An expansion pack to the critically acclaimed game Rise of Nations, adds a barrage of new features to the original game. Combining the epic scope of traditional turn-based strategy games with the fast-paced action of RTS games, enables players to explore 6,000 years of history as they amass powerful armies, build prosperous economies and perform acts of diplomacy.

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This is my proposal for a Squirrel and Hedgehog mod for Rise of Nations. Weasels will replace the Japanese, Wolves will replace the Americans Flower Hill Top will replace the Koreans and, Foxes will replace the Germans.

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This is my proposal for a Squirrel and Hedgehog mod for Rise of Nations. Weasels will replace the Japanese, Wolves will replace the Americans Flower Hill Top will replace the Koreans and, Foxes will replace the Germans. There is no Fox faction in Squirrel and Hedgehog but, it is my idea for a new faction. This Fox faction will be based on the Third Reich and, will be to Flower Hill Top what the Wolves are to the Weasels. I think it would be interesting to see Flower Hill Top also has a canidae ally to counter the Weasels canidae ally.

I'm not quite sure what to call the Fox faction, the Greater Fox Reich, the Fox Empire or, the Greater Vulparian Reich or maybe, something unrelated to Foxes. The Fox faction utilize Blitzkrieg tactics and, advanced engineering to overcome it's enemies.

Now for unique units and national powers. The national powers will be the same as the original nations
except in name.
Follower Hill Top has the power of Friendship.
Foxes have the power of yiff.
I not quite sure about the rest so, I will leave that up to whoever decides to make this mod and, the Foxes' power or yiff might be changed to something else like, cunning. Now for the unique units.

Weasels' unique units, Iron shark robot, Gatling gun tank, submerged battleship, Rat infantry, crow infantry (only if flying infantry can be scripted in Rise of Nations) Rat infantry are suppose be poorly trained cannon fodder that are cheaper to train than the main Weasel infantry. Rat infantry can be used to out number an opponent.

Wolves' unique units, Iron crow, will be used as a helicopter because, I assume they would fly much slower than normal aircraft but, the game's original Attack Helicopter will be buildable for the wolf faction because if you watch the last two episodes, you will notice helicopters that appear like Apache helicopters, also, in one of the late episodes, you will also see Flower Hill Top fighters that look a lot like Rafale fights. All Terrain Assault Vehicle that will be, similar to a Humvee.

Flower Hill Top unique units, Tri-barrel tank, duck infantry, (only if flying or swimming infantry can be scripted in Rise of Nations) squirrel special forces/elite soldiers.

Foxes' unique units, U-Boat, Yiff rocket, Super tank UJ-276 stealth fighter, N-167 stealth bomber, stormtroopers, jet troopers (only if flying infantry can be scripted in Rise of Nations) N-89 supersonic bomber, LBS-1700 Land Battleship, AD-24 stealth Helicopter.

Many people have seem to have lost interest in modding Rise of Nations and I find that kind of unfortunate, as Rise of Nations is one of my favorite strategy game. Rise of Nations has so much potential, and I wish more people world make more mods for Rise of Nations like, World in Conflict, Age of Tanks, World War II mod and End of Days. Maybe people could also mod outside the box of World War II and Modern Warfare, like the my mod proposal. RoxxCorp did a very good job at creating a unique and diverse mod with A Wrong Turn. I hope that will inspire others to create unique and diverse mods of their own.

To get a better idea of what units I am talking about, I suggest you what most of the late Squirrel and Hedgehog episodes, from 20 to 32. You can pretty much skip through most of it if you want.

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