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Rico is an old school jump'n'run game! Run across the levels, jump over obstacles, climb mountains, explore caves, swim through water Collect crystals throughout each level Avoid mines, acid pits and various deadly enemies along the way Find upgrades to get abilities like double jump Reach magic stones to activate checkpoints Find and use weapons to combat enemies Fly with a jetpack Face off against enemies in epic boss battles 4 difficulty levels to keep you challenged 4 different worlds 32 levels full of retro awesomeness If you like platformers, you'll love Rico!
1 comment by IMakeGames on Dec 6th, 2012
Hi Desura community! :)
I'm proud to announce that the full version of my game "Rico - A Tale Of Two Brothers" is finally released! It's available for Windows, Mac and Linux. And if you like to play on a mobile device, there's an Android version too!
Rico - A Tale Of Two Brothers is a retro inspired platformer that mixes elements from many great classics like Pitfall, Super Mario, Castlevania and Knytt with my own humble ideas. A game with a nostalgic feeling while still staying fresh. I wanted to create something I would have loved to play as a child and still love to play now!
Rico features 32 levels, boss battles, collectible crystals, numerous different enemies and traps, 4 difficulty levelsĀ and a catchy chiptune soundtrack by Bunnymajs!
If you're interested, head over to the Desura page to get it! There's also a demo version that lets you play the first 8 levels including the first boss fight for free, so why not try it out? :)
Thanks for your time!
Does this game support gamepads?
It *should*...
I haven't had the chance yet to test out gamepad support properly.
The easiest way is to just download the free demo and see if it works with your gamepad! :)
I would but Desura doesn't support Mac at the moment, Thanks anyway
There is also the standalone version which is just a DMG file you download and install!
Choose "view standalone downloads" after clicking the demo link above... :)
Overall a really fun game =)
Since there is no forum button.
The demo seems to be broken on Linux x64, it can't find Rico.sh in Desura/common/Riko.sh error.
Turns out its just desura executing the file in the wrong Folder, would confuse the average Ubuntu user tough :)
Here's the simplest solution I found:
1. Add "#!/bin/sh" as the first line in Rico.sh so, if it were run in the right folder, Desura would launch it rather than opening it as a text file.
2. Create a file named Rico.sh where Desura is looking that contains these three lines:
#!/bin/sh
cd rico-a-tale-of-two-brothers/
exec ./Rico.sh
...then mark it executable.
Just in case somebody doesn't know how to solve this and play:
Go through the folders to desura/common/rico-a-tale-of-two-brothers/ and launch Rico.sh
Loved the game :)
Thanks a lot! :)
I will definitely add a level-success screen! Also an option to restart a level is planned.
There ARE two music tracks besides the boss-fight music. Each is played every second level. It's just that I chose to not stop a running music track when you get to the next level... Maybe when playing you mostly heard one track by chance... I should probably change that, so each music track gets played enough. :)
On the visibity issues: yeah, you're right! I will try to accentuate the important things more... and mines are DEFINITELY important! ;)
Great insight, thanks a lot! :D
Just finished it (normal, with collecting all yellow-thingys), thanks for this great game, can't wait for the final levels :)
The boss fights are cool, nice mechanics there.
The tiles I have the most problems distinguish from one another are dirt-background + grass foreground (because the edges have similar tones) and also in the last sand level the breakable blocks and the background tiles are pretty similar.
Some thinks that stayed in my mind:
- There is nothing more frustrating than meeting fall-damage directly after completing a boss ;) (but no need to change anything there, it makes it even more tense)
- I already miss the cool blue whip :( Can't the (spoiler!) gun shoot at least blue whip-like lasers?