Battle 15 unique enemies in this real time battle RPG combining the best elements from rhythm and fighting games.
This is my April One Game A Month, although I had worked on some of the basic framework back in February. I want to eventually create a whole RPG with this as the battle engine, but for now, give it a try and let me know what you think!
The game was written from scratch in Haxe/NME, and should theoretically be able to create native executable, although there seem to be some problems with that version. I'll fix them eventually, but for now, feel free to play the Flash version here: Fancyfishgames.com
As mentioned in my last news post, I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features and is built upon the battle system of Rhythos! Arcade BETA. The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.
I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!
A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.
That's why I've started a kickstarter page (which includes a lot more details about the project) here: Kickstarter.com! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: Github.com . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!
And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!
Latest tweets from @davidmaletz
@QuothTheRaven2 Thanks, glad you like it! I put a lot of effort into the lighting (as it looks nice and is a major mechanic of the game).
Oct 11 2014, 12:19pm
Oct 10 2014, 2:49pm
Oct 8 2014, 10:54pm
RT @ICantESC: "For better or worse, I reached the second floor. I tried to climb down the pit, but the loose stones gave way and I fell the…
Oct 6 2014, 12:38am
@Supervinh47 Thanks! I hadn't seen a spider web spawn above a brazier before, so it was a surprise to me too! Yay for procedural generation?
Oct 4 2014, 4:10pm