Battle 15 unique enemies in this real time battle RPG combining the best elements from rhythm and fighting games.

This is my April One Game A Month, although I had worked on some of the basic framework back in February. I want to eventually create a whole RPG with this as the battle engine, but for now, give it a try and let me know what you think!

The game was written from scratch in Haxe/NME, and should theoretically be able to create native executable, although there seem to be some problems with that version. I'll fix them eventually, but for now, feel free to play the Flash version here:

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0 comments by terra0nova on May 20th, 2013

As mentioned in my last news post, I'm currently creating a free, open source RPG builder that will be cross platform and support many cool features and is built upon the battle system of Rhythos! Arcade BETA. The builder will have an accessible dual-scripting system and be highly expandable, including a powerful plugin API. The editing capabilities are inspired by RPG Maker and based off of an older tilemap editor I have been developing on and off in my free time for the past year or so. The builder also uses the great 16-bit style graphics provided by the Liberated Pixel Cup/Open Game Art.

I know first hand how hard finishing a project like this can be. I've had experience making game development tools before including VIDE, a 2D animation tool, HTML Tactics, a DOM-based tactics game editor, and a 3d cloud and atmosphere rendering API. I'm also the founder and lead programmer of Fancy Fish Games, with 6 games released so far. I feel I have the skills to make this project a reality as well as the knowledge of what it's like to be a game developer using the tools! With my experience and a large codebase already complete, I am confident I will be able to come though and finish this project, but I'm going to need a little help!

A 2x speed example video of me creating a simple house interior in the Rhythos Map Editor.

That's why I've started a kickstarter page (which includes a lot more details about the project) here:! If you're able to back the project, that's great! But even if you can't contribute monetarily, feel free to contact me if you are interested in supporting the project as a coder or artist! This is truly a community-driven project and any support possible (even just spreading the word to other developers) would be awesome! You can also peruse the current codebase on github here: . It still needs integration work and a lot of features before I'll consider it stable, but feel free to check it out and let me know if you are interesting in contributing code!

And of course, let me know if you have any questions, comments, or feature requests - this project is very expandable, and I hope to support a lot of options, features, battle systems and release targets eventually. I'm creating this tool for the community and with the community, so I want to know what you want!

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BrandonZ201 May 21 2013, 12:54am says:

I am looking forward to the RPG Builder. I hope this is much better than RPG Maker :D Keep up the good work

+1 vote     reply to comment
terra0nova May 21 2013, 1:51am replied:

Thanks! I'm hoping this project really takes off, I really want to do great things with it, and hopefully the project gets successfully funded!

+1 vote     reply to comment
Pyroinflames May 15 2013, 5:08am says:

dig it! =)

+1 vote     reply to comment
zodman1 May 3 2013, 8:39pm says:

Make a demo or the complete game to download,i only coment on games that i really liking,so please do this?

+1 vote     reply to comment
terra0nova May 4 2013, 1:30am replied:

I posted a link to the flash version, as stated in the description, I'm having trouble with the native version. Haxe/NME is supposed to be cross platform, but there are some technicalities with the color transforms, and the songs are returning the wrong length (which breaks the battle syncing/timing)! I'm looking into it though, and if that doesn't work, I might release an adobe AIR download. In the meantime, the flash version is pretty stable if you want to try that out!

+1 vote     reply to comment
booman May 3 2013, 1:52pm says:

Amazing idea, synchronized fighting to music!
I love it!

+2 votes     reply to comment
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Fancy Fish Games
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Released Apr 30, 2013
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The simple combat mechanics are working in ICE: Darkness, now I just have to add the enemy AIs. Let there be life!

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We set a trap, keeping some water in the bath tub to keep one cat from pooping in it, but our other cat jumped in, and the look on her face!

Aug 17 2014, 1:15pm

For this week's #screenshotsaturday , I have added flavor text & descriptions. The other additions are a secret :P.

Aug 16 2014, 2:39pm

@Wraithkal True, but making a game is a lot of work, and most devs wont take a risk on an idea (without a prototype, proof of concept or $$)

Aug 14 2014, 6:56pm

@Wraithkal Unless I had $$ (which I don't :P). For now I just have to focus on making my ideas one at a time... and write ideas for later.

Aug 14 2014, 6:49pm

@Wraithkal Maybe, but ideas are a dime a dozen. There are tons of "idea" people who want others to make their games, doesn't work out often.

Aug 14 2014, 6:48pm

Ugh, I hate reading interesting and thought provoking articles, as they give me more game ideas when I already have too many! #gamedev

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RT @Reives_Freebird: 1st trailer for A Bird Story, To the Moon's "Spiritual Follow-up" c: Cheers guys, please help spread the word! https:/…

Aug 12 2014, 10:34am

It's time for #screenshotsaturday! The inventory/UI is in! Good luck rooting around your bag in the dark (image #3)!

Aug 9 2014, 8:20pm

It's time for @screenshotsaturday! The inventory/UI is in! Good luck rooting around your bag in the dark (image #3)!

Aug 9 2014, 11:23am

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