The greatest “giant rocks rolling through historical/artistic ages” tower defense game is back with Rock of Ages II: Bigger and Boulder. Just like the title says, Bigger and Boulder cranks up the surrealism and gameplay with to be, well… BIGGER AND BOULDER. With an emphasis on the chaotic new 2-vs-2 multiplayer, new time periods, and improved graphics, physics, and destructibility powered by Unreal Engine 4, players will need to be ready for some intense rocking and rolling.

Post feature Report RSS Rock of Ages 2 [Dev Blog #1] - Personalizing your army

In this first entry we'd like to talk about the ability to personalize your team through colors and banner icons.

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Personalizing your army

Hi everyone. Now that the cat is out of the bag, we want to start sharing and elaborating on the new additions and changes we are working on for the sequel, so we will be posting regular updates that include information on new features, comparisons with the original title, etc.

In this first entry we'd like to talk about one of these new features, which is the ability to personalize your team through colors and banner icons.

Customization

After developing the first title, we noticed that customization was something that was cool, but very limited since players could only select boulder skins and avatars. In the sequel, we wanted to expand on this concept by allowing players to customize not only your avatars, but also your defensive units. Therefore, we have enabled the possibility to choose from a list of banners and colors to personalize your army.

Here's an example of different outputs you can obtain in the game:

*Customization allows for an interesting variety of alternatives.



We're making sure that all units feature 'color coded' areas that can display your team colors and banners. Players can select from two color slots to determine their team color and banner color.

Boulders will also display team colors, should the player decide to customize these with different paint patterns (more on this in a future post).

For banner icons we'll offer a variety of possibilities. Here is a small preview of some of the icons that will be selectable to customize your team:

*Preview of our banner 'masks'. We will feature a much larger diversity of icons in the final game.



Finally, we're currently looking at the possibility of including more options than simple flat colors for the color picker. We'd love to have available some extra options like gold and silver paint. This can add a really cool look to some customizations.

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Hope everyone enjoyed this first sneak peek of the new features in Rock of Ages II. Stay tuned for the next blog post where we'll be discussing other improvements about this exciting title.

Cheers,
Andres Bordeu



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