Tale is a good starting point. The graphics are correct, the gameplay is just like any other rogue-like, and it has everything needed to be a 10/10 game.
But the problem is that some game mechanics are messing with your game experience. The fact that you can't sell your loot unless you pay 20 Gold. The fact that you can actually start right next to one of the strongest foes in the game. The fact that no matter what you do, you will lose, for some strange reason, even though you have every competence, the best equipment ever, one huge-*** battleaxe that kills everything in its path. Sometimes you will just die, stupidly. Because you don't have any health potions.

Anyway, these are just a few examples. This game is really good, though, because even if i'm raging against some elements of the gameplay, i probably played it more than a hundred times, and i will continue to play this game. So, buy this game, and if the developpers decide to improve those game mechanics, this will be one of the best rogue-like ever.

This is a great game and the ingame chat feature makes it a lot of fun to play online.

Anyone who enjoys turn based RPG, strategy or Roguelikes should give this game a shot. It should also be noted that the game is still under development and continuously being expanded. It has a high degree of polish compared to most indie games available at the alpha or beta stage.

Verdict: Spike Lee says 'BOOM! Just stick it in yo Genesis!'

The the latest patch, which was released around January 16th, 2014, adressed much of the early game balance issues I had with this game. You still occasionally get some messed up spawning issues, but they're very very rare now.

The spellcasting, scroll, and wand system still needs work in order to be viable/fun outside of late game, but Rogues Tale is fun again and actually requires some skill rather than 100% luck.

Good fun, but random horrible death with no strategy to prevent stops me from giving a higher rating. No matter how much that flying boulder trap, drowning pit or impaler pees me off by killing my flegling mini-me I still seem to keep coming back for more gratuitous random horrible death punishment though.


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