Rico is an old school jump'n'run game! Run across the levels, jump over obstacles, climb mountains, explore caves, swim through water Collect crystals throughout each level Avoid mines, acid pits and various deadly enemies along the way Find upgrades to get abilities like double jump Reach magic stones to activate checkpoints Find and use weapons to combat enemies Fly with a jetpack Face off against enemies in epic boss battles 4 difficulty levels to keep you challenged 4 different worlds 32 levels full of retro awesomeness If you like platformers, you'll love Rico!

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Hi Desura community! :)

I'm proud to announce that the full version of my game "Rico - A Tale Of Two Brothers" is finally released! It's available for Windows, Mac and Linux. And if you like to play on a mobile device, there's an Android version too!

Rico - A Tale Of Two Brothers is a retro inspired platformer that mixes elements from many great classics like Pitfall, Super Mario, Castlevania and Knytt with my own humble ideas. A game with a nostalgic feeling while still staying fresh. I wanted to create something I would have loved to play as a child and still love to play now!


Rico features 32 levels, boss battles, collectible crystals, numerous different enemies and traps, 4 difficulty levels and a catchy chiptune soundtrack by Bunnymajs!

If you're interested, head over to the Desura page to get it! There's also a demo version that lets you play the first 8 levels including the first boss fight for free, so why not try it out? :)

Thanks for your time!

Rico - A Tale Of Two Brothers - alpha version with 25 finished levels

Rico - A Tale Of Two Brothers - alpha version with 25 finished levels

News 0 comments

A new update to Rico - A Tale Of Two Brothers has been released! An alpha version is now available which features 25 finished levels!

Rico - A Tale Of Two Brothers Released on Desura

Rico - A Tale Of Two Brothers Released on Desura

News 5 comments

A jump'n'run game! Run across the levels, jump over obstacles, climb mountains, explore caves, swim through water.

"Rico - A Tale Of Two Brothers" with new art style

"Rico - A Tale Of Two Brothers" with new art style

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"Rico - A Tale Of Two Brothers" received a long-needed overhaul of its graphics! While keeping it's retro charm, the new art is much more vibrant and...

Post comment Comments  (70 - 80 of 96)
namoroka
namoroka

Since there is no forum button.
The demo seems to be broken on Linux x64, it can't find Rico.sh in Desura/common/Riko.sh error.
Turns out its just desura executing the file in the wrong Folder, would confuse the average Ubuntu user tough :)

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ssokolow
ssokolow

Here's the simplest solution I found:

1. Add "#!/bin/sh" as the first line in Rico.sh so, if it were run in the right folder, Desura would launch it rather than opening it as a text file.

2. Create a file named Rico.sh where Desura is looking that contains these three lines:

#!/bin/sh
cd rico-a-tale-of-two-brothers/
exec ./Rico.sh

...then mark it executable.

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anapr88
anapr88

Just in case somebody doesn't know how to solve this and play:
Go through the folders to desura/common/rico-a-tale-of-two-brothers/ and launch Rico.sh

Loved the game :)

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headjump
headjump

Great game! Very challenging to collect all the coins (I mean the yellow thingies), and one has to be sure not to miss any, because you can't restart a level (at least not from the "esc"-menu. is there another way?) and if you happen to activate the wrong checkpoint there may be some yellows you can never reach afterwards (e.g. If you don't get the jetpack after a respawn).

Gread music! But needs more variety because there seems to only be one track for the normal game + one for the bossfights.

What I hope so see in future:
* minimap that shows level-result (difficutly used + all-coins-collected?) and lets replay levels
* more music variety
* IMPORTANT: Make some level-sprites more distinguishable (e.g. normal-sand vs. background-sand, I often find myself mistaken these).
* Also please make some bombs more visble

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IMakeGames Creator
IMakeGames

Thanks a lot! :)
I will definitely add a level-success screen! Also an option to restart a level is planned.
There ARE two music tracks besides the boss-fight music. Each is played every second level. It's just that I chose to not stop a running music track when you get to the next level... Maybe when playing you mostly heard one track by chance... I should probably change that, so each music track gets played enough. :)

On the visibity issues: yeah, you're right! I will try to accentuate the important things more... and mines are DEFINITELY important! ;)

Great insight, thanks a lot! :D

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headjump
headjump

Just finished it (normal, with collecting all yellow-thingys), thanks for this great game, can't wait for the final levels :)

The boss fights are cool, nice mechanics there.

The tiles I have the most problems distinguish from one another are dirt-background + grass foreground (because the edges have similar tones) and also in the last sand level the breakable blocks and the background tiles are pretty similar.

Some thinks that stayed in my mind:
- There is nothing more frustrating than meeting fall-damage directly after completing a boss ;) (but no need to change anything there, it makes it even more tense)
- I already miss the cool blue whip :( Can't the (spoiler!) gun shoot at least blue whip-like lasers?

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SirPrimalform
SirPrimalform

That's weird, I'm sure this was free a few days ago and I added it to my account but now it's not there and says I have the demo...

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IMakeGames Creator
IMakeGames

Yes, it's a bit confusing, I know!
I had released a free "beta" version to test if people can play it. Then recently I turned the beta into the demo version and also released a new paid version with a 50% discount because its not finished but contains 25 finished levels and will receive updates until it is... Hope that clears it up! :)

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SirPrimalform
SirPrimalform

That makes sense, thanks! Will give the demo/beta a go soon.

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Carnival73
Carnival73

Just purchased the game but running it causes a fault in Java and crashes Java.

I've completely removed my Rico installation along with the Rico folder in the Desura folder and mopped up the registry with Advanced System Care.

Also did the same with Java and reinstalled Java but still no luck.

I'm running Win XP 32-bit SP3
I'm on an old Atholon single core processor - not sure if the fault is a result of the game looking for SSE2 processors or above? Normally SSE errors are different but considering this is a Java based game it might crash differently.

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IMakeGames Creator
IMakeGames

Sorry to hear that... :(
Do you get an error message? Because otherwise it's hard for me to say what's causing this... maybe you need to run it from the command-line to get the error output...

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Rico - A Tale Of Two Brothers
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