Resistance Force is team based multiplayer FPS game with focus on close combat and realism. The game is still in development, currently fully playable alpha version is released.

Current alpha version features:

  • single life, no respawn during round
  • two teams fighting against each other (specops vs terrorists)
  • four maps with objective (bombing, terrorists have to plant bomb in one of possible targets)
  • currently two guns and explosive grenade
  • firing directly with your gun using iron sights, no crosshair
  • realistic environment and lighting
  • custom engine designed and optimized for the game
  • ragdoll physics
  • auto-update system

There are many more features planned, visit our blog and forums to follow latest news and influence development with your ideas.

Visit Resistance Force homepage and download section.

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RSS feed Articles

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.

Alpha #17 screenshots Alpha #17 screenshots
Alpha #17 screenshots Alpha #17 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)


Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map

New alpha version available (build #16)

New alpha version available (build #16)

News 9 comments

New version is available, introducing three new maps, improved leaning, server browser and other improvements and bug fixes.

Resistance Force Map Editor is now available

Resistance Force Map Editor is now available

News 3 comments

Map editor is now available for pre-orderers. It contains two tools: the map editor itself and composite texture editor. Both are available for all three...

New alpha version available (build #15)

New alpha version available (build #15)

News 21 comments

New version is available, most notable changes are: improved player model, added bullet spread and multiple damage zones to players, moved ragdoll computation...

New alpha version available (build #14)

New alpha version available (build #14)

News 5 comments

New version is available, most work went into adding major features into the engine, map was enhanced and there is a new gun available.

RSS feed Downloads
RESForce Mac OS X

RESForce Mac OS X

Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Linux

RESForce Linux

Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Windows

RESForce Windows

Full Version 4 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

Post comment Comments  (20 - 30 of 90)
Tha_14
Tha_14

I hope that this will be one of the best game ever!!
Keep the good work up guys.
:)

Reply Good karma Bad karma+3 votes
KrazyKain
KrazyKain

Played a few rounds with a friend and these are my conclusions:

movement feels smooth, but jumping would be appreciated (or climbing over low obstacles if you are afraid of bunny hoppers ruining the realism)

There needs to be some feedback to know if your shots are hitting your target, blood splatter for example.

The mp5 needs some sort of kickback.

more often then not me and my friend would both die when we shot each other, this was probably caused by lag (he's Australian and had 400 ping) but it would be a good idea for the game to figure out who shot first and only kill the other player.

grenades very often fell through the ground and were harmless.

Overall, this looks great, I can understand it's an alpha so when I say 'it needs work' I understand that you're already on it. But with this work I can see the game becoming very good, lot's of potential here.

Also, while I doubt its a priority now, in the alpha, you'll want to think up some more unique game modes, because no matter what your intentions are, when you have a 'bomb mode' with terrorists vs police, it's going to be called a CS clone.

oh and one last thing, Really appreciate the fact that you are making your own engine :)

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jezek2 Creator
jezek2

Thanks for the test and observations. While they're already on plan, it's good to see what people prioritize. About the jumping, I'll add it later in some way preventing using it for advantage in fights, the climbing is also on the plan.

About ability for killing each other, I consider it as a feature, but it needs to rely on some ping handling, like setting the maximum ping for server play (say 150-200ms at maximum) with graceful handling when sometimes over. I may also consider choosing the one with lower ping when the difference gets extreme (to allow servers to have high ping players when desired).

There are some vague ideas of additional gameplay modes with various levels of issues, it's really hard to come up with something new and enjoyable and fit the theme and overall 'mood' of the game. Maybe some day something emerges :) On the other hand I don't feel it's CS-like given the other features and general direction of the game, leading to quite different experience than in CS.

Reply Good karma+2 votes
boisson
boisson

Sprinting's a tad on the slow side, imo. Awesome job :3

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MarcusM
MarcusM

You are doing some nice progress; I am sure this will end up as nice realistic FPS.
A little thing that bugged me the most, is that there aren't any recoil on the weapons.
Other than that, nice job.

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Silverfisk
Silverfisk

The lack of recoil bothers me as well.

Reply Good karma Bad karma+3 votes
Blood.Revolution
Blood.Revolution

i looked through it and it says this is the error: error] unhandled exception occurred in thread "main"
[...] org.lwjgl.opengl.OpenGLException: Invalid operation (1282)
[...] at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
[...] at engine.eL.a(SourceFile:680)
[...] at engine.dM.run(SourceFile:127)
[...] at engine.Launch.main(SourceFile:54)

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Blood.Revolution
Blood.Revolution

I downloaded the game and when i click play online the bar fills up (finishes loading) then crashes. help? is there a fix?

Reply Good karma Bad karma+3 votes
jezek2 Creator
jezek2

Hi, probably insufficient graphics card (you can check log in "logs/resforce.0.txt" file). I'll add a warning before starting a game when run on unsupported graphics card.

Reply Good karma+2 votes
Blood.Revolution
Blood.Revolution

ah, ok thanks.

Reply Good karma Bad karma+2 votes
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Resistance Force
Platforms
Windows, Mac, Linux
Developer
ADVEL s.r.o.
Engine
Custom
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