In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand. * Control four mighty giants, each with their unique abilities * Terra-form the planet to your will, experiment with different terrain types * A complex system of upgrades and synergies allows for endless styles of play * Observe humanity, let your giants praise or punish them * Enjoy an interesting art style and a strong soundtrack * Enrich the planet with over 100 plants, animals and minerals * Unlock new content by helping humanity achieve numerous developments

GamingProtocol says

7/10 - Agree Disagree

Review by: MicroDude

Intro:

Reus is a rather spectacular game, it might remind you of a mini-game you can find on the internet; but it is so much more than that. The title Reus is ( actually ) Dutch for giant and since controlling god-giants of different elements is a core feature of this game, hence the name.

( I suppose you could say ) Reus is a god-game, it is like a mini fusion of From Dust and Black and White, which involves creating landscape for your citizens and at the same time micro manage the settlements.

Game Mechanics:

The core features of this game is to terraform (shape ) the earth. There are four different “shaping skills” that you can use, and they are as following: Water, Mountain, Forestation ( Woods) and Swamps. And each is equally as different, and will create a different type of settlement. Well except the water, there isn’t any water tribes. Each of these will have a natural response to the other one, for example the woods and the swamp needs water, and the desert needs mountains. And each of these three types of land masses has its own type of customization; where-as swamp can get herbs and the woods can get berries.

The game also has a “tech-tree” for the different types of plants, animals and minerals that you can place down. Each offering a different yield of various items, such as wealth, food or tech.

Visuals:

The visuals in this game is conveniently thought out. It’s a smooth cartoonish style; and the avatars are neatly created. They all have their own type of characteristics. The graphics are created in a way that there is no need to complain about boring graphics, I suppose that’s the benefit of having cartoon graphics.

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