RoboMinion is a 2D puzzle game in a 3D world. The goal of the game is to get the little robot to his destination, the finish tile. There is one problem however, the little robot can only turn to his right, so you have to guide him by placing different types of objects on the map. The are many types of objects to interact with and over 50 maps. If that is not enough, you will be able to create your own maps using the built-in editor and share them with your friends.
|Mar 28 2012 Anchor|
This is the only forum, so I guess I'll give feedback here?
The gameplay was very smooth. No bugs or other problems like that.
I felt he rolled a bit slow, both on normal and fast forward.
The lighting on the later levels made it hard to see the level. This didn't make the puzzle better and was just frustrating.
2 levels in a row, I was able to place a cone in front and to the right of the minion and solve the level in under 5 seconds. I'm pretty sure it wasn't supposed to work for either of them.
When I went to exit, there was no way to get back to the main menu? I ended after beating the last level, if that matters.
Why does it take 2 clicks to place something, and why can't I move it afterwards? I think this is just frustrating, and doesn't make the puzzle better. A mis-click means you have to reset all your pieces.
|Mar 28 2012 Anchor|
Hey there, thanks for your feedback
Thanks for the feedback, keep it coming!
|Mar 30 2012 Anchor|
I guess I'd rather play the game like a puzzle, instead of an action game. I have no interest in placing pieces after I hit 'go'. I want to place them all beforehand and then be done. I shouldn't have to have good reaction time to play a puzzle game.
If I had bought the game, I'd probably have quit after the first couple puzzles that require reaction time.
An alternative to that might to be allow pausing as well as free rewind and fast forward. That eliminates the reaction time and 'think on your feet' stuff that I don't like. Sure, you could technically do it already with the rewind button, but that still requires reaction time so that it doesn't rewind too far.
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