You play the role of an ice cream truck driver, traveling across the galaxy defending planets from robotic invaders. To achieve this goal, you'll need to employ a variety of tasty weaponized ice cream treats, that you'll launch at the robots. And, as we all know, since robots love ice cream, when they get enough they explode with joy! Robots Love Ice Cream is heavily influenced by vinyl toys, the character stylings of Mega Man, and some of the first games I ever played like Missile Command and Space Invaders. The game has a unique control mechanic whereby the player manipulates the world much like a DJ spins a record. This gives you, the player, control of the action, bringing it to you whenever you want!

Report article RSS Feed Robots Love Ice Cream Invades Kickstarter!

Robots Love Ice Cream by Addo Games has officially invaded Kickstarter and the community has really taken to the innovative game concept, the eye-catching artwork, and all of the cool rewards we've got for our supporters. We have until the end of July 30th to raise the funding we'll need to bring this vision to life, and our team is hard at work making the game a fun, unique, and memorable experience.

Posted by burtonposey on Jul 8th, 2011

In its first week on Kickstarter, Robots Love ice Cream has received a ton of positive feedback, including features by Atlanta crowd favorite Scoutmob and our all-time most beloved design blog, NOTCOT. Today marked the beginning of our publicity push beyond our immediate circle of friends, family, and colleagues, and we're excited to engage the indie game development community in this process.

Here's a bit more about what we're creating:

Robots Love Ice Cream is an original independent game made with the Unity 3d engine currently in development for the iPad and iPad2 and slated for release to the Apple App Store in 2011. In the game, you'll play the role of an ice cream truck driver defending the galaxy from robotic invaders by stuffing them with delicious weaponized ice cream treats until they explode with joy...because Robots Love Ice Cream.

We've got solid plans in place for how the game will be structured, with designs for specific levels, achievements, boss battles, challenges, and an exciting new gameplay mechanic that allows the player to spin the game world 360 degrees to launch ice cream themed weapons in all directions with the swipe of a finger.

We would love to hear your thoughts on what we've presented so far, and we hope you'll see a reason to join this project as a supporter and help ensure we're able to take Robots Love Ice Cream all the way to publication. We have an amazing team supporting this endeavor and we would love for you all to be a part of it!

Our promo poster (very recently featured on NOTCOT) is an example of the vibrant art style and whimsical content that define Robots Love Ice Cream:

Robots Love Ice Cream Poster

To see more and support Robots Love Ice Cream, visit us on Kickstarter at Kck.st

Post comment Comments
Bluedrake42
Bluedrake42 Jul 8 2011, 10:00am says:

I'm hungry

+2 votes     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Jul 8 2011, 11:49am says:

Sorry but most people on ModDB feel that the kickstarter website in general is a scam. If you need investors its better to contact them directly. Best of luck with your project.

+1 vote     reply to comment
burtonposey
burtonposey Jul 8 2011, 12:27pm replied:

I think Kickstarter provides a way for people to support projects that interests them and they can connect with on some level. The arrangement allows that support to be given in a way that allows the creators of the project to make whatever they're making without giving away a long term stake in the product or the creator's company.

Thanks for your best wishes.

+2 votes     reply to comment
ScottTykoski
ScottTykoski Jul 8 2011, 1:43pm replied:

Indiedb.com (Kickstarter Poll - Productive or Pandering)

How funny that Mr_Cyberpunk was the one that made the comment that made me dig up this old post (where he talks quite a bit on the matter).

What I got from the feedback was that if you have something solid started and can overcome some naysayers then you should be fine...it's the "I have a game idea - money plz!" projects that give the system a bad rap.

RLIC looks pretty solid though...good luck reaching your monetary and game-design goals!

+1 vote     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Jul 9 2011, 5:41am replied:

Yep that's what I was getting at, Its no offense to the developers, rather that everyone that has approached us from Kickstarter has exploited this community and practically stolen their money. Kickstarter has no theft protection from the users which is very risky.

I'm a big believer in the community funded process and in the end I want Desura (ModDB's own digital distribution platform) to replace Kickstart completely, while providing a solid protection to the investor that otherwise wouldn't be possible with Kickstarter.

Pretty much we have to eliminate this sense that community funded means begging for money, and start accepting that it actually means pre-purchasing the game to invest capital into the project.. the return being the game itself. I see you've tried to do this, problem with Kickstarter is that it provides investors with a means of setting their investment.. the benefit of community funding strictly should be eating away at potential profits for greater capital and should not be seen as donations to a product.. else it is exploitation of people's generosity- since this is capitalism and not charity- unless you're prepared to give people a cash return that is (where by it is treated as an investment).

+1 vote     reply to comment
formerlyknownasMrCP
formerlyknownasMrCP Jul 9 2011, 5:43am replied:

My apologies also if my initial comment came off as offensive, I mean no offense to you as developers, rather I'm not a fan of the image that Kickstarter has portrayed with the community funded model, many members of this community have succeeded with community funding (see Mount and Blade, Overgrowth).

My hopes is to one day see developers like yourselves working with the Deusra platform and seeing the relationship between consumer and developer greatly improved, because Kickstarter is not a good relationship, there is no mediation and the company provides nothing to you or the consumer aside from a webpage..

+1 vote     reply to comment
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Robots Love Ice Cream
Platforms
Mobile, iPad
Developer
Addo Games
Engine
Unity
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Official Page
Kickstarter.com
Release Date
Released Sep 16, 2011
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Robots Love Ice Cream
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Unity
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Related Groups
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