You are a lonely hiker who had an accident and landed in this test center. The only way you see to get out is to run this test. Nicely, an automatic help program of the labor helps you at some points, but the further you go, the more confusing this strange kind of dream gets... Roccy Laboratories is a short puzzle game we actually made for participating at a contest, but we might plan to expand it after that contest. You play in ego-perspective and have to find the best strategy to reach your target. Everything happens in a kind of research laboratory that gets more and more confusing the further you go. [current version is v.RL.09.12b]
Yay! We told you we participate at the Crossmedia contest, and today the award show took place in Munich.
Posted by HavocInferno[np] on Nov 25th, 2010
Hi, I'm very happy.
You know, we participated at this year's Crossmedia contest. Today, all competitors were invited to join the show. Well, not everybody came, but all prize winners and some non-prize-winners, some people from the ministry, some sponsors from LBS and a moderator.First the moderator presented all the winner projects, three from each of the seven genres (Video, Sound/Music, Text/Spoken Stuff, 3D, Graphics/Layout, Internet, Multimedia). Third places got 450€ each, second places 600€ and first places 800€ (Roccy Labs was registered for Multimedia). Sometime it was our turn to get up to the screen and answer some questions. We did so and talked a bit about the project, who did what and how and whatever, we also brought our own laptop to present some live gameplay (on a, let's say five square meters screen). But we didn't have that much time so we could only show the first level and the beginning of the second and the menu, but it was enough to make the crowd, about 100 people, cheer for us. In fact we were one of to contributed games, the only with 3D graphics and the only with some effort brought in. After the presentation, there was a short break, well, nothing important. But now the awards show began and we were really nervous what place we'd get. But first some other genres were called and people clapped and photos were taken. Now, genre "Multimedia", our legs shaked. 3rd place, an interactive map of America, not very impressive, but who cares. 2nd place, a flash game called "Blockspiel", also not impressive since it was only a game like these little puzzle pictures where you have to move little squares to get the picture together (such a picture is also in the Apple dashboard I think). So, YES!!!, 1st place, Roccy Labs, our game, win win win, people cheering, we stood up, grinning, went to the screen, some guy from the ministry gave us a certificate and a check, yay! 800€ (about 1065$ for those who don't know), some press guy made a photo. We went back to our seats, the moderator said something, "Photo for magazine, blabla, rubbish, rubbish", then all groups from Munich and the region around it, including us, went back to the screen, posing for the camera. Cut, we can go now, well, in the main hall we got some noodles, chili, bread, some drinks, talked to other teams, we discussed about blender and our game with the guy who won 1st place 3D, explained some guy from LAG how UDK works and if it was good for use in schools (of course yes *twinker*). Then we got some gummy bears, then we went back to the train station, drove back home.
So, this is it, any questions? It was pretty interesting to see how people react on our game who don't know anything about game development.
PS: Remember, we are still seeking people for our new project, Silhouity.
PPS: We're now on Facebook:
Ninjapirates on Facebook
For the end, a picture of the screen in the conference room: