Resistance Force is team based multiplayer FPS game with focus on close combat and realism. The game is still in development, currently fully playable alpha version is released.

Current alpha version features:

  • single life, no respawn during round
  • two teams fighting against each other (specops vs terrorists)
  • four maps with objective (bombing, terrorists have to plant bomb in one of possible targets)
  • currently two guns and explosive grenade
  • firing directly with your gun using iron sights, no crosshair
  • realistic environment and lighting
  • custom engine designed and optimized for the game
  • ragdoll physics
  • auto-update system

There are many more features planned, visit our blog and forums to follow latest news and influence development with your ideas.

Visit Resistance Force homepage and download section.

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Alpha #17 screenshots Alpha #17 screenshots Alpha #17 screenshots
Blog RSS Feed Report abuse Latest News: New alpha version available (build #17)

0 comments by jezek2 on Dec 8th, 2012

New version is available, adding dynamic shadows to point lights, weapon recoil, updates to Central map and other improvements and bug fixes.

We now also have the ability to download custom content when joining a server, and there is already one community map available by Leiche. You can test it by joining the community server and using map vote to choose the map.

Alpha #17 screenshots Alpha #17 screenshots
Alpha #17 screenshots Alpha #17 screenshots

Download Resistance Force from ModDB

You can see more screenshots
(available for Windows, Linux and Mac OS X)

Build #17 2012/12/08 (public alpha):
- Added dynamic shadows to point lights
- Fixed garbled texturing of some polygons on player model
- Improved dynamic weapon movement
- Added weapon recoil
- Adjusted weapon fire positions
- Slowed down fire rate for SMG weapon
- Added server configuration file
- Added support for downloading custom maps when connecting to server
- Lowered volume of footsteps when walking crouched or aimed
- Added displaying of player name who killed you
- Fixed loading of controls from config file
- Updated Central map

Downloads RSS Feed Latest Downloads
RESForce Mac OS X

RESForce Mac OS X

Jan 1, 2010 Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Linux

RESForce Linux

Jan 1, 2010 Full Version 0 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

RESForce Windows

RESForce Windows

Jan 1, 2010 Full Version 4 comments

Requirements: - processor: about 2.0 GHz or better - graphics card: NVIDIA GeForce 6600 128MB or better, ATI X700 128MB or better (pixel shaders 2.0a/b...

Post comment Comments  (10 - 20 of 92)
Typhonarick Dec 11 2011, 10:35am says:


Are there people who currently play?

Are you planning a new version of the alpha in the coming weeks?

Thank you for the answers

+2 votes     reply to comment
jezek2 Dec 15 2011, 9:39pm replied:

There are no regular plays yet. Best is to play around the time new build is released or arrange play via chat/irc. Yes, new build is planned in upcoming weeks.

+3 votes     reply to comment
N3uR0m4nT3 Dec 10 2011, 11:31am says:

I'm pleased to see you're still around, I'll definitely buy your game if it keeps the promises.

+3 votes     reply to comment
neurosol Mar 9 2011, 1:13am says:

It does not work on my computer (windows version/vista)
Too bad, because your work seems to be really good: correctly updated and tried differents sizes and options...Keep it up, i'll try later.

+2 votes     reply to comment
jezek2 Mar 10 2011, 9:09pm replied:

Hi, what is your graphics card?

+4 votes     reply to comment
RangerC Feb 1 2011, 2:48pm says:

nice game, indeed

+3 votes     reply to comment
feather240 Jan 17 2011, 5:29pm says:

I wish someone else was playing. D:

+2 votes     reply to comment
Tha_14 Jan 8 2011, 10:56am says:

I hope that this will be one of the best game ever!!
Keep the good work up guys.

+3 votes     reply to comment
KrazyKain Jan 8 2011, 7:21am says:

Played a few rounds with a friend and these are my conclusions:

movement feels smooth, but jumping would be appreciated (or climbing over low obstacles if you are afraid of bunny hoppers ruining the realism)

There needs to be some feedback to know if your shots are hitting your target, blood splatter for example.

The mp5 needs some sort of kickback.

more often then not me and my friend would both die when we shot each other, this was probably caused by lag (he's Australian and had 400 ping) but it would be a good idea for the game to figure out who shot first and only kill the other player.

grenades very often fell through the ground and were harmless.

Overall, this looks great, I can understand it's an alpha so when I say 'it needs work' I understand that you're already on it. But with this work I can see the game becoming very good, lot's of potential here.

Also, while I doubt its a priority now, in the alpha, you'll want to think up some more unique game modes, because no matter what your intentions are, when you have a 'bomb mode' with terrorists vs police, it's going to be called a CS clone.

oh and one last thing, Really appreciate the fact that you are making your own engine :)

+4 votes     reply to comment
jezek2 Jan 8 2011, 1:19pm replied:

Thanks for the test and observations. While they're already on plan, it's good to see what people prioritize. About the jumping, I'll add it later in some way preventing using it for advantage in fights, the climbing is also on the plan.

About ability for killing each other, I consider it as a feature, but it needs to rely on some ping handling, like setting the maximum ping for server play (say 150-200ms at maximum) with graceful handling when sometimes over. I may also consider choosing the one with lower ping when the difference gets extreme (to allow servers to have high ping players when desired).

There are some vague ideas of additional gameplay modes with various levels of issues, it's really hard to come up with something new and enjoyable and fit the theme and overall 'mood' of the game. Maybe some day something emerges :) On the other hand I don't feel it's CS-like given the other features and general direction of the game, leading to quite different experience than in CS.

+2 votes     reply to comment
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Resistance Force
Windows, Mac, Linux
ADVEL s.r.o.
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Resistance Force
Resistance Force
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