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Rogue Reborn is a modern port of Rainbow Six: Rogue Spear. The primary focus of this project is to incorporate all the elements of the original R6RS while upgrading and providing new features without drastically altering the core game-play.
16 comments by justinvh on Aug 7th, 2010

A while back I presented an article on the weapon scripts that I proposed. It was an exact port of the configuration that Rainbow Six: Rogue Spear RSEditor provided. This is a break-down of what the weapon system provides. The video below shows all the scripting below in application.
The core of the weapon script is representing it with a model and a representation that it is bound by in the engine.
This allows you to configure to provide more precise logic for the weapon as they are represented in the engine. This can be as generic as you want -- Load models in the game on the fly. Edit, continue, and don't worry about recompiling or exiting the game.
You logically will not be firing at the same accuracy throughout the game. Here you can configure how your weapons handle in a particular movement of the player. You can also configure weapons to support any number of zooms, determine the reticule timing, the encumbrance, the firing modes the weapon has, ammo types, rounds, the rate of fire, even support for a safety if such realism is desired.
Animating weapons, providing sounds, and syncing things together takes a long time. RR tries to help developers by providing a system for an easy interface for weapon animations. You define the animation, the time it plays, and any sounds it should play at a per-frame basis. The realism in sounds is just as important as the animation itself.
Ballistics, environment realism, and proper physics is a huge part of any tactical shooter. Rogue Reborn is working to provide you that by integrating the Bullet physics engine. Here is a quick "developer" video showing a bunch of boxes being thrown around. This is a very, very early stage of the engine. It's a wire-frame video, so don't expect craziness.
We wanted to at least show two of the four models that have been ported for Rogue Reborn. All the features described above in the JavaScript weapon setup are being used in the screenshots below.
There are other miscellaneous happenings that have been going on as well.
This game looks great!
This is just the type of game I've been waiting for.
The developers of this project have now earned my personal *Thumbs UP*.
Keep up the good work. ;)
Yeah thumbs up for something without a update for 7 months! NOT!
any news?
"RR is not a modern Rainbow Six. It is not my goal to make a modern Rainbow Six"
Sounds good to me!
Keep it oldschool, the only thing that I am 100% confident about is, that things that posed a real flaw in the original must be worked on, for example weapon behaviour that does not act as if handled by a real professional, etc.
very awsum :o
So, quick update.
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I've been working on nothing but RR the last few weeks. The major changes have been the build system, the weapon system, dedicated servers, and so on. I haven't built a new map or had time to. I've been programming every other **** there is with the engine.
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Okay, I am going to clarify this once and for all.
RR is not a modern Rainbow Six. It is not my goal to make a modern Rainbow Six. I started RR because I can't play the original R6RS games without a lot of trickery.
I wanted to build something that is:
- Open Source
- Cross Platform
- True to the original game.
So, if I want yellow bars for interaction, I can damn well do it and I probably will. RR is for a sense of nostalgia and fun with some modern improvements. If you don't like it then it doesn't hurt my feelings. I am not out to make money or win anyone over :)
Since I have a ton of messages in my inbox asking me to remove/add things, here's the my final response to it:
No.
Designing a game is already hard enough by myself. Leave me alone with what needs to be in the game. Everyone else that has supported and contributed anything from textures, models, or even just moral support: Thanks. You guys rock.
It'll be released, but **** if I know when :) Keep supporting. Thanks a lot.
The Google Code repo gives a 403 forbidden error, and the webpage either fails to load (with the www) or a BBQ Sauce page is showing up (without the www). So what's up?
The BBQ page is interesting. Anyhow, hg and I had an argument over branching and I ended up going back to git.
Github.com
Saw your instructions for building, but I really don't have a good idea of what the heck your talking about! ha
Ah, well, I should have something going soon.
Right now I am doing testing under OS X, Linux (various flavors), and Windows 7. Once those all work then I will put out some packages for testing.