RESForce Mac OS X
Jan 1, 2010 Full Version 0 commentsRequirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...
Resistance Force is team based multiplayer FPS game with focus on close combat and realism. The game is still in development, currently fully playable alpha version is released.
Current alpha version features:
There are many more features planned, visit our blog and forums to follow latest news and influence development with your ideas.
Visit Resistance Force homepage and download section.
0 comments by jezek2 on Dec 8th, 2012
New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.
We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.
You can see more screenshots
(available for Windows, Linux and Mac OS X)
Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map
Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...
Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...
Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...
so is this like a kinda rip off version of counter strike source?
Not at all :) Well maybe a little as it's set in pretty similar theme. But this game has many details different, creating different style of game play than in CS:S. It's slower paced, more realistic for example. And it attracts different types of players than CS:S. For example I've never played CS:S and don't like it (nor my friends). I've played only original CS for just few moments many years ago.
yeah and CS is SOOOOO original itself huh, if you got nothing to say other than "cs ripoff" then go remove yourself from humanity, by the way of a bullet please, unless you will totally fail at that to. Seems pretty cool, I will check it out later today.
So you are kind of an *** that thinks that every modern shooter is a CS ripoff?
Looks good, and nice system requrements, even my computer can run it! I will try this soon maybe.
*Cough* UDK *Cough*
While UDK is nice, it doesn't solve everyone needs :) It supports Windows only (no Mac or Linux), it's targetted to more powerful GPUs and computers, doesn't allow native code (just UnrealScript which I'm not big fan of), no engine sources that are required for many things that I do differently than in most engines, even if it was available the Unreal engine is so huge and complicated it would take ages to adjust it, the tools are too complex, etc. etc.
To summary, with own engine I have complete control of development of the game and have the most creativity freedom.
Looks okay. Graphics could be better though.
looks cool