Resistance Force is team based multiplayer FPS game with focus on close combat and realism. The game is still in development, currently fully playable alpha version is released.

Current alpha version features:

  • single life, no respawn during round
  • two teams fighting against each other (specops vs terrorists)
  • four maps with objective (bombing, terrorists have to plant bomb in one of possible targets)
  • currently two guns and explosive grenade
  • firing directly with your gun using iron sights, no crosshair
  • realistic environment and lighting
  • custom engine designed and optimized for the game
  • ragdoll physics
  • auto-update system

There are many more features planned, visit our blog and forums to follow latest news and influence development with your ideas.

Visit Resistance Force homepage and download section.

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RSS feed Articles

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.

Alpha #17 screenshots Alpha #17 screenshots
Alpha #17 screenshots Alpha #17 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)


Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map

New alpha version available (build #16)

New alpha version available (build #16)

News 9 comments

New version is available, introducing three new maps, improved leaning, server browser and other improvements and bug fixes.

Resistance Force Map Editor is now available

Resistance Force Map Editor is now available

News 3 comments

Map editor is now available for pre-orderers. It contains two tools: the map editor itself and composite texture editor. Both are available for all three...

New alpha version available (build #15)

New alpha version available (build #15)

News 21 comments

New version is available, most notable changes are: improved player model, added bullet spread and multiple damage zones to players, moved ragdoll computation...

New alpha version available (build #14)

New alpha version available (build #14)

News 5 comments

New version is available, most work went into adding major features into the engine, map was enhanced and there is a new gun available.

RSS feed Downloads
RESForce Mac OS X

RESForce Mac OS X

Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Linux

RESForce Linux

Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Windows

RESForce Windows

Full Version 4 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

Post comment Comments  (70 - 80 of 90)
izzysinz
izzysinz

I found the FPS very low myself which didnt give the game a very fluid feeling.

Looks good though keep at it

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jezek2 Creator
jezek2

Thanks :) What graphics card do you have? Also the engine is still pretty unoptimized so it should improve over time.

Reply Good karma+2 votes
Feared
Feared

I found the FPS very high.
I think he is referring to the frame rate/animation when shooting.
It is pretty bad, oh and another tip, the skybox was way too large and looked abnormal.

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NoobSaibot
NoobSaibot

Looks a bit lack luster for being in development for 2 years.

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Silverfisk
Silverfisk

@NoobSaibot
Dude, this game was developed by one guy, all of it! The engine, all textures, the models, the gameplay, all of it. So two years isn't a long time considering how stable it is and all.

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wilsonC
wilsonC

I will definitely try this out sometime, an FPS game built from the ground up is quite an accomplishment. Could use a more original name and theme though, there must be dozens of other CS/COD influenced shooters with a similar name (as hard as the devs will deny it, I'm sure this game was heavily inspired by CS and COD). Hopefully we'll see some interesting new game mechanics or game modes later on.

I see a lot of potential for the game's graphics though. It took me a while to realize those soft shadows were real time and not lightmaps. Is there any lightmapping, or is all the shadowing done in real time? Also, ironsights and ragdolls are pretty cool. I just hope the engine is well optimized

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jezek2 Creator
jezek2

We like this theme, originality is not focus, good in-game feeling and fun is :) And no, this game is not directly influenced by CS nor COD. These are very arcade shooters, I don't like them and don't play them. I would like to have new game mechanics as well but it's pretty hard to think of new ideas that would actually work in this type of multiplayer game.

There are lightmaps, they're smoothly blended with soft shadows from moving objects.

Reply Good karma+2 votes
wilsonC
wilsonC

The lightmaps are very well done then :)
While I don't have anything against the game for lacking originality, it just means it'll have to compete with big budget titles like CS when it comes out. I still haven't played it yet, but the setting of "specops vs terrorists" in an urban environment involving bomb defusals sounds just like CS, there's plenty of other settings you could have without sacrificing realism or gameplay.

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TWZCatinHat
TWZCatinHat

Player models look nice something that game from Swat 4, but the map looks to box like and doesn't seem finish. (walls look a little thin)

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Andokool12
Andokool12

This game looks great! Simple but nice graphics, simple but detailed models and textures, classic fps-style gameplay. Very cool, can't wait! :D

I'd play this.

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itsjustguy
itsjustguy

What program do you use to make the models ? i think i can help with modelling

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jezek2 Creator
jezek2

Models are created in Blender and textures in GIMP. The whole game was created on Linux only. I have custom export script from Blender, so you'll have to import through some common 3D format from other modelling programs.

But it's too early to contribute anything, it would actually make the work more complicated for me. In future there will be modding support.

Reply Good karma+2 votes
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Resistance Force
Platforms
Windows, Mac, Linux
Developer
ADVEL s.r.o.
Engine
Custom
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