Title: Rise of Magic
Platforms: PC (Web, social networks), as well as a helper application for Android / iOS.
Engine: Unity3D Pro 4
Genre: Tower Defence, Strategy, part RPG.
Planned release date: the third quarter of 2013.
Current progress: the core of the game is ready for 60-70% of game content for a week and a half.
Hello. My name is Vlad, I'm 21 years old and I'm developing a browser game Rise of Magic. This is my first project, I am developing it for over a year and doing it by myself. First platform for the release of the game is social network - Facebook.
Rise of Magic - - is a browser game, styled as a classic Tower Defense with aspects of a social RPG. The gameplay is taking place in middle ages and the main story is about a struggle between good and evil. Initially main hero of the story is a man with a technical background - he's using bows, crossbows and brute force, but as the game develops he will gradually learn magic, using different magic abilities together with his towers or other buildings.
Whole game will be split into several aspects:
• First - Completing missions to obtain unique rewards.
• Second - Upgrading and modernization of your own village, developing of which needs to be paid special attention.
• Third - Interaction with other players and team play.
• Character development with the help of talent tree.
Now I should describe the project in more details. As the game will be released in social networks I had a task to come up with ways for interaction between players. And the final outcome became a system of three different professions and a marketplace, where you can trade amongst your friends
The idea is quite simple: aside from the already usual gold the game will offer three main resources - wood, stone and magic. Each resource type will have one corresponding profession of which there will also be only three - carpenter, stonemason, and mage. Each profession will allow players to learn various recipes, suitable only for those professions and subsequently allow players to craft items for their profession.
So, for example, after learning stonemason's craft we become able to greatly increase our stone gathering, however we will not be able to increase the amount of other resources obtained. Here market comes into play - you will be able to trade amongst your friends, exchange resources and items, created with the help of your profession. This way Rise of Magic will have at its disposal a powerful instrument, pushing people to cooperate and try to help one another after what receiving some nice benefits from trade.
(Sorry for the Russian language screenshots)
Aside from development of their professions players will also be engaged in development of their village. Here everything as well is quite simple - Construction of specialised buildings will give various bonuses for the player. Also it will allow creation of more and better items with the help of profession. There are the usual buildings as well - without the warehouse player will not be able to store lots of resources, and absence of housing will not allow upgrading old buildings or construction of new ones. And of course we shouldn't forget about numerous decorative items - you can expect to see lots of different ones in the game.
There's not much I can say about playable levels for now. Main thing - is the variety I plan for them. You shall visit thick ancient forests, shall feel the salty taste of sea air, shall listen to frogs croaking at the swamps and freeze to your bones with the northern winds howling at your face. Also for some levels I can promise you elements of gameplay never seen before, which combined with unique tower abilities shall make gameplay immensely entertaining!
Normally once you start speaking about a browser game a question appears - what about donations? How will they work? The answer is - very simple! You can play and complete this game without paying a single penny, you shall have unlimited access to nearly all items, recipes, levels and buildings. However if you will want to speed up the process of obtaining levels, or participate in the global market you'll have a chance to obtain premium subscription, without which you will still be able to trade with your friends. Such approach was chosen mostly to reduce the burden that falls upon our data base, and we plan to have a high amount of players so I am expecting colossal overloading of the data base.
Some of the options of the game will be transferred to a mobile application for your smartphones! Application for iOS and Android will be absolutely free and will allow you to monitor your buildings and with a premium account it will even allow you to trade in a global market right from your handset!
Today I want to introduce you to the next graphic changes in the game. Be patient a little longer, will soon show and gameplay changes :)
So, the first thing you want boast - the new game logo!
As well as a new logo on the loading screen...
But most importantly - the new interface is fully drawn.
So it was before...
And so it was after:
I tried to stand all in the same style.
By the way, in the village the interface is:
And during the battle here is:
Do not forget to put your fingers up)
See you soon!