Resistance Force is team based multiplayer FPS game with focus on close combat and realism. The game is still in development, currently fully playable alpha version is released.

Current alpha version features:

  • single life, no respawn during round
  • two teams fighting against each other (specops vs terrorists)
  • four maps with objective (bombing, terrorists have to plant bomb in one of possible targets)
  • currently two guns and explosive grenade
  • firing directly with your gun using iron sights, no crosshair
  • realistic environment and lighting
  • custom engine designed and optimized for the game
  • ragdoll physics
  • auto-update system

There are many more features planned, visit our blog and forums to follow latest news and influence development with your ideas.

Visit Resistance Force homepage and download section.

Image RSS Feed Latest Screens
Alpha #17 screenshots Alpha #17 screenshots Alpha #17 screenshots
Blog RSS Feed Report abuse Latest News: New alpha version available (build #17)

0 comments by jezek2 on Dec 8th, 2012

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.

Alpha #17 screenshots Alpha #17 screenshots
Alpha #17 screenshots Alpha #17 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)


Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map

Downloads RSS Feed Latest Downloads
RESForce Mac OS X

RESForce Mac OS X

Jan 1, 2010 Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Linux

RESForce Linux

Jan 1, 2010 Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Windows

RESForce Windows

Jan 1, 2010 Full Version 4 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

Post comment Comments  (40 - 50 of 92)
jklgarry
jklgarry Jun 12 2010, 10:34am says:

Hey guys, I dont know if anyone else experiences this but after I try play online or engine test it will show the loading screen then after the bar is full it just shuts down the application. Any help would be appreciated!

+1 vote     reply to comment
jezek2
jezek2 Jun 12 2010, 11:12am replied:

Can you send me the log? It's in "logs" folder, you can use eg. Pastebin.com to send it.

+1 vote     reply to comment
jklgarry
jklgarry Jun 13 2010, 4:36am replied:

resforce.0 Pastebin.com
resforce.1 Pastebin.com
resforce.2 Pastebin.com

+1 vote     reply to comment
Bahlor
Bahlor Jun 12 2010, 3:09am says:

Still not very playable and sad but true, I'm always alone, except once. And somehow we had a weird bug that one of us was sometimes invulnerable. May sound like a bad feedback but actually it isn't, I really like how the game progresses and I can see a direction and it's reall great. I hope to see more regular updates of the game. Great work!

0 votes     reply to comment
AaronLewis
AaronLewis Jun 11 2010, 5:56pm says:

This is really progressing very well.
Still here for when you need modeling work.

+2 votes     reply to comment
thewonderboy
thewonderboy May 12 2010, 5:00pm says:

Hmm :/ im just thinking why such a heavy engine as everyone cant run it and the graphics are not from the engine they (wtf graphics) are from the people and quality how they made them as tce looks sweet (sorry yes i dont like to spam and refere to other games :( ) and yes prealpha... I cant even understand why there is pixel shader and stuff
Well we will see in the future then but now this looks uglier than tce (well doh >_> pre alpha)

0 votes     reply to comment
stewball
stewball Jun 14 2010, 11:42pm replied:

PLEASE DIE!

0 votes     reply to comment
thewonderboy
thewonderboy May 11 2010, 4:53pm says:

Damm i still try to sneak up bots >.> you made this from a schratcs? (or something) since i came along another ai thingy
Its enhancment (readme says total rewrite) for quake 3 ai and possibly to use maybe in other games after small coding
I think you engine is somewhat quake based as many modern engine is (in the roots) and competitor is tce (well it cant compete but as you have said you was old fan i suggest you check it out) it haves now lots of activity (AND BOT WAYPOINTS >_>)
Or just wait id tech 4 to come up with good graphics and wonderful AI <.< for free with sdk

+1 vote     reply to comment
thewonderboy
thewonderboy Apr 21 2010, 3:40pm says:

No and you are wrong that its impossible to built good tactical AI lets take few good game ai's here
Quake wars: realy pretty smart bots i was amazed even when some bot understood to take form of human and camed to my hiding spot hanged up there a littlewhile and as i sniped (kept strogs busy and they couldn't fix antipersonel turret) he camed closer to me and the edge then i reloaded he was back on me camed back to strog knifed me throwed smoke granade to turret and strogs started to fix it i was like o....o
Counter strike 1.6
Realy those bots are good too ;D didnt even feel humans they anwsered to radio messaging and stuff
Those are finest bots ever made (or i just dont know more) but example rainbow six ai suxxx and have always suxxxed

+1 vote     reply to comment
jezek2
jezek2 Apr 22 2010, 5:17am replied:

I said hard to impossible, not impossible :) Also I meant mainly team cooperation and stuff. Major fun factor for this game comes from playing with real humans, so bots would be just minor feature that would take huge effort to create, I don't have resources for this. Even if I had I wouldn't implement them most likely :)

From my experience from gaming, if there are bots, they can be quite advanced, but they're still poor and always was filler until enough people join in. They don't help for populating empty server though. When there are just few players and rest is bots, the game is very unfun and people tends to leave.

+1 vote     reply to comment
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Resistance Force
Platforms
Windows, Mac, Linux
Developer
ADVEL s.r.o.
Engine
Custom Built
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Official Page
Resistanceforce.com
Release Date
TBD
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Genre
First Person Shooter
Theme
Realism
Players
Multiplayer
Project
Indie
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Resistance Force
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