Brief Description of Project


Title: Rise of Magic
Platforms: PC (Web, social networks), as well as a helper application for Android / iOS.
Engine: Unity3D Pro 4
Genre: Tower Defence, Strategy, part RPG.
Planned release date: the third quarter of 2013.
Current progress: the core of the game is ready for 60-70% of game content for a week and a half.

Hello. My name is Vlad, I'm 21 years old and I'm developing a browser game Rise of Magic. This is my first project, I am developing it for over a year and doing it by myself. First platform for the release of the game is social network - Facebook.

Detailed description of the project


Rise of Magic -
- is a browser game, styled as a classic Tower Defense with aspects of a social RPG. The gameplay is taking place in middle ages and the main story is about a struggle between good and evil. Initially main hero of the story is a man with a technical background - he's using bows, crossbows and brute force, but as the game develops he will gradually learn magic, using different magic abilities together with his towers or other buildings.

Whole game will be split into several aspects:
First - Completing missions to obtain unique rewards.
Second - Upgrading and modernization of your own village, developing of which needs to be paid special attention.
Third - Interaction with other players and team play.
Character development with the help of talent tree.

Now I should describe the project in more details. As the game will be released in social networks I had a task to come up with ways for interaction between players. And the final outcome became a system of three different professions and a marketplace, where you can trade amongst your friends

The idea is quite simple: aside from the already usual gold the game will offer three main resources - wood, stone and magic. Each resource type will have one corresponding profession of which there will also be only three - carpenter, stonemason, and mage. Each profession will allow players to learn various recipes, suitable only for those professions and subsequently allow players to craft items for their profession.

So, for example, after learning stonemason's craft we become able to greatly increase our stone gathering, however we will not be able to increase the amount of other resources obtained. Here market comes into play - you will be able to trade amongst your friends, exchange resources and items, created with the help of your profession. This way Rise of Magic will have at its disposal a powerful instrument, pushing people to cooperate and try to help one another after what receiving some nice benefits from trade.
(Sorry for the Russian language screenshots)

Aside from development of their professions players will also be engaged in development of their village. Here everything as well is quite simple - Construction of specialised buildings will give various bonuses for the player. Also it will allow creation of more and better items with the help of profession. There are the usual buildings as well - without the warehouse player will not be able to store lots of resources, and absence of housing will not allow upgrading old buildings or construction of new ones. And of course we shouldn't forget about numerous decorative items - you can expect to see lots of different ones in the game.

There's not much I can say about playable levels for now. Main thing - is the variety I plan for them. You shall visit thick ancient forests, shall feel the salty taste of sea air, shall listen to frogs croaking at the swamps and freeze to your bones with the northern winds howling at your face. Also for some levels I can promise you elements of gameplay never seen before, which combined with unique tower abilities shall make gameplay immensely entertaining!

Normally once you start speaking about a browser game a question appears - what about donations? How will they work? The answer is - very simple! You can play and complete this game without paying a single penny, you shall have unlimited access to nearly all items, recipes, levels and buildings. However if you will want to speed up the process of obtaining levels, or participate in the global market you'll have a chance to obtain premium subscription, without which you will still be able to trade with your friends. Such approach was chosen mostly to reduce the burden that falls upon our data base, and we plan to have a high amount of players so I am expecting colossal overloading of the data base.

Some of the options of the game will be transferred to a mobile application for your smartphones! Application for iOS and Android will be absolutely free and will allow you to monitor your buildings and with a premium account it will even allow you to trade in a global market right from your handset!

Image RSS Feed Latest Screens
Tutorial level 2 level Game Interface
Blog RSS Feed Report abuse Latest News: Rise of Magic came on Greenlight!

0 comments by Krubbs on Feb 3rd, 2014

Today my project came on GREENLIGHT to collect votes! Friends, I need your help more than ever!


Post comment Comments  (0 - 10 of 16)
Neffesh
Neffesh Feb 3 2014, 4:19pm says:

Looks awesome=3

+1 vote     reply to comment
Guest
Guest Jan 10 2014, 4:12pm says:

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Krubbs Creator
Krubbs Jan 12 2014, 3:57am replied:

I plan to get into Steam GREENLIGHT. If all goes according to plan, SteamOS version will be.

+1 vote   reply to comment
Guest
Guest Dec 1 2013, 9:33am says:

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Borzi
Borzi Oct 9 2013, 4:09pm says:

These graphics are amazing :)

+2 votes     reply to comment
Coded_Ninja
Coded_Ninja Oct 5 2013, 3:20pm says:

Awesome! Never Die!

+2 votes     reply to comment
niekos
niekos Sep 29 2013, 5:23pm says:

loving the look of this game they'd look great in an RTS game!still, you've got yourself a new folower!

+2 votes     reply to comment
Krubbs Creator
Krubbs Oct 2 2013, 2:41am replied:

Thanks for the nice review!

+1 vote   reply to comment
WildBeautySoftware
WildBeautySoftware Sep 29 2013, 3:43pm says:

Great job! You really 'milked' Unity3D on the graphical side.. :)

+1 vote     reply to comment
Chalk
Chalk Sep 29 2013, 12:27pm says:

If you ever need help on the project, let me know. I'm a 3D Modeller, and I know a few other people who would be interested.

+1 vote     reply to comment
Krubbs Creator
Krubbs Oct 2 2013, 2:39am replied:

Thanks for the suggestion. But I alone would finish the game. Not in vain for more than a year, I did not use anyone's help.

0 votes   reply to comment
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Rise of Magic
Developed By
Krubbs
Engine
Unity
Contact
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Official Page
Vk.com
Release Date
Released Jun 25, 2014
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Style
Genre
Tower Defense
Theme
Fantasy
Players
Single, Multiplayer & Co-Op
Project
Indie
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Last Update
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