Revelade Revolution 0.1 Alpha 3

Added Zombie themed HUD:

  • Added zombie player health indicator;
  • Added "eye rot" zombie vision;
  • Fisheye view for zombie movement;
  • disabled in infected view: radar, crosshair;
  • forced full body image for zombie player;

Menu Updates:

  • Fix master gui, fixes #46. Open multiplayer gui when connected and pressing ESC. Remove unneeded debug echo.
  • Add music options gui, add hostname completion to /connect, add some more translations.
  • Directly go to crosshair selection gui when you click on crosshair in the customize gui.
  • Better name editing, add options button to setup gui.

Fixed:

  • Fixed missing team skins for crossbow and flamethrower.
  • Fixed crossbow not scoping
  • Fix up entities in martial law.
  • Fix changing weapon on no ammo, lower the change weapon wait.

Added

  • Add missing serversPerPage setting.
  • Added New Bridge map by SniperGoth as well as updated his Grave and Hospital maps.
  • Add assaultrifle projectile by crapimdead, closes #26
  • Auto translate menu items, add translation capture.
  • Add minwidth parameter to text rendering, add better spectator icon closes #20, allow recursive guinoautotab, better menu alignments, footer with back button and advanced options, better error printing on resetvar.
  • Go to votes when having voted, better voting decision.
Revelade Revolution 0.1 Alpha 2

Revelade Revolution 0.1 Alpha 2

News 0 comments

Revelade Revolution 0.1 Alpha 2 Added Zombie themed HUD: •Added zombie player health indicator; •Added "eye rot" zombie vision; •Fisheye view for...

Coming soon to Desura!

Coming soon to Desura!

News 0 comments

We are very pleased to announce that after much hard work Revelade Revolution will now be on Desura for all to play.

Revelade Revolution has launched!

Revelade Revolution has launched!

News 3 comments

Welcome everyone to the alpha release of Revelade Revolution. We are pleased that you are interested in our game. Here you will find links to the most...

Update 11/7/2013!

Update 11/7/2013!

News 2 comments

We are very happy to bring you lots of updates after being quite for the last few months. We have been working on a lot of new things, new game modes...

Post download RSS feed Related Downloads
Map Download

Map Download

Shop (Custom Map) Full Version 2 comments

Extract this archive into the main directory of Revelade Revolution. When in game tick, "show custom maps" and select the map "shop" to play.

Post comment Comments  (250 - 260 of 263)
OnlySolus
OnlySolus

I have some more questions:
1.Will you be able to set up your own safehouse by making barricades somewhere?
2.Will you have to go out and look for supplies and herd them at your safehouse?
3.Will there be alot of diffrent weapons, preferably well hidden through the world?
4.Will you have first or thirdperson view?
5.Will there be vehicles?
6.This is like the first actual Real zombie survival game, and it sounds like L4D+Dead Rising+GTA am I close? ^_^
7.Are you going to be like all other zombie game projects and make it very far and then stop or will you actualy drag through and finish this and make all the zombie fans happy?

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cork279
cork279

1. We never thought about that! maybe... {There is a sewer and subway as well as the main city}.
2. Again maybe.
3. Yes, there will be some hidden weapons (like the P90)
4. It may include both views.
5. Yes, there will be vehicles (including a combine-harvester-like vehicle).
6. Yep.
7. We will finish it!

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OnlySolus
OnlySolus

Owh boy owh boy damn I really hope you will implement my safehouse idea, its sort of like when I was playing Half-Life 2 the coastal region with those bugs there was this house I put crates and barrels at the entrances to block out enemies and had a super awesome fun time doing it lol.. anyway with or without that ability I still can't wait this is now number 4 on my 'most anticipated games to play in the future list' :')

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cork279
cork279

We should do, it depends on whether the other DDC members agree with the idea. They should do :D

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OnlySolus
OnlySolus

World/Landscape
3%

Does this mean freeroam, sandbox or at the very least non-linear? If so this could be interresting :-]

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cork279
cork279

Yes, it's a free-roam city like GTA, but with 4 people like Left 4 Dead. Like GTA it will still have missions/side-missions. And lots of zombies roaming the city.
Deadrising 2 also has some of the ideas we had.
Well, this is the idea anyway, we may not get it all in, we're only using Platinum Arts Sandbox and we don't know if that can do all of what we want the game to be like...

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OnlySolus
OnlySolus

Owh baby jesus in heaven, I'll continue to track :-)

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nonenonenonenonenone
nonenonenonenonenone

I got three zombie models, the game looks as if I'll let you use all of them. Plus weapons and scripts.

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stev754
stev754

nice thanks the weapons what are they machine guns and stuff like that?

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nonenonenonenonenone
nonenonenonenonenone

No. M16, katana, shotgun.

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cork279
cork279

Awesome, I'm looking forward to seeing them! If we use any of them and they are good I could add your name to the about us sections, readmes, credits, etc if you like.
THANKS!

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Revelade Revolution - Zombie Survival
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TheIntercooler Games
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