Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level. Road Redemption is being developed for PC, Mac and Linux. Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic formula. The Road Redemption Team is bringing back the challenging, skill-based gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo 64. If you never had a chance to play those games, imagine a more focused, and more brutal Carmageddon.

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Blog RSS Feed Report abuse Latest News: Road Redemption hits Kickstarter Funding Target! Less than 24 hours to go!

0 comments by RoadRedemptionTeam on May 11th, 2013

Darkseas Games is pleased to announce that our Road Rash inspired Kickstarter Road Redemption has reached its funding goal of $160,000.

There are still approximately 13 hours left of our kickstarter campaign, and we hope to reach our stretch goals of porting Road Redemption to the Xbox 360 and integrating Oculus Rift support at $178,000 and $198,000 respectively.

Road Redemption will release on PC platforms August 2014.  

“We’d like to give a huge thanks to all of Road Redemption’s backers for making this possible, and for helping us spread awareness.  Road Redemption has been our dream project for over a decade, and we’re so excited that we can now devote our full time towards finishing it.”

“We’d also like to thank Road Rash Co-Creator Dan Geisler for all of his support as we’ve tried to raise development funds.” said project spokesperson Claire Fontenot.

Road Redemption Trailer:

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Post comment Comments  (0 - 10 of 11)
TheSparrowsJourney Jun 22 2014, 12:37pm says:

Played the early alpha, you're doing a great job. Here's my first look:

+1 vote     reply to comment
ModernB May 16 2014, 3:06pm says:

Now this looks amazing!

+1 vote     reply to comment
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MemorixPilgrim Apr 24 2013, 9:54pm says:

Awww. Is the source code free available or do I need to pledge for it ?

+2 votes     reply to comment
RoadRedemptionTeam Apr 25 2013, 11:16am replied:

Source code will be freely available a few months after the release. If you pledge for it you will get it earlier.

+2 votes     reply to comment
MemorixPilgrim May 4 2013, 6:18am replied:

Awesome :)

+1 vote     reply to comment
ABJECT_SELF Apr 22 2013, 12:23am says:

"If you want something resurrected, resurrect it yourself." So glad you guys are bringing this kind of I-can't-believe-that-just-happened gameplay back!

+3 votes     reply to comment
Nebcake Apr 21 2013, 11:15pm says:

So many good memories with the road rash series.

+3 votes     reply to comment
Garyn Dakari
Garyn Dakari Apr 18 2013, 4:44pm says:

Wow...This looks like fun!

+3 votes     reply to comment
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Road Redemption
Windows, Mac, Linux
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Released Jul 1, 2014
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Car Combat
Single, Multiplayer & Co-Op

Latest tweets from @roadredemption

@VoidfoxTV thanks for supporting us!

16hours 28mins ago

@Kyle_Crafty Bummer indeed. The hazards of an Alpha build, though. The problem is addressed in the upcoming update :)

Jul 18 2014, 2:57pm

RT @Totalbiscuit: Disappointed in @gamasutra article about my recent decision to enhance my disclosure. It seems to (cont)

Jul 16 2014, 10:34am

Alpha testers: send us gifs of your gnarliest knock outs and sickest in game moments! We want to see them! #roadredemption #alpha

Jul 15 2014, 8:08pm

@davemint88 The Humble Sale has ended but our website wasn't updated to reflect that. Shoot me an email at">

Jul 12 2014, 1:28pm

@davemint88 thanks for the heads up. I'll check this out ASAP. Price should be correct on the Humble Store, though

Jul 12 2014, 1:22pm

#IndieVanGameJam, features an episode with RR devs. Consider supporting @binarysolo by voting Yes! on #Greenlight

Jul 11 2014, 8:00am

RT @JunkieMonkeys: aaaand we're live with @RoadRedemption! Come watch and try to win a code!

Jul 9 2014, 8:50pm

@chavhunter1986 Still version 2. The gameplay is being updated for the #steam release.

Jul 8 2014, 4:04pm

@JokerThorp Not today, but sometime soon. It's out current development goal.

Jul 8 2014, 3:16pm

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