Lily Kingston has just graduated from college and is trying to find a new job! Lost and alone, she's helped out by her uncle, who is the owner of a fancy Italian restaurant. She begins working there as a waitress even though she has no experience. Clumsy and yet endearing, she tries hard at her new job and is often helped by her attractive male co-workers... Could one of them win her heart or will their secrets threaten a budding relationship...? A slice-of-life visual novel, or interactive story game, about a group of people working in an Italian restaurant. Change the ending of the story through the choices you make and learn more about all the characters and their daily lives. (It's also probably worth noting that this game was made in just one month.)
In my opinion the story is too much of a (boring) soap opera (even the post prologue part of it). Though the game's name already suggests, it's all about love, it could have been less borrowing the cliche.
Furthermore there are too little real choices, so playing this game is all about reading and tapping your space key to get on reading, which becomes quite annoying over time. Due to this, replaying the prologue part by taking other choices, wasn't as much fun as hoped for, because you have to read a lot of already known text until at long last the story takes a very little twist.
On the whole this game wasn't quite enjoyable for me, but technically and in terms of artistical design it seems well done. So if you are fond of manga and light fiction, this is probably yours.
weird story line
I have very mixed feelings about this game. I'd probably have rated it lower than I did were the artwork and general production level not significantly above the level of most freeware amateur VNs.
The trouble is that the game is not exactly what it's promoted as being. That's clearly intentional, but unfortunately I don't find that the twist which occurs after the prologue really adds anything to the game. It comes across as a shot at myself, the player, criticizing my expectations and the conventions of the genre, while still acting out those same conventions with no sense of self-awareness. If you were to strip away the framing device, the post-prologue twist, and all of its trappings, the game could stand on its own merits as one of the better freeware OELVNs, but it's hard to feel good about a game that not only intentionally pulls the rug out from under the player's expectations but proceeds to spend so much of its time calling those expectations shallow and fake.
The game could possibly get away with that if it did something truly unconventional with its story and gameplay, but the real story of Ristorante Amore isn't one bit more unpredictable than the story it purports to be and then mocks the player for wanting.
It just leaves a bad taste in my mouth.
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