It's time for another Rogue Republic news update! I would first like to apologise for our apparent inactivity, I can assure you all that the Rogue Republic team has been working diligently behind the scenes to bring the game to fruition. Hopefully we will be able to bring you more frequent updates from now on. As for the games progress thus far, Russian and Intermarium assets are now approaching a playable state as can be seen from the rendered images added to our site recently.
There is also the first rendered EU unit, the PZH 3000.
We have also included the eerie Intermarium theme in the updates of the past few days, make sure you check that out as it's well worth a listen.
Along with the renders and music we have concept art. The concepts that have been added focuses on the EU as that faction is still underdeveloped in comparison to Russia and Intermarium.
With that said the EU is now making good progress and should be rapidly on the heels of Russia and Intermarium.
"As the new concepts designs that have appeared over the past few months have been mine I thought it might be a good point to introduce myself. I'm the games dedicated concept artist, Javmango. Hopefully most of you consider my additions to the game to be positive as opposed to horrifying and destructive!"I would also like to ask you to please leave comments on our resent additions as we all love to read your feedback and suggestions on the games progress!That concludes the latest news update and remember to keep an eye out for the next update in which we will be releasing some in game screen shots. So stay tuned !And remember to please vote for us in the IOTY db if you haven't already!
Is Rogue Republic a game you would like to work on? We are always looking for talented people to help us at Giant Lynx so if you feel that you could contribute to the games development please apply to: RogueRepublicTeam@gmail.com We are currently seeking: Riggers, Animators, Organic modelers as well as anyone else with relevant skills in game production and marketing.
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