Journey through the life of Jericho Fox as you the player experience Jericho’s life from his past, his present, and his future as he fights to defeat Seth the Egyptian God of Chaos before he releases Armageddon.
In this update I will go over our recent achievements we've made for Revelations, and also I will be showing off our progress of creation for Seth, and also showing our main menu button options.
Posted by Sbarrion on Jun 19th, 2012
Hey how's everyone doing, which I'm hoping well today? I would like to first thank my team for their hard work because of their dedication we have made a lot of progress on the project this month, and are running right on schedule for our time line of completion for, "Revelations: The Chronicles of Jericho Fox, The Awaking." From the last update of that level walk-through we have made a lot of changes to the level, textures, audio and the player's animations, which you will see in future updates. We also have updated Jericho to be able to talk, so if the player doesn't want to read Jericho's hints they are at least able to listen to what he has to say. Our voice actor for Jericho is no other then Laurent (Digital Painter/ Management) who is fluent in French as well as English. Scott (Sound Designer) has also updated Jericho's footsteps with more sound effects, and Paul (Lead Level Designer) was able to have the game randomly utilize the new sounds so his steps never sound the same depending on where he is in the level.
This update I will be showing Paul's progress of our Main Menu, and I'm also uploading Kelvin's (Weapon's Modeler/Animator) Modeling, Texturing, and Animating skills on creating Seth's Essence final form, which is Seth chasing the player down the hall way.
Revelations: The Chronicles of Jericho Fox Main Menu Button Walk-Through
-Created by Paul
In this video you will see Paul's progress on our Main Menu, using the power of UDK he was able to set up a beautiful display and nice GUI as well. He has also done various button configurations in the option so the player can change the games resolution, and visual settings.
Process of Creation for Seth's Essences
In Egyptian art, Set was mostly depicted as a mysterious and unknown creature, referred to as the Seth animal or Typhonic beast, with a curved snout, square ears, forked tail, and canine body, or sometimes as a human with only the head of the Seth animal. It has no complete resemblance to any known creature, although it does resemble a composite of an aardvark, a donkey, and a jackal, all of which are desert creatures. The main species of aardvark present in ancient Egypt additionally had a reddish appearance.
Concept Art (References)
-Created by Steven
- Painted by Laurent
With these two concept art pictures Kelvin was able to get the idea of how I wanted the coloring of Seth as well as how I wanted him modeled out.
Seth's Essences Concept Art
Seth the God of Storms and Chaos Concept Art
-Created by Kelvin
In this process you see Kelvin merges pieces of both concept art pictures to modeling out Seth. Seeing that he is not complete he uses only the upper body, and also you will see how he tested the color shading of the material to get the right color he needs for the textures.
Seth's High Poly Model (W.I.P)
Seth's Low Poly Model and High Poly comparison (W.I.P)
You see how skilled he is in keeping the baked normals of the highly poly model to come to exact comparison to the low poly.
UDK In-Game Render
-Material Effects created by Steven
-Textured by Kelvin
This is the final texture setting in UDK using the techniques from the material editor I was able to make the glow maps for set flow around his body to show a surge of dark energy flowing around him.
Rigging and Animation
-Created by Kelvin
Using references from certain movies Kelvin was able to get an ideal of how I wanted Seth to show himself in front of the player. You can see how he was able to rig not only the main body, but his hair as well as his cloth rigged and animated moving too.
Seth's Bite Animation
Using references from, "Alien vs. Predator," alien queen chase scene through the bone yard Kelvin was able to create this superb animation. As the player run's down the hallway Seth will be right behind snapping at the back of his head. You can see how loose Seth is not stiff, and how ferocious he is as well.
I hope you guys enjoyed our updates, and are ready to see more coming next week Monday. If you have any questions or critic let me know, and I will get back to you soon as possible thank you very much for your interests =).