Road Redemption takes the motorcycle combat-racing gameplay, pioneered by the Road Rash series, to the next level. Road Redemption is being developed for PC, Mac and Linux. Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic formula. The Road Redemption Team is bringing back the challenging, skill-based gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo 64. If you never had a chance to play those games, imagine a more focused, and more brutal Carmageddon.
Darkseas Games is pleased to announce that our Road Rash inspired Kickstarter Road Redemption has reached its funding goal of $160,000.
There are still approximately 13 hours left of our kickstarter campaign, and we hope to reach our stretch goals of porting Road Redemption to the Xbox 360 and integrating Oculus Rift support at $178,000 and $198,000 respectively.
Road Redemption will release on PC platforms August 2014.
“We’d like to give a huge thanks to all of Road Redemption’s backers for making this possible, and for helping us spread awareness. Road Redemption has been our dream project for over a decade, and we’re so excited that we can now devote our full time towards finishing it.”
“We’d also like to thank Road Rash Co-Creator Dan Geisler for all of his support as we’ve tried to raise development funds.” said project spokesperson Claire Fontenot.
Road Redemption Trailer: Youtube.com
Road Redemption Oculus Rift Test Video: Youtube.com
Road Redemption Screenshot: I.imgur.com
Latest tweets from @roadredemption
@VoidfoxTV thanks for supporting us!
16hours 28mins ago
@Kyle_Crafty Bummer indeed. The hazards of an Alpha build, though. The problem is addressed in the upcoming update :)
Jul 18 2014, 2:57pm
Jul 16 2014, 10:34am
Jul 15 2014, 8:08pm
Jul 12 2014, 1:28pm
@davemint88 thanks for the heads up. I'll check this out ASAP. Price should be correct on the Humble Store, though
Jul 12 2014, 1:22pm
Jul 11 2014, 8:00am
Jul 9 2014, 8:50pm
Jul 8 2014, 4:04pm
@JokerThorp Not today, but sometime soon. It's out current development goal.
Jul 8 2014, 3:16pm